Commit Graph

161 Commits

Author SHA1 Message Date
rdbt 04e6e21813 Merge pull request #2883 from sirrayi/deps/webpki-advisories
Update rustls-webpki and webpki-roots for RUSTSEC-2026-0382 and -0381
2026-10-28 00:46:15 +00:00
Ludovic Marie d9ab241406 Merge remote-tracking branch 'origin/main' into refactor/horizon-client-input 2026-10-27 19:48:28 +01:00
sirrayi 62bb83857c Update rustls-webpki to 0.103.16 and webpki-roots to 1.0.10 (RUSTSEC-2026-0382, -0381)
cargo deny check advisories flags rustls-webpki 0.103.15 (distrusted emSign intermediates may be accepted, RUSTSEC-2026-0382) and webpki-roots 1.0.9 (bundles the distrusted emSign ECC Root CA - G3, RUSTSEC-2026-0381). Both are patch releases; every HTTPS request of the game, the launcher, horizon-server and the telemetry server goes through them (ureq -> rustls). horizon-mod-registry's lock already has the fixed versions.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-27 16:10:51 +00:00
Ludovic Marie 9f0c201851 Merge remote-tracking branch 'origin/main' into refactor/horizon-items 2026-10-27 12:51:52 +01:00
Ludovic Marie d8cc59dd55 Merge remote-tracking branch 'origin/main' into refactor/horizon-client-input
# Conflicts:
#	crates/horizon-client/src/lib.rs
2026-10-27 11:10:57 +01:00
Ludovic Marie 6b5963d111 Merge main into feat/bidi-text
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:17:32 +01:00
Ludovic Marie e42ec2360c Merge remote-tracking branch 'origin/main' into refactor/horizon-items
# Conflicts:
#	crates/horizon-items/src/item_data.rs
2026-10-27 09:04:26 +01:00
Ludovic Marie beac63849c refactor: move the client's input modules into horizon-client-input
Key bindings and names, toggle keys, mouse options, controller settings,
the clipboard and window options move to their own crate, re-exported under
their old paths. Their unit tests now rebuild in about a second after an
edit instead of rebuilding the client lib's test binary.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:42:36 +01:00
Ludovic Marie 23743968e1 Merge main into feat/far-view-mod-api
render.set-far-terrain moves to API level 7: main added levels 4 to 6
(world, recipes, browser) since this branch started.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:24:26 +01:00
Ludovic Marie 2f489f54c5 Merge origin/main (with #2160) into refactor/horizon-items
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 01:38:11 +01:00
Ludovic Marie 17f8419acd Merge origin/main into refactor/horizon-command
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 23:40:59 +01:00
Kacpherek 26aef75d7c Shape and reorder right-to-left text before drawing it 2026-10-26 22:58:52 +01:00
Ludovic Marie 5f73d0d02d Merge refactor/horizon-command (with main) into refactor/horizon-items
Main's items.rs changes (equip_damage_on_hurt, resists_cactus) land in
crates/horizon-items/src/items.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:20:35 +01:00
Ludovic Marie d3a662b760 Merge origin/main into refactor/horizon-command
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:06:35 +01:00
Ludovic Marie 92e3f496f0 Merge branch 'feat/mod-recipe-actions' into feat/official-recipes-mod
# Conflicts:
#	Cargo.toml
2026-10-26 22:01:02 +01:00
Kacpherek ae3737b1c2 Mod API: render.set-far-terrain, and the official Far View mod
A mod can now turn on the game's distant terrain (LOD) with
render.set-far-terrain: a distance of 64 to 1024 chunks and Far Detail's
Reduced. The game builds and draws the tiles as it does for the LOD
Distance setting, which wins while it is on. One far terrain shows at a
time, the first loaded mod's. API level 4.

mods/official/far-view is the official mod on it: Distance (256 chunks by
default) and Far detail on its settings page, kept in its storage.
2026-10-26 20:34:08 +01:00
Ludovic Marie d241c54e05 Official mod: Recipes, a recipe viewer
Every item sits in the item panel beside the inventory and container
screens, with a search box (words in the name or id, @namespace, #tag).
R or a click shows an item's recipes, U or a right click its uses, with a
tab per station; Back returns through the pages. + beside a crafting
recipe the player knows fills the grid as the recipe book does. In
creative mode, with "Click gives items" on, a click gives one item and a
right click a stack. The keys are rebindable in Controls.

Written from vanilla 26.3's recipe book and screens and Horizon's design
system only. On servers that are not Horizon it shows the game's own
26.3 recipes; known recipes and + follow the server's recipe book.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:58:45 +01:00
Ludovic Marie 3c94b5441e Merge refactor/horizon-command (with main) into refactor/horizon-items
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 18:59:46 +01:00
Ludovic Marie a4764f5b0d Merge origin/main into refactor/horizon-command
Brings #2212 (namespaced furnace RecipesUsed), which save_roundtrip needs:
CI's parity checks out this branch's head, not a merge with main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 18:36:14 +01:00
Ludovic Marie 8bb27b44ca Merge origin/feat/mod-run-quiet into feat/server-mods-world; world at API level 4
#2171 takes level 3 (command.run-quiet), so the world interface's functions
take level 4. The workspace members keep main's horizon-hdr and this branch's
beacons example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:51:29 +01:00
Ludovic Marie aed8b571c4 Merge remote-tracking branch 'origin/main' into feat/server-mods-world 2026-10-26 15:46:47 +01:00
Ludovic Marie 27d750f1c9 Split horizon-items out of horizon-client
Second slice of the crate split, a pure move like the first: blocks (+ blocks/), items, item_data, enchant,
cooldowns, bundle and random_sequences move to horizon-items. They are the first layer mobs/ needs, after
horizon-client-core.

Items moved out of lib modules that sit in the big cycle, unchanged:
- firework shapes, explosions and dye colours (particles.rs) -> firework.rs;
- BannerLayer and its NBT form (banner.rs) -> banner_layer.rs;
- the ItemStack NBT codec (save.rs) -> item_nbt.rs;
- consumable_animation (first_person.rs) -> use_animation.rs;
- the content namespaces (mod_content.rs) -> content_namespaces.rs;
- save.rs's NBT value helpers -> horizon-client-core's nbt_value.rs, and name_text (entity_nbt.rs) -> core's
  component.rs.

horizon-client re-exports every module and item under its old path. Test helpers other client tests use
(Items::for_tests, enchant::tests) are behind horizon-items' `test-support` feature, enabled by
horizon-client's dev-dependency. The items test that loads the client's assets moved to the client:
always_edible_and_consume_effects_loaded, to assets.rs. particles.rs' test module moved to the end of the file
(clippy's items_after_test_module had been quiet only thanks to the derives that moved out).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:46:48 +01:00
Ludovic Marie 92ed365a19 Merge main into hdr-output
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:41:59 +01:00
Ludovic Marie 0a116d9523 Split horizon-command and horizon-client-core out of horizon-client
A pure move, the first slice of splitting the client lib into crates:

- horizon-command: the command/ module (Brigadier port, vanilla tree, argument types, selectors), as is.
- horizon-client-core: what command needs from the lib, with no other dependency inside it: text, lang, snbt,
  nbt_path, component, scoreboard, bossbar, gamerules, block_entity_nbt, fastutil_order; plus items moved out of
  lib modules that sit in the cycle, unchanged: ParticleType (particles.rs), the key display name (keybinds.rs),
  SOUND_SOURCES (settings.rs), uuid_text/uuid_from_text (save.rs), Registries/RegistryIds and parse_identifier
  (command/args.rs).

horizon-client re-exports every module and item under its old path (`horizon_client::text`,
`crate::command::Registries`, `particles::ParticleType`...), so no caller changes. Inside the moved files only
paths changed (`crate::snbt` -> `horizon_client_core::snbt` in command, `crate::command::args::parse_identifier`
-> `crate::identifier::parse_identifier`...), `sign_side` became pub, lang.rs includes the lang files from
horizon-client's assets, and gamerules' test that saves a Level moved to save.rs (it needs the client's save).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:36:05 +01:00
Ludovic Marie 0a9a7c0d06 Merge remote-tracking branch 'origin/main' into feat/mod-api-level 2026-10-26 11:45:15 +01:00
Ludovic Marie 6c995bfa15 Merge remote-tracking branch 'origin/main' into feat/mod-api-level
# Conflicts:
#	crates/horizon-mods/Cargo.toml
#	crates/horizon-mods/src/index/tests.rs
#	launcher/Cargo.lock
2026-10-26 11:09:19 +01:00
Ludovic Marie 88b7bfafc0 Merge pull request #1833 from ludovic111/feat/server-mods-0.3
🤖 Agent: merged main (12 files conflicted with ui, render and input). The runtime now keeps the server/client Hooks split beside the ui-events export, and the Snapshot carries both the GUI fields and the server's players. Locally: the horizon-mods sandbox and unit tests, cargo-horizon-mod tests, and clippy on the client with mods all pass. CI verify and parity pass at b90ab85f4. Bottom of the server-mods stack (#1837, #1894, #1895, #1901 follow).
2026-10-26 11:07:35 +01:00
Senjin 9b863d6093 HDR output: scRGB swapchain, HDR metadata and emissive highlights
HDR (Graphics > Display, off by default) presents to an scRGB swapchain
where the surface offers it. The frame is drawn as in SDR, in vanilla's
gamma space; a last pass decodes it at the Paper White and lifts light
sources (blocks that emit light, lava, the sun and the moon) evenly
towards the Peak Brightness.

The mesher marks emitting faces with EMISSIVE_LAYER (bit 14 of the
layer); the frame's alpha carries the mark to the HDR pass, which lifts
only pixels that still show the world before the hand and HUD.

horizon-hdr sends HDR metadata through VK_EXT_hdr_metadata, which wgpu
doesn't: without it KWin clips scRGB content above 1.0 (80 nits).

Part of #1441.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:03:16 +01:00
Ludovic Marie 8cc8c6180d Mod API levels: refuse a mod made for a newer Horizon, list each version's level
Every function the game offers mods has the API level it arrived at
(crates/horizon-mods/src/api_level.rs): level 0 is the contract of
Horizon 0.2.67 and 0.2.68, level 1 adds render.set-minimap. A mod needs
the level of the newest function it imports, read from its component.

- The game refuses a mod that calls a function it doesn't have with
  "made for a newer Horizon (it uses ...): update Horizon to run it"
  instead of wasmtime's linking error.
- The registry index lists each mod version's level (api_level, read
  from the file by CI); check_file compares it when the entry has one,
  and the moved extras' installer takes the newest version this game
  can run.
- cargo horizon-mod check prints the level.
- The api_reference test fails until a new WIT function has a level.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:39:47 +01:00
Ludovic Marie 852e7cd524 Merge pull request #1855 from ludovic111/feat/native-shaders-registry
🤖 Agent: verified: pr_ready --quick green (launcher and horizon-mods tests), CI verify and check green, merges cleanly with main. The registry takes Horizon shader packs, checked by the game's own shader check.
2026-10-26 10:39:24 +01:00
Ludovic Marie 94d8130193 Merge branch 'feat/server-mods-game' into feat/server-mods-world
# Conflicts:
#	Cargo.toml
#	crates/cargo-horizon-mod/src/check.rs
#	crates/horizon-client/src/game/mods.rs
#	crates/horizon-mods/src/manifest.rs
#	crates/horizon-mods/src/runtime.rs
2026-10-26 10:04:52 +01:00
Ludovic Marie b90ab85f44 Merge remote-tracking branch 'origin/main' into feat/server-mods-0.3
# Conflicts:
#	Cargo.toml
#	crates/cargo-horizon-mod/src/check.rs
#	crates/horizon-client/src/game/mods.rs
#	crates/horizon-mod-sdk/src/lib.rs
#	crates/horizon-mod-sdk/wit/horizon.wit
#	crates/horizon-mods/src/manifest.rs
#	crates/horizon-mods/src/runtime.rs
#	crates/horizon-mods/src/testing.rs
#	crates/horizon-mods/tests/sandbox.rs
#	docs/api/mods-reference.md
#	docs/api/mods.md
#	docs/mods.md
2026-10-26 09:51:00 +01:00
Ludovic Marie 6c3473c6e0 Official mod: Minimap
The minimap extra as a mod (mods/official/minimap): the extra's five
options on its settings page, kept in its storage with the extra's values
(corner, size, shape, zoom, rotate), and the map drawn by the game
through render.set-minimap, so it looks and costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 08:40:03 +01:00
Ludovic Marie c8d75a7892 Merge main into feat/official-zoom-mod
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 07:24:16 +01:00
Ludovic Marie cbdbf068bf Merge main into feat/native-shaders-registry 2026-10-26 06:59:07 +01:00
Ludovic Marie 5bcc87983e Merge pull request #1861 from ludovic111/feat/native-shaders-post
🤖 Agent: native shader packs' post stage in the game with hot reload; pr_ready, 66 affected harnesses and a paired A/B (no cost without a pack) passed.
2026-10-26 06:45:33 +01:00
Ludovic Marie 1aa6f21620 Horizon shader packs: the post stage runs in the game, with hot reload
A native pack named by HORIZON_SHADER_PACK (a folder with horizon-shaders.toml
or a .hshader in shaderpacks/) is checked, then its post passes run over the
world's own target, the one a shaders/ pack reads: no second target and no
extra pass, and without a pack the frame only tests one Option. The pack is
looked at twice a second; a saved file is checked and rebuilt in place, and a
version that fails is refused in the chat while the last good one keeps
drawing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:35:00 +01:00
Ludovic Marie 0cb1d46393 Merge main into feat/official-hud-mods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:09:45 +01:00
Ludovic Marie 53289d3565 Official mod: Zoom, the zoom extra as a mod
mods/official/zoom: hold the key (Z) to zoom in at the starting zoom,
the wheel changes it while held (x1.25 a step, 1.25 to 10), smooth
easing and slower turning as options. Same settings page as the extra,
with the key widget for the key. Built on render.set-zoom,
input.claim-wheel and ui's key widget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:08:36 +01:00
Ludovic Marie 2ae2e57c66 Merge pull request #1449 from ludovic111/chore/wasmtime-48
🤖 Agent: main merged into the branch (merge commit); verify passed on this head.
2026-10-26 04:19:14 +01:00
Ludovic Marie 980c619b81 Merge feat/mod-api-extras (with main) into feat/official-hud-mods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 03:20:09 +01:00
Ludovic Marie 5ba4793d35 Merge pull request #1960 from rdbtCVS/t3/optimize-launcher-resource-prepare-1
🤖 Agent: Thanks rdbt! Verified on the Mac mini:
2026-10-26 02:41:36 +01:00
Ludovic Marie 48121cb109 Merge origin/main into chore/wasmtime-48
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 01:59:44 +01:00
Ludovic Marie eec2e87a15 Merge main: command beside main's ui capability
Conflicts kept both sides: the capability list (now 7), the WIT, the
SDK's re-exports and docs, the mods state's fields, the workspace
members and AGENTS.md's macOS --exclude list. The API reference is
regenerated, and docs/api/stability.md lists `command` with the 0.1
preview interfaces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:48:02 +01:00
Ludovic Marie fbd6bee3e3 Official mods: FPS Counter and Keystrokes, the first extras as mods
The FPS counter and keystrokes extras rewritten as mods on the public API
(render, input, ui, storage), in mods/official/, with the extras' options
on their settings pages and the extras' look: the same boxes, colours and
text positions, pixel for pixel. They are workspace members, so clippy and
pr_ready cover them; a maintainer publishes them in horizon-mods. The
built-in extras stay until the removal PR, which installs these for the
players who had them on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:08:55 +01:00
rdbtCVS 4be53ee28a Reduce resource preparation filesystem work
Share the asset index and verification state, stage checked imports while hashing, preserve indexed replacements, and clone independent resource copies where supported.

Co-Authored-By: Codex (GPT-6.1) <noreply@openai.com>
2026-10-25 22:58:00 +00:00
Ludovic Marie 903da4f1ab Cargo.lock: wgpu's GL backend dependencies (glow, khronos-egl, glutin_wgl_sys)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:20:02 +01:00
Ludovic Marie 35a89eaebe Mod API 0.3: capability world for server mods (blocks, biomes)
Server mods get interface world: get-block(dimension, x, y, z) reads a
loaded chunk's block state as "minecraft:oak_log[axis=y]", get-biome its
biome ("minecraft:plains"), and
set-blocks(dimension, changes) sets up to 4096 blocks per call, checked at
once, made as /setblock makes them (place_state: neighbours, light, block
entities, every client told through the block log) after the call, before
that dimension's next tick.

Reads cost no copy: for a mod call the game lends Mods the levels' chunk
maps (moved out with mem::take and put back after), only while a running
mod has world. Writes for a level that isn't ticking (another dimension,
in-frame) wait for it, up to 65,536.

Test scripts get blocks (setup) and expect.blocks; cargo horizon-mod check
reports a trial run's block writes. Example beacons: /beacon builds a
glowstone pillar beside the player, /ground reads the block underfoot and the biome.
parse_state is now a free function so the mod path shares it.

Docs: docs/mods.md (the capability, script keys), docs/api/mods.md and the
regenerated reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:55:29 +01:00
socksprox af7a685b5c Mod API: capability ui — mod-owned screens and settings pages
New WIT interface `ui` (text, item and list widgets; open-screen,
close-screen, set-settings) plus a `ui-events` export (select, closed,
settings-opened), in a second world `horizon-ui-mod` so mods built before
it keep loading. The game lays out and draws the widgets with its own
menus' code: a screen the mod owns (Esc/Done to leave) and a Settings
button on the mod's Options > Mods row that opens its page.

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-25 17:09:25 +01:00
Ludovic Marie 1285247230 Registry: shader packs are checked by the game's own shader check, and open
The `shader` kind's check (index::inspect) reads the .hshader and runs
horizon_shader_api::check, the same check the game runs before it loads a
pack, so the registry's CI (`cargo horizon-mod check` / `registry build`)
refuses a pack the game would refuse, with each problem at its file and line.
Its facts are the manifest's id, version and shader API line. The kind's
files are .hshader, `cargo horizon-mod check` recognises them, and
registry::open takes shader submissions. Installing one from the launcher
stays refused (check_file) until the launcher installs shader packs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:31:05 +01:00