Ludovic Marie
|
63438b4058
|
Validate live client and tick software identity and bound expanded lists
|
2026-10-04 05:29:29 +02:00 |
|
Ludovic Marie
|
110c75d712
|
Capture Java and loaded mod identity in client and server comparisons
|
2026-10-04 05:24:44 +02:00 |
|
Ludovic Marie
|
c6ec0b5e14
|
Test equivalent arithmetic in the sampled terrain data lookup
|
2026-10-04 04:26:04 +02:00 |
|
Ludovic Marie
|
349724b3b6
|
Record independent ray geometry results and disclose excluded CLI frames
|
2026-10-04 03:42:11 +02:00 |
|
Ludovic Marie
|
7cbe37b605
|
Reuse per-instance numeric vectors in optional culling ray checks
|
2026-10-04 03:32:06 +02:00 |
|
Ludovic Marie
|
9a1b22aa56
|
Release interrupted DH metadata reads without cancelling shared futures
|
2026-10-04 02:49:54 +02:00 |
|
Ludovic Marie
|
1f97a8e487
|
Record actual world difficulty and preserve sanitized culling fixture evidence
|
2026-10-04 02:17:00 +02:00 |
|
Ludovic Marie
|
35dd69e9a6
|
Avoid empty culling whitelist iterator allocation while keeping live registration
|
2026-10-04 02:07:55 +02:00 |
|
Ludovic Marie
|
e091816ce0
|
Reuse private terrain tick membership without changing published action order
|
2026-10-04 01:48:12 +02:00 |
|
Ludovic Marie
|
77510755bf
|
Capture effective terrain quality and shader state at benchmark boundaries
|
2026-10-04 01:27:45 +02:00 |
|
Ludovic Marie
|
33f9f5a5ef
|
Combine foreground terrain controls and validate collector experiments
|
2026-10-04 00:53:12 +02:00 |
|
Ludovic Marie
|
9c2b5066ec
|
Bound rejected DH dispatch retries and validate applied hooks
|
2026-10-04 00:31:37 +02:00 |
|
Ludovic Marie
|
846490e199
|
Wake idle terrain queues on incoming work while preserving interruption and maintenance
|
2026-10-03 23:36:25 +02:00 |
|
Ludovic Marie
|
360a30cb60
|
Stream private JFR profiles and verify allocation counters across platforms
|
2026-10-03 23:26:13 +02:00 |
|
Ludovic Marie
|
4bf82ef530
|
Preserve fresh render budgets and measure compact Java headers
|
2026-10-03 23:06:36 +02:00 |
|
Ludovic Marie
|
5f24e2807c
|
Preserve requested graphics backend by marking current option version
|
2026-10-03 22:44:49 +02:00 |
|
Ludovic Marie
|
edadef31ec
|
Yield during pending distant-terrain debounce retries
|
2026-10-03 22:30:46 +02:00 |
|
Ludovic Marie
|
b9b12724ab
|
Measure resident process memory off game threads during benchmarks
|
2026-10-03 22:15:47 +02:00 |
|
Ludovic Marie
|
26e8da07bd
|
Add offline frame and server benchmark comparison viewer
|
2026-10-03 22:08:05 +02:00 |
|
Ludovic Marie
|
b718bef555
|
Lengthen worker measurements to reduce CPU counter quantization
|
2026-10-03 21:17:49 +02:00 |
|
Ludovic Marie
|
4052f2040d
|
Add optional precise distant terrain worker pacing
|
2026-10-03 21:11:30 +02:00 |
|
Ludovic Marie
|
a5bbebf89b
|
Preserve prior original mod builds when upgrading test instances
|
2026-10-03 20:52:31 +02:00 |
|
Ludovic Marie
|
fab0060bca
|
Verify adaptive API restoration and override ownership
|
2026-10-03 20:46:33 +02:00 |
|
Ludovic Marie
|
9c2100563e
|
Add optional adaptive distant terrain budget and resource telemetry
|
2026-10-03 20:38:34 +02:00 |
|
Ludovic Marie
|
3f56cdfb2f
|
Normalize coverage paths for Windows builds
|
2026-10-03 20:07:23 +02:00 |
|
Ludovic Marie
|
702e59372f
|
Ship portable optimization packs with original frame and tick measurement
|
2026-10-03 20:06:01 +02:00 |
|
Ludovic Marie
|
32a4383459
|
Build local Minecraft 26.3 decompilation and Rust optimization lab
|
2026-10-03 19:08:33 +02:00 |
|