Files
horizon-airdef/tools
Ludovic Marie 118bfa2be2 fix(game): finish every consumable as vanilla's Consumable.onConsume
Follow-up to #773 (consume effects on food):

- ApplyStatusEffectsConsumeEffect always draws its float and skips the
  effects when the draw is >= probability (#773 skipped the draw at 1.0
  and applied on <=).
- on_consume_effects run for every consumable, not only food: milk can be
  drunk (clear_all_effects, then the bucket), honey removes poison and
  leaves its glass bottle, stews their bowl (UseRemainder).
- The consumable's own timing, sound, animation and particles
  (consume_seconds, sound, has_consume_particles) through horizon-world's
  Consumable.emit, in vanilla's draw order; FoodProperties.onConsume's
  sound and burp; the used statistic; the eat or drink game event after
  the effects.
- teleport_randomly (chorus fruit) through horizon-world's verified
  TeleportConsume port, with LivingEntity.randomTeleport for the player
  (border clamp, entities_can_teleport_to ground, collision and liquid
  checks), the teleport game event and sound, level event 2017's
  directional particles and entity event 46's portal particles.
- tools/agent_control_e2e.py: a consume scenario (golden apple at full
  hunger, milk, honey, chorus fruit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 03:14:29 +02:00
..