The bisect ended on the newest merge when the failed harnesses pass
everywhere now (a flake, or a runner that was missing the sounds), and
on the oldest when they fail everywhere (the runner), and commented on
that pull request either way. It now reruns them at HEAD and at the base
first and names nobody unless HEAD fails and the base passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The release runner, now parity-main's, cloned the shared source before
the sounds were added to it; vanilla-data.sh only copied on the first
run, so ambient_sound, audio_attributes and music failed there with
"Sound assets missing". Each run now clones any entry the runner's copy
lacks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: Thanks rdbt! Every server player now emits its own movement game events, with per-player sculk history; the new server_player_sculk harness passes. I merged main (the guest swap code). Tested together with the other wave 2 contributor PRs: fmt, clippy -D warnings, and the horizon-client, horizon-world and horizon-protocol tests pass. Of the 127 harnesses the batch affects, 124 pass; the other three are a player-head mismatch fixed in #1934 and two worldgen timeouts on a loaded machine with no chunk differing. lan_e2e chat, fireball, cursor, looks, thrown, eat, shield, lava, contacts, projectiles and mobs pass with the host in-frame and on its server thread.
🤖 Agent: Thanks rdbt! Matches the client's LargeFireball tick between tracker updates; the new remote_fireball harness passes and lan_e2e's fireball check sees it on both sides. Tested together with the other wave 2 contributor PRs: fmt, clippy -D warnings, and the horizon-client, horizon-world and horizon-protocol tests pass. Of the 127 harnesses the batch affects, 124 pass; the other three are a player-head mismatch fixed in #1934 and two worldgen timeouts on a loaded machine with no chunk differing. lan_e2e chat, fireball, cursor, looks, thrown, eat, shield, lava, contacts, projectiles and mobs pass with the host in-frame and on its server thread.
🤖 Agent: ready. server_ops_feedback waits for vanilla's and Horizon's 'Saved the game' before the save step's 2 s, so a loaded runner (the desktop's full trial) no longer cuts the transcript. Harness only. verify passed; parity ran server_ops_feedback on the Mac: PASS 120 s.
Both branches changed how the harness finds the mod jars: resolve every jar
through jar_path (jars, then pack-jars) and keep the profile packs check.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Both branches changed the machine screens' title drawing: keep the styled server
title from this branch and the translated container title and inventory label
from feat/server-dialog-screen.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
🤖 Agent: Thanks rdbt! Matches ItemFrameRenderer: a targeted frame shows its item's custom name. Tested together with the other wave 1 contributor PRs on current main: fmt, clippy -D warnings and the horizon-client tests (1,120 lib tests and the rest) pass; the 114 harnesses the batch affects pass; lan_e2e anvil, grindstone, replant, instant_digging, digging, frames and leads pass with the host in-frame and on its server thread.
🤖 Agent: ready. Linux runner support (runner-env/vanilla-data Linux paths, linux-runner.sh, runner_pause.py with Ludovic's lock/idle-15-min rule, heat, game, GPU and pause-file checks), desktop parity host, nightly and parity-main pinned to the Mac. verify and parity passed at this head. The desktop runner stays without the horizon-game label until its trial is identical: that is a runner setting, not in this PR. Desktop full run: 342/343 in 39.3 min (the 1 is a harness timing flake, fixed by #1997).
🤖 Agent: Thanks rdbt! Matches AnvilMenu, which sends the level event with a null player so every player hears it once; lan_e2e's anvil check heard it exactly once on the host and once on the guest. Tested together with the other wave 1 contributor PRs on current main: fmt, clippy -D warnings and the horizon-client tests (1,120 lib tests and the rest) pass; the 114 harnesses the batch affects pass; lan_e2e anvil, grindstone, replant, instant_digging, digging, frames and leads pass with the host in-frame and on its server thread.
🤖 Agent: Thanks rdbt! Matches Leashable.tickLeash / dropLeash: a leashed mob that dies drops its lead; the new mob_ai scenarios run against the vanilla oracle. Tested together with the other wave 1 contributor PRs on current main: fmt, clippy -D warnings and the horizon-client tests (1,120 lib tests and the rest) pass; the 114 harnesses the batch affects pass; lan_e2e anvil, grindstone, replant, instant_digging, digging, frames and leads pass with the host in-frame and on its server thread.
🤖 Agent: Thanks rdbt! Matches ServerPlayerGameMode.handleBlockBreakAction: an instant survival START never leaves a block being destroyed, so no repeated hit sounds and a replanted crop isn't broken again. It now includes #1966's sound regression. Tested together with the other wave 1 contributor PRs on current main: fmt, clippy -D warnings and the horizon-client tests (1,120 lib tests and the rest) pass; the 114 harnesses the batch affects pass; lan_e2e anvil, grindstone, replant, instant_digging, digging, frames and leads pass with the host in-frame and on its server thread.
🤖 Agent: merged after verify (bugs-dezerx-1's fix for a player's bug list, self-checked with pr_ready); harnesses run on main by parity-main, which gates releases.
On the desktop runner (8 harnesses at a time) vanilla's save-all took 2 s,
the whole step: the transcript ended before "Saved the game" and the
harness failed with Horizon right. The save step now waits for that console
line, on both sides, before its usual 2 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: merged on verify: tooling only, it changes how fast harnesses are chosen, not which game code runs. Fixes pr_ready's 14+ min planning (affected_harnesses was called once per harness) and bounds the selection.
🤖 Agent: Thanks rdbt! Checked against vanilla's Inventory order (armour FEET to HEAD, then the off hand) when items are cleared. Tested together with the other wave 1 contributor PRs on current main: fmt, clippy -D warnings and the horizon-client tests (1,120 lib tests and the rest) pass; the 114 harnesses the batch affects pass; lan_e2e anvil, grindstone, replant, instant_digging, digging, frames and leads pass with the host in-frame and on its server thread.
When horizon-prepare failed, vanilla-data.sh deleted the preparation folder but kept what it had
already written to .local/ (horizon-client, horizon-client-motion, ...). The next job then saw those
real folders as already there: its preparation listed only horizon-client-structures in .entries,
and the checkout kept using the stale resources outside the per-key cache.
Now a failed preparation removes the .local/ entries it created; a job first removes real folders
named like preparation outputs, and makes again a preparation whose .entries lacks horizon-client.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On all 24, a cargo build held ludodesktop's CPU at 92 °C and the watcher kept pausing; at half,
harnesses run at a median of 80 °C.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
affected_here called parity.affected_harnesses inside the filter, once for
each of the 343 harnesses. Since the selection reads the Rust items each
probe reaches (#1964) one call takes about a minute and a half, so
pr_ready sat for hours before its first step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
nix-build names a dev output's GC root <name>-dev, so the runner's PKG_CONFIG_PATH pointed at links
that didn't exist and every client build failed on libudev; it now uses the store path nix-build
prints. The package temperature spikes for a second under load, so the heat check takes the median
of 5 readings. Restarting the watcher no longer throttles a running job.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: verified: OUTPUT_VERSION = 1 and output-versions.txt carry the digest measured on 10 CI preparations. tools/prepare_output.py check passes on v0.2.64's preparation and fails on v0.2.47's. This head's own parity job prepares with its preparer and checks the digest. Merging.
Disk: clear_large_outputs only looked at .local directories named after the
harness, so the 174 harnesses writing to rust-<name>-parity kept every dump
(86 GB in one runner checkout, 13 GB for state_provider alone). It now
clears those too, keeps vanilla outputs only up to 256 MB (larger ones cost
more disk than rerunning their oracle), and handles shard names.
collision, world and geometry dropped one mkdtemp run directory per run
(11 GB): each run now removes the earlier ones.
Time: harnesses inherited the runner's stdin, a pipe on GitHub's runner, and
parity_shim never reuses an oracle run whose stdin is a pipe, so oracle reuse
never worked on CI. Harnesses now get /dev/null.
CI: parity.yml falls back to the head's own selection when the names main's
`--list` printed don't match its summary count.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
parity-main runs the vanilla harnesses on every push to main, one run at a
time: merges that land during a run wait in one pending run, which checks
every merge since main's last green parity-main (tools/parity_main.py base,
then parity.py --changed). A failure is bisected over the batch's
first-parent merges, running only the failing harnesses, and the breaking
merge's pull request gets a comment.
Game releases ship only a commit both checks and parity-main passed on
(release_train.py; release.yml also starts when parity-main finishes; a
forced release doesn't wait). The per-PR parity job now runs only for a PR
that changes a harness, an oracle, a probe or the runner, or carries
run-parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Move the instant_digging regression from redundant PR #1966 into the existing stale-dig fix for #1880 and #1908.
Co-Authored-By: Codex (gpt-6.1-sol) <noreply@openai.com>
Ludovic's rule (2026-10-26): runner_pause.py pauses at once on keyboard, mouse or gamepad input
(read from /dev/input, only whether bytes came), on an unlocked session touched in the last
15 min, at 90 °C, on a game or the GPU. Fixes the service start: the link loop's last test
failed the script under set -e.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🤖 Agent: merged on verify. It changes only which harnesses run, not the game; evidence in the body: all 61 failed parity runs of 10-18..10-25 are still caught, and LLVM coverage on 6 harnesses confirms the selection. Its own parity selects no harness. CI speed is Ludovic's priority tonight.
`--changed` / `--changed-files` now narrow each harness's recorded Rust
sources to those its probes can reach (tools/parity_reach.py): an item-level
reachability walk from the probe modules a harness ran (or the binary it
built) over free items, inherent methods, trait impls and macros, matched by
name so it only over-approximates. Parent modules count through their `mod`
declarations, compared with the merge base. A harness whose probe can't be
placed keeps every source; `--by-crate` turns the narrowing off.
On the last 20 PRs merged on 2026-10-25: 2255 -> 1061 harnesses picked,
2384 -> 1592 harness-minutes. Replaying the week's 61 failed CI parity runs,
every failed harness the old selection picked is still picked; LLVM coverage of
six harnesses' probes executes only kept files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compile and validate original exporter bundles during release builds, cache development compilation, and reuse initialized JVMs and collision data during preparation. Keep legacy preparers compatible while current releases need only a Java runtime.
Co-Authored-By: Codex <noreply@openai.com>
Show the framed item's custom name through the existing world name-label renderer, matching vanilla's HUD and crosshair conditions. Extend the LAN frame check for normal and glow frames.
Co-Authored-By: Codex <noreply@openai.com>
runner_pause.py pauses on any seat0 session (locked too), games, GPU use or a pause file, and is
the only thing that starts the runner; a job under way is throttled, then the runner stops. The
desktop host in parity_hosts.json refuses work while paused and its workers stop on a pause. The
nightly audit stays on the Mac mini. Docs and a unit test of the watcher.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>