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wgpu 30 creates a Vulkan descriptor pool with no pool sizes while it creates the device. Vulkan allows that only since 1.3.215; Intel's Windows driver for 6th-10th gen integrated GPUs (igvk64.dll, HD 520/530, UHD 620/630) reads past the empty array and crashes with 0xc0000005 inside request_device, right after the game logs its renderer (gfx-rs/wgpu#9845). Apply the upstream fix (gfx-rs/wgpu#10124: one sampler entry when the pool would be empty), which no wgpu release has yet, through [patch.crates-io]. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>