Commit Graph

10 Commits

Author SHA1 Message Date
Ludovic Marie 828398b5ec Telemetry: every hardware fact that explains performance, broken down by class
What players send (opt-in, unchanged switches) now describes the whole machine:
CPU cores and base/boost clock, the GPU's maker, integrated or discrete and its
VRAM, the drive under the game folder (NVMe/SSD/HDD), the screen (size, refresh,
scale), on battery or mains, laptop or desktop. Perf, crash and bug items carry
them in `system`; benchmark reports in `hardware`. No serials, host or user
names, or paths. CONSENT_VERSION goes to 2, so players are asked again.

The server keeps the new fields in `systems.extra` (the table is rebuilt once
on old databases, ids kept). /v1/aggregate and /v1/benchmarks/summary add
breakdowns by RAM class, VRAM class, drive, OS and integrated/discrete GPU;
a class is published only with at least 3 different installs, never a raw value.
website/scripts/benchmarks.mjs mirrors the classes on the shared fixtures.

The summary's "not Horizon or plain vanilla" check returned None (accepted)
instead of the rejection; it now matches the site's script.

The launcher's "View what would be sent" and `data show` list every field.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:59:39 +02:00
Ludovic Marie baf013dd3f Merge remote-tracking branch 'origin/main' into feat/site-releases-bench 2026-10-23 01:12:59 +02:00
Ludovic Marie 63507e7c26 Merge remote-tracking branch 'origin/main' into feat/website-blocks
# Conflicts:
#	docs/design-system.md
2026-10-23 00:58:57 +02:00
Ludovic Marie aae60c16ba Website: a Releases page, "Recently added" on the home page, and a Benchmarks page
- /releases: every game and launcher release on one page, newest first, Stable / Alpha / Launcher marked and
  filterable. The newest three are open; each shows what it added and fixed, the full notes, its downloads and
  a link to GitHub. Baked at build time, refreshed from GitHub when a newer release is out. /releases#release-<tag>
  opens one.
- Home: "Recently added" replaces the patch notes block: the last five releases on one line each and three
  highlights from what they added.
- /benchmarks: Horizon against vanilla Java Edition 26.3 measured on our machines (average FPS, 1% lows, p95
  frame time, start to world, chunk loads, memory, at render distance 12 and 32), saying where Java is ahead;
  a GPU + CPU picker that shows a measurement when there is one and otherwise a marked estimate with a range,
  from our own spec table (method explained on the page); players' results read live from the telemetry
  server's GET /v1/benchmarks/summary, falling back to the baked public/benchmarks.json, groups of 3+ installs
  only.
- scripts/benchmarks.mjs builds public/benchmarks.json from our reports (and, for tests, telemetry items) with
  the same rules as the server; fixtures shared with the server's test.
- Releases and Benchmarks in the nav and footer; docs/performance.md links the page.
- Pixelify Sans' "fi" ligature drew "fixes" as "Axes": common ligatures off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:43:36 +02:00
Ludovic Marie 042adc674a One menu style, vanilla's: Horizon's settings join vanilla's Options
Drop the Horizon menu style (options_horizon.rs, front.rs, the live title
backdrop and its post grade, the launcher's menu-style setting, CLI and MCP
tool). Every screen is vanilla's. Horizon's own settings hang off vanilla's
Options the way mods add theirs: Horizon Settings... and Mods... take the
Telemetry/Credits slots, and Horizon Settings opens Graphics, Advanced
Graphics, Shader Packs, Controller Settings, Extras and Mods, each a vanilla
options list with tooltips. Play with friends moves behind vanilla's Friends
buttons: the pause menu's opens Play with Friends (share, copy, stop), the
title screen's opens Join a Friend, and Direct Connection takes a full code.

Old files load as before: horizon.txt's menuStyle line and
horizon-graphics.txt's level line are ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:06:51 +02:00
Ludovic Marie 70c06224fe Website: the Blocks look, a blocky Minecraft-like design in Horizon's purple
horizon-theme gains the Blocks palettes (light and dark, WCAG AA on every panel and on the stone),
Pixelify Sans (OFL) and Pixelarticons (MIT); tokens.css now carries the Blocks colours, the pixel
font and the block edges. The site sets headings, navigation and buttons in Pixelify Sans, turns
the index lists into stacks of panels with an outline, a bevel and a lip, puts a stone texture
behind the page and Horizon's pixel landscape (a dawn or a sunset) behind the hero, both drawn in
code by scripts/art.mjs. Light and dark still follow the system, with the toggle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:29:41 +02:00
Ludovic Marie cd39680534 Show the new launcher and menus on the website and in the README
The README banner is redrawn in the new design (docs/media/banner.html), and the launcher and
menu screenshots (README and website) are the restyled ones. The website's launcher section
gains a Launcher tab: its screenshots no longer show the old background, whose licence was
never confirmed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:40 +02:00
Ludovic Marie c49a91a22c Restyle the website in the new design language
The page now reads the design tokens generated from crates/horizon-theme (src/tokens.css, put
before style.css by build.mjs), and follows the system's light or dark appearance, with a
toggle that remembers the choice. The full-screen sunset hero is replaced by type: a headline,
one paragraph, the download, and an index list of what the page holds. Every section is a mono
label, a display heading and its content as numbered rows with one-pixel rules: the facts, the
fourteen subsystems, the launcher's features, the community links. Rows fade a soft plate in
under the pointer; content arrives with a short fade, rise and unblur. The footer ends on the
giant faint wordmark. The 404 page and the social preview (og.html) follow.

Instrument Serif, the hero images, the parallax, the statement fill and the magnetic buttons
are gone; the icons come from Horizon's new mark (xtask icons). Touch targets are 44 px high.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:40 +02:00
Ludovic Marie 189119a861 Website: a cinematic one-page site in the launcher's design language, on playhorizon.dev
The launcher's palette, violet accent, Instrument Serif and Geist, without its sidebar
and settings rows: a full-viewport hero over Horizon's own sunset (slow drift,
parallax, grain), then sections for what it is (a statement that lights up as it
scrolls), a screenshot mosaic, the parity count and a grid of the 14 subsystems, the
launcher beside Horizon's own menus, the latest patch notes, the roadmap, community
and the footer. Reveals, staggered letters and magnetic buttons stop under
prefers-reduced-motion; a translucent top bar and a full-screen phone menu replace
the sidebar.

playhorizon.dev: canonical, og:url, absolute og/twitter images, sitemap.xml and its
robots.txt line, and a 301 from *.up.railway.app (Railway's healthcheck host is still
served).

The full-page screenshots are no longer committed (about 17 MB): `npm run shots`
writes them to the gitignored shots/. The unused blurred background is gone; LEGAL.md
lists the hero and the settings screenshot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:46:19 +02:00
Ludovic Marie f53f198f03 Website: one static page in the launcher's design, for Railway
website/ holds Horizon's site: the horizon-theme tokens and bundled fonts, the
launcher's sidebar, rows, buttons and segmented control, over Horizon's own frozen
landscape. The parity table, harness count and roadmap are generated from the README
at build time; releases, patch notes, the roadmap and links.json are refreshed in the
browser from GitHub, with the build's copy as fallback. The download button picks the
newest launcher-v* asset for the visitor's OS.

Legal: the Minecraft disclaimer in the hero, footer and 404; no Minecraft logo or
wordmark; no game files; the launcher's background (licence unconfirmed) and the
screenshots showing it are left out; LEGAL.md lists every asset and its licence. No
cookies, analytics or third-party assets.

Railway: root directory website, Dockerfile (Node build, Caddy on $PORT with a strict
CSP). Checked with Playwright at 360-1920 px and 1250x700 (docs/widths/); Lighthouse
96/100/96/92 on mobile, 100/100/96/92 on desktop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:03:56 +02:00