Under parity.py the release and fast profiles have identical settings
(PROFILE: no LTO, 16 codegen units, incremental), yet 38 harnesses built
horizon-client in release and 16 others in fast: every run where the client
changed compiled it twice. They all use fast now. Release stays for
horizon-world's probes, which no fast harness builds.
Measured on playhorizon (4 CPUs), all 13 probe builds after 78 merges:
1578 s, of which the release client (bin + client_probe) took 485 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
horizon-client, horizon-world and horizon-protocol each had an example
named `probe`. Cargo copies every crate's examples into one
<profile>/examples/ directory, so parallel parity harnesses sharing a
target dir could run another crate's probe (CI parity run 40055656303:
command_parse ran the horizon-world dispatcher). The examples are now
client_probe, world_probe and protocol_probe ([[example]] in each
Cargo.toml; the files stay where they are), and every harness builds
and runs its own crate's name.
tools/parity.py recognises the new names when it counts the probes a
harness ran, and renames the old `probe` in recorded artifacts to the
crate's target (from the record's -p, else its probe sources), so the
prebuild still builds them instead of dropping them as unknown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 client examples that harnesses run become modules of examples/probe:
harnesses run `probe <name> ...` (or `cargo run --example probe -- <name>`),
and the shared helpers (audio_common, hud_fixture, chat_screen_fixture)
move with them. The benchmarks and manual tools stay standalone examples.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
lab.VERSION, lab.GAME (.local/minecraft/<version>) and lab.RESOURCES
(.local/horizon-client/<version>) come from the lock, and lab.version_info()
reads the pinned client jar's version.json. Every harness, generator and
tool that named 26.3 (resource folders, jar and source paths, result
records, the vanilla client's --version and asset index, the bare login
client's protocol, the benchmark's options.txt data version, the packet id
table's header) uses them, so a candidate worktree pinned to another version
runs them unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The patrol spawner, the raid tick (countdown, spawn positions, wave
composition, bonus wave, leaders, riders, boss bar, horn seed, raiders
leaving, victory, loss, celebration) and the raids.dat codec with
DataFixerUpper's partial results and fastutil's map order now follow
vanilla line by line. tools/test_raid_parity.py runs vanilla's own
PatrolSpawner, Raids and Raids.CODEC on a stand-in level: 1,900 cases
match.
In game, raiders join, are loaded, hurt and killed through addWaveMob,
updateBossbar and removeFromRaid as vanilla calls them, the wave leader
map lives in the raid, recruits take the raid's current wave, raid and
patrol mobs keep their spawn rotation, and each dimension keeps its own
raids.dat. Bad Omen and Raid Omen act from inside the effect tick, with
the ConcurrentModificationException vanilla swallows when Raid Omen is
first added, and the omen position is saved with the player.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>