[ { "machine": "Mac mini (M4 Pro)", "reports": [ "macmini/horizon-macmini-rd12.json" ], "version": "v2026.10.22.04", "capped_fps": 144, "note": "On macOS this Horizon build presents its frames in step with the 144 Hz display even with VSync off, so its average frame rate here is capped at 144: compare the 1% lows and frame times instead. The Mac mini was also running other jobs during the runs (CI, simulators; 1-minute load average 20 to 56 on 14 threads), which costs both games, vanilla more at render distance 32." }, { "machine": "Mac mini (M4 Pro)", "reports": [ "macmini/horizon-macmini-rd32.json" ], "version": "v2026.10.22.04", "capped_fps": 144 }, { "machine": "Mac mini (M4 Pro)", "reports": [ "macmini/vanilla-macmini-rd12.json" ] }, { "machine": "Mac mini (M4 Pro)", "reports": [ "macmini/vanilla-macmini-rd32.json" ] }, { "machine": "ThinkPad (i7-7500U, HD Graphics 620)", "reports": [ "thinkpad/horizon-thinkpad-rd12.json" ], "version": "v2026.10.22.04", "note": "A 2016 laptop: 2 cores / 4 threads and Intel integrated graphics, Linux with Mesa 26.1.8 (Horizon on Vulkan, vanilla on OpenGL). It has no screen attached, so both games drew to a GPU compositor (sway on the Intel GPU) in a 1280x720 window. Horizon ran two flights per scene, vanilla two separate games of one. Render distance 32 is not shown: in 5 minutes neither game finished loading the spawn, and given 25, Horizon kept only about 900 to 1,400 chunk columns resident on this machine instead of the 3,200 a full view holds, so the two games would not have drawn the same world." }, { "machine": "ThinkPad (i7-7500U, HD Graphics 620)", "reports": [ "thinkpad/vanilla-thinkpad-r1-rd12.json", "thinkpad/vanilla-thinkpad-r2-rd12.json" ] }, { "machine": "Desktop (RTX 4080, i7-13700KF)", "reports": [ "desktop/horizon-desktop-rd12.json" ], "version": "v2026.10.22.13", "note": "Linux (NixOS) with the NVIDIA 595 driver. The desktop is in daily use, so both games drew to a separate GPU compositor (a headless sway rendering on the RTX 4080) in a 1280x720 window, never on its screen: Horizon through Wayland, vanilla through Xwayland, both on Vulkan. Other jobs were running during the runs (1-minute load average 18 to 25 on 24 threads), which costs both games, chunk loading most." }, { "machine": "Desktop (RTX 4080, i7-13700KF)", "reports": [ "desktop/horizon-desktop-rd32.json" ], "version": "v2026.10.22.13" }, { "machine": "Desktop (RTX 4080, i7-13700KF)", "reports": [ "desktop/vanilla-desktop-rd12.json" ] }, { "machine": "Desktop (RTX 4080, i7-13700KF)", "reports": [ "desktop/vanilla-desktop-rd32.json" ] } ]