Ludovic Marie
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63438b4058
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Validate live client and tick software identity and bound expanded lists
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2026-10-04 05:29:29 +02:00 |
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Ludovic Marie
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110c75d712
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Capture Java and loaded mod identity in client and server comparisons
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2026-10-04 05:24:44 +02:00 |
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Ludovic Marie
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c6ec0b5e14
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Test equivalent arithmetic in the sampled terrain data lookup
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2026-10-04 04:26:04 +02:00 |
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Ludovic Marie
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7cbe37b605
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Reuse per-instance numeric vectors in optional culling ray checks
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2026-10-04 03:32:06 +02:00 |
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Ludovic Marie
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9a1b22aa56
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Release interrupted DH metadata reads without cancelling shared futures
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2026-10-04 02:49:54 +02:00 |
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Ludovic Marie
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1f97a8e487
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Record actual world difficulty and preserve sanitized culling fixture evidence
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2026-10-04 02:17:00 +02:00 |
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Ludovic Marie
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35dd69e9a6
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Avoid empty culling whitelist iterator allocation while keeping live registration
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2026-10-04 02:07:55 +02:00 |
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Ludovic Marie
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e091816ce0
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Reuse private terrain tick membership without changing published action order
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2026-10-04 01:48:12 +02:00 |
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Ludovic Marie
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77510755bf
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Capture effective terrain quality and shader state at benchmark boundaries
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2026-10-04 01:27:45 +02:00 |
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Ludovic Marie
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33f9f5a5ef
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Combine foreground terrain controls and validate collector experiments
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2026-10-04 00:53:12 +02:00 |
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Ludovic Marie
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9c2b5066ec
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Bound rejected DH dispatch retries and validate applied hooks
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2026-10-04 00:31:37 +02:00 |
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Ludovic Marie
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846490e199
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Wake idle terrain queues on incoming work while preserving interruption and maintenance
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2026-10-03 23:36:25 +02:00 |
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Ludovic Marie
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4bf82ef530
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Preserve fresh render budgets and measure compact Java headers
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2026-10-03 23:06:36 +02:00 |
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Ludovic Marie
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edadef31ec
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Yield during pending distant-terrain debounce retries
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2026-10-03 22:30:46 +02:00 |
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Ludovic Marie
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b9b12724ab
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Measure resident process memory off game threads during benchmarks
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2026-10-03 22:15:47 +02:00 |
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Ludovic Marie
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26e8da07bd
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Add offline frame and server benchmark comparison viewer
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2026-10-03 22:08:05 +02:00 |
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