Commit Graph

8 Commits

Author SHA1 Message Date
Ludovic Marie 4fe648b674 Move the website to its own repository (ludovic111/horizon-site)
playhorizon.dev now deploys from the private ludovic111/horizon-site, which holds website/'s history. The files
its build still reads from here move out of website/:

- the design tokens to crates/horizon-theme/tokens.css (xtask tokens writes them, tokens_css_is_up_to_date checks them);
- the roadmap's JSON to roadmap/roadmap.json (tools/roadmap.py build);
- the benchmark fixtures to crates/horizon-telemetry-server/tests/fixtures/benchmarks/ (the site keeps a copy);
- the web icons to docs/media/brand/web/ (xtask icons).

pr_ready loses its website area and the tokens special case; rust_changes, the roadmap's links and every doc
that pointed into website/ follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:43:32 +01:00
rdbtCVS f45e3f1237 Optimize launcher preparation with precompiled, batched exporters
Compile and validate original exporter bundles during release builds, cache development compilation, and reuse initialized JVMs and collision data during preparation. Keep legacy preparers compatible while current releases need only a Java runtime.

Co-Authored-By: Codex <noreply@openai.com>
2026-10-25 23:11:23 +00:00
Ludovic Marie 519ec1217c Server build: the game without sound or controllers, so Linux servers need neither ALSA nor udev
horizon-client's cpal output and its controllers (gilrs, the DualSense's HID output) move behind the
audio and controllers features, on by default, so the game is unchanged. Built with
--no-default-features it links neither libasound.so.2 nor libudev.so.1. release.yml packages that
build as horizon-engine in horizon-server-linux-x86_64.tar.gz (xtask package-server, checked by
check_imports.py --server); install.sh installs it on Linux (and --archive installs a local one);
horizon-server already prefers horizon-engine. The Dockerfile uses it too, and CI lints it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:17:21 +02:00
Ludovic Marie ed6af00ff8 horizon-server: install scripts, a Docker image, and boot services
- packaging/server/install.sh (Linux, macOS) and install.ps1 (Windows) install the latest release (or
  --version) from GitHub, check the SHA-256 GitHub publishes for it, and keep releases side by side:
  <dir>/current points at the one in use, so an update or a rollback is one link, and the game files
  prepared from the owner's Minecraft stay in <dir>/game-files across updates.
- packaging/server/Dockerfile builds the server and the engine; the prepared game files are mounted
  read-only, and the first start writes server.toml from HORIZON_EULA, HORIZON_WORLD, HORIZON_SEED,
  HORIZON_PORT, HORIZON_WHITELIST, HORIZON_PLAYERS and HORIZON_OP (`init` reads them too).
- `horizon-server service install|uninstall|print` writes and loads a systemd unit (user, or --system),
  a launchd agent, or a Windows task at logon. It runs the installer's launcher, so updates apply on
  the next restart.
- Releases build horizon-server and ship it beside horizon-ctl and horizon-prepare; PLAY.txt says how
  to run a server.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:20:09 +02:00
Ludovic Marie 8dc2a0e90a Move the Discord brand assets to the kira repo; this repo holds the game, launcher and website
The Discord server banner (page + PNG), the server icon render and Kira's avatar (SVG master +
render) now live in the private kira repo (ludovic111/kira#1). xtask icons no longer renders them;
the brand README points there, and CONTRIBUTING states what belongs in this repository.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 14:23:14 +02:00
Ludovic Marie fcbbff26a7 Give Horizon a mark, and its icon everywhere
The mark is an H whose crossbar is the horizon: a violet line edge to edge, the stems above it
and their reflection below at a third, on whole units of a 16-unit grid so it stays sharp at
16 px. docs/media/brand holds the SVG masters (square icon, macOS tile, avatars, the mark for
light and dark backgrounds), the two alternatives that were shown with it, the GitHub social
preview and the Discord banner, and a README of what goes where and how to upload what only
Ludovic's accounts can.

`cargo run -p xtask -- icons` renders the masters (rsvg-convert) and packs, in plain Rust:
packaging/icons/horizon.ico and horizon.icns, Linux's hicolor icons 16–512 and the scalable
SVG, the game's run-time window icon, the avatars and the website's favicons.
packaging/linux has .desktop entries for the launcher and the game.

On Windows, build.rs embeds the .ico as icon resource 1 in horizon-client (and its tools) and
horizon-launcher (winresource, a Windows-only build dependency); gpui loads that resource as
the launcher's window icon. The game window sets the icon itself (X11, Windows) and names
itself `horizon` on Wayland so the desktop entry matches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:40 +02:00
Ludovic Marie 1a730659f0 Add a design system: one set of tokens for the launcher, menus and website
docs/design-system.md describes the new design language (after mkdir.directory: type as the
interface, numbered index lists with hairline rules, one violet accent, space instead of
borders, quiet motion, a faint wordmark) and its tokens, components, surfaces and mark.

crates/horizon-theme now holds the whole system: the two palettes (cool neutrals, light and
dark, each text colour checked against WCAG AA on every background by a test), the type scale
with web sizes, spacing, radii, rules, control heights and motion with CSS easing curves.
Instrument Serif is gone; display type is Geist at medium weight.

`cargo run -p xtask -- tokens` writes website/src/tokens.css from the crate, and a test fails
when the file is out of date. The launcher and the game's menus read the new names through
small adapters; the restyles follow in their own changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:22 +02:00
Ludovic Marie 842d11efc4 xtask package: the release folder in Rust, replacing packaging/package.sh
`cargo run -p xtask -- package BINARY OUTDIR` does what package.sh did:
OUTDIR wiped and recreated, the `git archive HEAD tools
mods/horizon/src/test/java crates/horizon-prepare research-lock.json LICENSE`
tree extracted (the tar read in Rust, executables kept executable), the client,
horizon-ctl and horizon-prepare copied (.exe beside an .exe, the same error when
one is missing) and PLAY.txt. release.yml calls it; package.sh is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:16:20 +02:00