Commit Graph

6 Commits

Author SHA1 Message Date
Cosmic 504a70c062 Add an opt-in Cull Leaves graphics setting 2026-10-16 00:12:45 +02:00
Ludovic Marie 8355a6ff14 horizon-prepare sounds: the sound copy in Rust, run by the launcher
tools/fetch_sounds.py (and the lab.py functions it used) becomes
`horizon-prepare sounds` (horizon_prepare::sounds): the pinned asset index,
sounds.json and every .ogg from the player's own launcher install, each SHA-1
checked, into .local/horizon-client/<version>. The launcher runs it as part of
Prepare (in-process, the version's own binary when its sources differ and it
knows the subcommand, in-process for older versions), and a launcher install
without the assets only logs that the game will be silent. Player docs no
longer mention Python for sound.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:10:34 +02:00
Ludovic Marie a995fd3b46 Prepare with horizon-prepare: launcher, release folders, messages and docs
The launcher prepares a version in-process when it ships the preparer sources
the launcher was built with, with the version's own horizon-prepare when they
differ, and with the Python script only for versions made before it. Release
folders ship horizon-prepare and its sources; resources are reused between
versions with the same preparer. The game's messages, PLAY.txt, the docs and
release builds name horizon-prepare, and tools/prepare_native_client.py is a
wrapper of it for the development tools.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:29:33 +02:00
Ludovic Marie 601fbb533a Ship horizon-ctl in the release folders
release.yml builds horizon-ctl beside the client (checked for system-only
imports like it), packaging/package.sh copies it from beside the client binary
and refuses to package without it (the macOS folders made by hand go through
the same script), and package_native_client.py adds it to private archives.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:59:34 +02:00
Ludovic Marie 6fdd7f3bd7 Add the Horizon logo, banner and in-game screenshots to the README
An original logo (a sun setting behind a blocky horizon), a banner and a social
preview card, and six screenshots captured in the Rust client. The README opens
with badges, a short pitch and a gallery; a test keeps the parity badge in step
with the subsystem table. Packaged builds use the logo as their menu icon.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:47:52 +02:00
Ludovic Marie 08b8e71838 Drop Windows from scope and add a native client packager
Horizon now targets Linux and macOS only: remove the Windows CI runners and
wgpu's DX12 backend, and update the scope docs. The Ubuntu RTX 4080 desktop
becomes the first physical Linux target. tools/package_native_client.py bundles
a release build with its prepared resources and a launcher for playing on
another machine of the same platform.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:48:58 +02:00