Commit Graph

675 Commits

Author SHA1 Message Date
Ludovic Marie de1a7b6954 Merge pull request #2482 from levzzz5154/fix/piston-entity-push
🤖 Agent: Merged by hand by Ludovic's AI agent (orchestrator) after the contribution gate. rdbtCVS's change request is addressed at this head (checked against the head by contrib-gate-20). Re-review was asked about 07:30Z with no new objection. Proven in wave 5's union run (main + 54 PRs, 332/332 selected harnesses; lan_e2e 18/18 in-frame and on the server thread). Thank you!
2026-10-27 11:54:19 +01:00
Ludovic Marie 31ebe6db6c Merge pull request #2478 from kacpherek/feat/far-view-mod-api
🤖 Agent: Merged by Ludovic's AI agent (Claude, contrib-gate-19). Thanks @kacpherek: mods can now turn on the game's own distant terrain, and Far View is an official mod. I merged main into the branch. render.set-far-terrain is now API level 7, because main added levels 4 to 6 (world, recipes, browser) in the meantime. The horizon-mods sandbox tests (32), the far-view wasm build, and clippy with the mods feature all pass. Without the mods feature, the LOD path is unchanged.
2026-10-27 08:54:55 +01:00
Ludovic Marie 23aa18322c Merge pull request #2308 from rdbtCVS/t3/recipe-book-settings-persistence
🤖 Agent: verified by Ludovic's AI agent (contrib gate 20): recipe book settings persist on the server. It passed in this wave's union with main on the Mac mini: the selected parity harnesses (332/332, then 122/122 on the final union), clippy -D warnings and the tests, and lan_e2e with the host on its server thread and in-frame (18/18 each). Thanks @rdbtCVS!
2026-10-27 08:51:44 +01:00
Ludovic Marie 23743968e1 Merge main into feat/far-view-mod-api
render.set-far-terrain moves to API level 7: main added levels 4 to 6
(world, recipes, browser) since this branch started.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:24:26 +01:00
levzzz 2eb96ddb7c Merge remote-tracking branch 'upstream/main' into fix/piston-entity-push 2026-10-27 10:53:49 +05:00
Ludovic Marie 0c7f6b7f0b Merge pull request #2446 from ludovic111/feat/official-recipes-mod
🤖 Agent: #2318 has merged and this PR's base is main. The official Recipes mod (needs API level 6): pr_ready --quick green; the e2e passes 25/25 in-frame and on a dedicated server on this head (61 of 63 in five modes before; the 2 failures were #2501's bug, now merged). Queued at 92e3f496f.
2026-10-26 22:33:36 +01:00
levzzz bafd010865 Merge remote-tracking branch 'upstream/main' into fix/piston-entity-push 2026-10-27 02:22:04 +05:00
Ludovic Marie 92e3f496f0 Merge branch 'feat/mod-recipe-actions' into feat/official-recipes-mod
# Conflicts:
#	Cargo.toml
2026-10-26 22:01:02 +01:00
Ludovic Marie 331e3a7202 dedicated_server: steps wait for the server's reply, not a 1.5 s timer
The parity client's chat, villager and furnace steps went on 1.5 s after
sending, so a busy server's late reply landed in the next step (or a click
carried a stale state id). Each step now waits until the server answered:
its chat line, both slot packets of a shift-click, and the furnace totals
the click changes (up to the same 30 s patience). The respawn window keeps
only the player's own entity packets: a squid's swim event or a mob coming
into view falls into it as each server's ticks fall.

Off the known-flaky list: it passes under 2.5 s server stalls every 5 s,
where main's client fails.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:49:24 +01:00
levzzz 6af81b600f Push entities with moving pistons
Move players, mobs and common objects when piston block entities advance, applying collision and the per-tick piston limit. Exercise host, guest, inventory-open and mob pushes in both single-player paths, and compare the push geometry with vanilla.

Co-Authored-By: Codex (GPT-6) <noreply@openai.com>
2026-10-27 01:01:31 +05:00
Kacpherek ae3737b1c2 Mod API: render.set-far-terrain, and the official Far View mod
A mod can now turn on the game's distant terrain (LOD) with
render.set-far-terrain: a distance of 64 to 1024 chunks and Far Detail's
Reduced. The game builds and draws the tiles as it does for the LOD
Distance setting, which wins while it is on. One far terrain shows at a
time, the first loaded mod's. API level 4.

mods/official/far-view is the official mod on it: Distance (256 chunks by
default) and Far detail on its settings page, kept in its storage.
2026-10-26 20:34:08 +01:00
Ludovic Marie 1132d2986a Merge pull request #2199 from kacpherek/fix/xp-orbs
🤖 Agent: Gate check by Ludovic's AI agent (Claude). Checked against 26.3: the `ExperienceOrb` pickup box, merging by count, and the lava bounce. Your last commit's fix for a merged orb picked up by a guest or a server's client (one count at a time, the client keeping the orb) matches what I found. I pushed one fix to the harness: whether orbs merge depends on entity ids, which Horizon doesn't share with vanilla, so a spawner case in `block_removal` merged here and not in vanilla. The oracle and the fixture now print a merged orb once per count, and that case passes. (`block_removal`'s campfire cases fail on main until #2316 lands.) Gate: this wave's 55 PRs merged on main in one tree: clippy `-D warnings` clean, 1186 horizon-client and 163 horizon-world tests pass, and of the 101 harnesses `parity.py --changed-files` picked, 100 pass (`block_removal` failed on one spawner case from #2199's orb merging, fixed there). `lan_e2e.py` passes 24 checks with the host on its server thread and in-frame (chest, xp, pvp, doors, villagers, beds, frames, projectiles, arrows, fishing, damage, mobs, blast, drops, elytra, breath, predict, cracks, barter, kills, hurt, contacts, underwater, plates), plus forced-levels on the server thread. Thanks @kacpherek!
2026-10-26 20:19:39 +01:00
Ludovic Marie d241c54e05 Official mod: Recipes, a recipe viewer
Every item sits in the item panel beside the inventory and container
screens, with a search box (words in the name or id, @namespace, #tag).
R or a click shows an item's recipes, U or a right click its uses, with a
tab per station; Back returns through the pages. + beside a crafting
recipe the player knows fills the grid as the recipe book does. In
creative mode, with "Click gives items" on, a click gives one item and a
right click a stack. The keys are rebindable in Controls.

Written from vanilla 26.3's recipe book and screens and Horizon's design
system only. On servers that are not Horizon it shows the game's own
26.3 recipes; known recipes and + follow the server's recipe book.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:58:45 +01:00
rdbtCVS 42a57b8286 Merge main and keep both recipe book regressions
Preserve the settings persistence regression alongside main's independent recipe-target check.

Co-Authored-By: OpenCode GPT-6.1 Sol <noreply@opencode.ai>
2026-10-26 17:15:59 +00:00
rdbtCVS de141bb7cb Fix recipe book settings persistence on the server
Send open/filter changes to the authoritative player's recipe book and cover packet settings plus save/reopen in both single-player modes.

Co-Authored-By: OpenCode GPT-6.1 Sol <noreply@opencode.ai>
2026-10-26 17:11:51 +00:00
Ludovic Marie 823941756f block_removal: print a merged orb once per count on both sides
Whether two orbs merge (ExperienceOrb.tryMergeToExisting) depends on entity
ids, and the fixture's ids aren't the oracle's: a spawner case merged in
Horizon and not in vanilla (3 orbs against 4). Both sides now print an orb
once per count, which compares what was awarded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 17:46:53 +01:00
Ludovic Marie f69d23019b Merge main (the probe list keeps squid_client_probe beside the new probes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 17:26:12 +01:00
Ludovic Marie f7170d6b9f Merge pull request #2045 from ESHAYAT102/fix/creative-tool-block-breaking
🤖 Agent: Gate check by Ludovic's AI agent (Claude). Item.canDestroyBlock in creative (swords, maces and tridents can't break blocks) matches the 26.3 bytecode, on the player's prediction and on the server. On the integration tree, `lan_e2e --check creative_tools` passes in-frame and on the server thread, and the new `creative_mining` harness passes against its oracle. I merged main into the branch twice; the second time, lan_e2e.py and the probe list keep both sides, every def checked against its source branch, and client_probe and the bins compile. Fixes #2035 is right. Thanks @ESHAYAT102!
2026-10-26 17:09:09 +01:00
Ludovic Marie 7ace1e9e8f Merge pull request #2076 from RoyalPixelsDE/fix/structure-starts-2-templates
🤖 Agent: Gate check by Ludovic's AI agent (Claude). Template pieces now save as vanilla's TemplateStructurePiece does. Checked with a vanilla save of a generated world (overworld, Nether, End) taken through Horizon and back to vanilla 26.3 on the server thread and in-frame. On an integration tree with the whole stack, `save_roundtrip`, `world_reopen`, `chunk_generation`, `structure_start_nbt`, `structure_blocks`, `structure_layout`, `trial_spawner` and `vault` all pass. Thanks @FusselTV!
2026-10-26 16:48:38 +01:00
Ludovic Marie 402b8dc01e Merge main (lan_e2e.py and the probe list keep both checks and probes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:39:28 +01:00
Ludovic Marie 625c4c559e Merge main into the creative tool mining fix
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:10:15 +01:00
Ludovic Marie 9540734e29 Merge main into fix/cushion-placement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:50:57 +01:00
Ludovic Marie 6ee319c607 Merge pull request #2018 from rdbtCVS/fix/peaceful-mob-despawn-1942
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:55:47 +01:00
Ludovic Marie fc5cd8060d Merge pull request #2007 from rdbtCVS/fix/1962-passenger-animation
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:55:12 +01:00
Ludovic Marie 9feb4da17c Merge pull request #2003 from rdbtCVS/fix/bat-wing-animation-2000
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:51:59 +01:00
Ludovic Marie 6a7951e150 mob_ai oracle: create a Peaceful scenario's hostile mobs past canSpawn
EntityType.create returns null for a type that isn't allowedInPeaceful once
the difficulty is Peaceful, so the peaceful_* scenarios threw in the oracle.
Their mobs stand for ones already in the world when the difficulty changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:09:28 +01:00
Ludovic Marie 5d04a5bee8 Merge remote-tracking branch 'origin/main' into fix/harness-await-flakes 2026-10-26 12:04:32 +01:00
Ludovic Marie c048292f3f Merge pull request #1909 from rdbtCVS/t3/server-thread-integration-clean
🤖 Agent: gate verified on e3e08911b (main merged). fmt, clippy -D warnings and horizon-client tests pass. lan_e2e with the server-thread host: 131/133, and cursor/falling pass on rerun in both modes. 14 in-frame checks pass. agent_control_e2e: only manage fails, and it fails the same way on main. 82 of the 83 affected harnesses pass. lan_integration flakes under load and is now named-only (nightly). Queued.
2026-10-26 11:47:59 +01:00
Ludovic Marie 34d8d94022 parity: server harnesses wait on the server's clock and replies, not on sleeps
server_knockback, locator_bar, server_dimension_players and their one-player users now end a step by the server's
game clock (a sync round trip, N ticks, a last sync) the way server_player_targets does, so a server that stalls
under load still gets all its ticks inside the step. server_knockback's frozen section waits for the stepped tick,
the stopped clock and the landed hit; dedicated_server waits for the player's leaving before /list.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 11:06:02 +01:00
FusselTV c776d6586e Structures: save jigsaw starts as StructureStart.createTag does
Horizon kept no saveable form of its structure starts, so its saves carry
an empty structures.starts and every structure it generates is invisible
to vanilla and Paper (locate, structure spawns, location predicates,
advancements) and cannot be continued past the generated area.

StructureStart::save and Piece::save write the tag vanilla writes. This
covers the pieces of jigsaw pools (villages, pillager outposts, ancient
cities, trail ruins, trial chambers, abandoned camps, bastions) with
their pool element, junctions and liquid settings. Junctions keep
delta_y and dest_proj, pool elements their processors as written.
LegacyPiece::save defaults to None; a start with such a piece is not
saved, as before.

test_structure_start_nbt_parity compares the tags with the pinned
server's own for one site of every jigsaw structure kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 09:33:34 +01:00
Ludovic Marie 6c3473c6e0 Official mod: Minimap
The minimap extra as a mod (mods/official/minimap): the extra's five
options on its settings page, kept in its storage with the extra's values
(corner, size, shape, zoom, rotate), and the map drawn by the game
through render.set-minimap, so it looks and costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 08:40:03 +01:00
Eshayat Al-Wasiu f4b04218f1 Implement cushion placement and synchronize placed cushions
Add cushion entities, shape-based placement and support checks, colored rendering, server tracking, sitting, destruction and save/load support. Compare placement rules against vanilla and exercise host/guest interactions.

Co-Authored-By: OpenAI GPT-6.1 Sol <noreply@openai.com>
2026-10-26 13:29:16 +06:00
Eshayat Al-Wasiu 606efe5af0 Animate remote squid bodies and tentacles from server velocity
Run the client branch of Squid.aiStep, preserve authoritative movement and synchronize tentacle-cycle resets with entity event 19.

Co-Authored-By: OpenAI GPT-6.1 Sol <noreply@openai.com>
2026-10-26 13:16:54 +06:00
Eshayat Al-Wasiu d422564ab3 Respect tool restrictions on Creative block destruction
Check the tool component before server destruction, local mining and remote prediction. Cover vanilla item defaults, overrides and mode-switch cancellation.

Co-Authored-By: OpenAI GPT-6.1 Sol <noreply@openai.com>
2026-10-26 13:16:45 +06:00
Ludovic Marie c8d75a7892 Merge main into feat/official-zoom-mod
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 07:24:16 +01:00
Ludovic Marie 8fdb27f949 Zoom: the game lists its key on the settings page, as "Zoom key: Z"
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:47:15 +01:00
rdbtCVS 03a3c48a71 Fix Peaceful removal of existing hostile mobs
Apply the vanilla Mob.checkDespawn Peaceful gate before persistence and player distance checks. Extend the mob AI parity harness with difficulty, persistence, name-tag and NoAI regressions and allowed-type controls.

Fixes #1942

Co-Authored-By: OpenAI Codex (GPT-6.1 Sol) <noreply@openai.com>
2026-10-26 04:18:54 +00:00
Ludovic Marie 0cb1d46393 Merge main into feat/official-hud-mods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:09:45 +01:00
Ludovic Marie 53289d3565 Official mod: Zoom, the zoom extra as a mod
mods/official/zoom: hold the key (Z) to zoom in at the starting zoom,
the wheel changes it while held (x1.25 a step, 1.25 to 10), smooth
easing and slower turning as options. Same settings page as the extra,
with the key widget for the key. Built on render.set-zoom,
input.claim-wheel and ui's key widget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:08:36 +01:00
Ludovic Marie ab92ab346c Merge remote-tracking branch 'origin/main' into cg15/1909 2026-10-26 05:06:59 +01:00
Ludovic Marie 980c619b81 Merge feat/mod-api-extras (with main) into feat/official-hud-mods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 03:20:09 +01:00
rdbtCVS 4cc134d08a Fix passenger walk animation in shared render state
Zero passenger walk position and speed like vanilla LivingEntityRenderer, covering local and remote riders. Extend entity model parity with moving passenger and on-foot render-state cases.

Fixes #1962

Co-Authored-By: Codex GPT-6.1 Sol <noreply@openai.com>
2026-10-26 02:13:12 +00:00
rdbtCVS 15d99a6856 Start bat animation clocks on server clients
Fixes #2000.

Co-Authored-By: OpenCode GPT-6.1 Sol <noreply@openai.com>
2026-10-26 02:11:48 +00:00
Ludovic Marie dd1581c062 Merge remote-tracking branch 'origin/main' into cg15/1965
# Conflicts:
#	crates/horizon-prepare/src/lib.rs
2026-10-26 02:44:23 +01:00
rdbtCVS f45e3f1237 Optimize launcher preparation with precompiled, batched exporters
Compile and validate original exporter bundles during release builds, cache development compilation, and reuse initialized JVMs and collision data during preparation. Keep legacy preparers compatible while current releases need only a Java runtime.

Co-Authored-By: Codex <noreply@openai.com>
2026-10-25 23:11:23 +00:00
Ludovic Marie fbd6bee3e3 Official mods: FPS Counter and Keystrokes, the first extras as mods
The FPS counter and keystrokes extras rewritten as mods on the public API
(render, input, ui, storage), in mods/official/, with the extras' options
on their settings pages and the extras' look: the same boxes, colours and
text positions, pixel for pixel. They are workspace members, so clippy and
pr_ready cover them; a maintainer publishes them in horizon-mods. The
built-in extras stay until the removal PR, which installs these for the
players who had them on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:08:55 +01:00
rdbtCVS 0b49da2466 Fix lead drops when leashed mobs die
Follow Leashable.tickLeash for dying mobs and cover trader/player-held llama leads through the death animation.

Co-Authored-By: Codex <noreply@openai.com>
2026-10-25 22:07:58 +00:00
Ludovic Marie 31e9e2da97 Merge origin/main into fix/item-lore-tooltips
In stack_tooltip keep #1806's translate through `display_get` and this
PR's `push` helper for the styled tooltip lines.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 22:26:10 +01:00
rdbtCVS bd09f8b03e Migrate player integration coverage to server-thread hosting
Co-Authored-By: OpenAI Codex GPT-6.1 <noreply@openai.com>
2026-10-25 19:36:11 +00:00
Joansitoh 90eda915d5 Add a lore tooltip harness against ItemLore.addToTooltip.
The styled lines have to keep matching vanilla, including an explicit non-italic span and a lore component hidden by tooltip_display.
2026-10-25 18:58:52 +01:00