Commit Graph

55 Commits

Author SHA1 Message Date
Ludovic Marie 51b374121b Team merge rule: ordinary pull requests merge on CI, risky ones get needs-proof; levzzz5154 trusted
The Horizon Team merges ordinary pull requests once verify and parity pass; saves, network, world generation,
launcher updates, the harnesses and big changes wait for a local proof. Also names the licence holder with the
contributors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 00:46:44 +01:00
Ludovic Marie d2b0347777 Point links at the horizon-rust organization
The repositories moved from ludovic111 to the horizon-rust organization.
GitHub redirects repository URLs but not GitHub Pages, so the mod index
moved to https://horizon-rust.github.io/horizon-mods/: the launcher and
the game read it there. The launcher still accepts icons and files from
the old addresses, which a mirror keeps serving for launchers released
before the move.

Release notes thanked ludovic111 once the repository's owner became the
organization (verify failed on main): the maintainer is now named.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 21:28:04 +01:00
Ludovic Marie d87b081c34 Trusted reviewers triage on GitHub: /close, /reopen, /label, /unlabel
One list (.github/trusted-reviewers.txt) now governs /nightly and the triage commands.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 19:21:08 +01:00
Ludovic Marie f6e96e484c Nightly: the scheduled run deletes nightly/build-* branches older than 7 days
Ludovic's decision (2026-10-27). `nightly.py prune-builds` runs in the
scheduled `pick` only, with main's code, and lists each deletion in the run
summary. It deletes only branches named nightly/build-<date>-<n> older than
7 days, never the newest build, and never one a published `nightly` or
nightly-<date> release points to. nightly-state and every other branch are
left alone. tests/test_nightly.py pins it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 18:23:53 +01:00
Ludovic Marie 674596103f nightly: Online5277 is the third trusted reviewer, not levzzz5154
Ludovic asked for his top three contributors by merged pull requests: kacpherek, rdbtCVS and Online5277.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:56:36 +01:00
Ludovic Marie 8d5424408c Nightly: nothing an unreviewed build leaves reaches a release
Orchestrator's review of #2859: a nightly can hold pull requests nobody
reviewed yet, and their build scripts run in `build`. game-build.yml gets a
`trusted` input, true only from release.yml:

- the Rust cache (GitHub-hosted Linux and Windows): its own key for an
  untrusted build (`nightly-<name>`), never saved; a release restores only
  what a release saved;
- macOS: an untrusted build's exporters and build jobs run on the runner
  that already runs pull requests' parity jobs (macOS + horizon-game), never
  the release runner (MAC_RUNNER) nor parity-main's;
- a trusted build doesn't read the machine's shared sccache, which pull
  requests' jobs write (runner-env.sh: HORIZON_NO_SCCACHE).

tests/test_nightly.py pins all three.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:26:51 +01:00
Ludovic Marie 79eddec09c Nightly: trusted reviewers pick the pull requests with /nightly
Ludovic's decision (2026-10-27, from kacpherek's proposal under #2779): the
Nightly is where contributors test pull requests before the gate.
kacpherek, rdbtCVS and levzzz5154 (.github/nightly-reviewers.txt) and
Ludovic pick them with `/nightly 2640 2642`, `add`, `remove`, `clear`,
`status` or `dry-run` in any issue or pull request.

- nightly-command.yml (issue_comment, main's copy): checks who asked, saves
  the set on nightly-state, starts `nightly build`, answers "🤖 Nightly: …".
  It never checks out or merges a pull request.
- nightly-build.yml: `pick` builds main + the set (newest heads and merged or
  closed ones dropped at the scheduled run), pushes it as
  nightly/build-<date>-<n>, records it in builds.jsonl; build, sign and
  publish are unchanged; `answer` tells the thread how it ended.
- Notes say a Nightly can include pull requests not reviewed yet, picked by
  trusted reviewers, and list each with its author and who picked it.
- docs/release-flow.md: who can pick, how, how Ludovic removes or pauses them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:11:14 +01:00
Ludovic Marie d89e27113f ci: an opt-in Nightly build from the proven union branches
nightly-build.yml builds, once a night, the newest union/<agent>-<name> branch on origin when it is newer than
main and holds something main lacks (else main), and publishes it as the `nightly` pre-release; the previous one
stays a week as nightly-<date> (tools/ci/nightly.py pick/rotate/prune). Launchers ignore it until a player turns
Nightly on (next PR).

The release builds move unchanged into game-build.yml, a reusable workflow both release.yml and the nightly call
from main's copy. The nightly builds with no secrets and the macOS keychain locked; only the sign job holds the
key, and it runs nothing but main's sign_release.sh over the archives, for the message "horizon release nightly".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:14:32 +01:00
Ludovic Marie a2f62b1545 parity_hosts: playhorizon's workers run on CPUs 0-3, 3 harnesses at a time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:42:19 +01:00
Ludovic Marie cb20bb508b remote.sh: runs get CPUs 0-3 by default; benchmarks hold them with --exclusive
playhorizon's CI runner has CPUs 4-7, and remote.sh pinned agents' runs there
too: CPUs 4-7 sat at 100% while 0-3 idled, and window harnesses in pull
requests' parity jobs lost ticks. Runs share a lock per CPU set; an
--exclusive run (a benchmark) holds it alone. world_reopen also waits for
the world to load before its first count, as after each reopen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:31:40 +01:00
Ludovic Marie 5a6ae76ec3 Merge pull request #2486 from ludovic111/fix/parity-reap-orphans
🤖 Agent: parity.py reaps the harness processes a failed or timed-out run leaves behind; parity passed on playhorizon.
2026-10-27 04:16:36 +01:00
Ludovic Marie 111db2827b ci: full-parity and PR parity jobs on playhorizon, not the desktop
The maintainer asked that CI stop using his desktop (2026-10-26). playhorizon's
runner now carries horizon-game and the desktop's runner none of the job labels;
full-parity jobs go to playhorizon only, with a 6 h timeout on its 4 CPUs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 23:46:29 +01:00
Ludovic Marie f8ba650559 ci: full-parity label runs a pull request's parity job on the desktop
A crate split reaches every harness (#2160: 352 harnesses, 71 min on a Mac
mini runner) and held the Mac mini's runners while other pull requests'
parity jobs queued for over an hour. With the full-parity label, the job
runs on the desktop's runner only (8 at a time) and waits for it while the
desktop is in use; its timeout is 300 min, since a job under way when
someone comes back goes on with 2 threads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:25:11 +01:00
Ludovic Marie 3755bb7d77 parity: stop harnesses on SIGTERM, and reap orphaned harness JVMs
Nine vanilla Java servers from harness runs had been orphaned on the Mac mini for 2 to 5 days. Each harness runs in
its own session (killpg on a timeout), so when a CI job was cancelled, its harnesses and their servers outlived
parity.py.
- parity.py: SIGTERM and SIGHUP exit through the finally blocks, which now stop the local executor's harnesses
  too, not only the remote hosts'. The worker (--worker) stops its harnesses the same way.
- runner-gc.sh (every 6 h from launchd): stops Java processes whose parent is gone (launchd, init or
  systemd --user) and whose command line names a runner's checkout or a worktree's .local/, once ORPHAN_HOURS
  (default 3) old.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:10:41 +01:00
Ludovic Marie df045f1e9a CI parity: test the head merged into main
A head tested alone keeps failing harnesses that main already fixed. Since 10-25 evening, 9 of 21 failed PR
parity jobs failed only on such fixes: server_knockback (heads without #2114, 7 times), mob_ai's oracle heap
(without #2270), save_roundtrip (without #2212). #2160 needed 4 parity runs this way.

The job now merges main's current tip into the head and selects harnesses against that main commit, so only
the pull request's own changes count. A branch that doesn't change the runner scripts or the selection gets
main's, which replaces the two steps that copied main's vanilla-data.sh and parity.py in by hand. A head that
conflicts with main is tested alone, with a warning. The job summary names the main commit, and the check is
still `parity / parity` on the head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:22:13 +01:00
Ludovic Marie a4839d322b CI: Linux runner on Ubuntu (playhorizon), tokens without gh, CPU and memory knobs
linux-runner.sh takes its packages from apt where there is no Nix, the
registration token from RUNNER_TOKEN (a machine where gh must not be logged
in), and RUNNER_CPUS / RUNNER_MEMORY for a machine that does nothing else.
playhorizon, a partner's 8-thread server, joins parity_hosts.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 15:28:21 +01:00
Ludovic Marie d782e455a4 docs: the desktop's CI slice gets half the threads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:55:57 +01:00
Ludovic Marie 9db6a0ee48 CI: parity-main stays on the Mac; heat check on a median, boot as the first sign; nix roots fixed
nix-build names a dev output's GC root <name>-dev, so the runner's PKG_CONFIG_PATH pointed at links
that didn't exist and every client build failed on libudev; it now uses the store path nix-build
prints. The package temperature spikes for a second under load, so the heat check takes the median
of 5 readings. Restarting the watcher no longer throttles a running job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:23:27 +01:00
Ludovic Marie 4c78d1b4f8 Merge origin/main into ci/linux-runner
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:23:12 +01:00
Ludovic Marie e9f93c656a Merge pull request #1981 from ludovic111/ci/parity-main
🤖 Agent: merged on verify. CI speed (Ludovic's focus tonight); measurements in the body and in horizon-parity/ci-speed/LOG.md.
2026-10-26 00:48:22 +01:00
Ludovic Marie 373d9c08c0 Merge pull request #1947 from ludovic111/feat/prepare-output-check
🤖 Agent: verified: OUTPUT_VERSION = 1 and output-versions.txt carry the digest measured on 10 CI preparations. tools/prepare_output.py check passes on v0.2.64's preparation and fails on v0.2.47's. This head's own parity job prepares with its preparer and checks the digest. Merging.
2026-10-26 00:47:05 +01:00
Ludovic Marie 73da2f04dd CI: parity on main, a batch of merges at a time; releases wait for it
parity-main runs the vanilla harnesses on every push to main, one run at a
time: merges that land during a run wait in one pending run, which checks
every merge since main's last green parity-main (tools/parity_main.py base,
then parity.py --changed). A failure is bisected over the batch's
first-parent merges, running only the failing harnesses, and the breaking
merge's pull request gets a comment.

Game releases ship only a commit both checks and parity-main passed on
(release_train.py; release.yml also starts when parity-main finishes; a
forced release doesn't wait). The per-PR parity job now runs only for a PR
that changes a harness, an oracle, a probe or the runner, or carries
run-parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:35:28 +01:00
Ludovic Marie 836c1ee3b9 CI parity: pick harnesses with main's selection code, run them at the head
The parity job checks out the PR head, so every branch made before #1964
still selected with the old per-crate rule. The step now runs main's
tools/parity.py and tools/parity_reach.py with --changed --list, restores the
head's files, and runs the named harnesses with the head's parity.py. A
branch that edits either file, or a failure of main's selection, falls back
to the head's own `--changed` run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:27:32 +01:00
Ludovic Marie 0baf6cbd62 CI: the desktop runner works while its screen is locked or untouched for 15 min
Ludovic's rule (2026-10-26): runner_pause.py pauses at once on keyboard, mouse or gamepad input
(read from /dev/input, only whether bytes came), on an unlocked session touched in the last
15 min, at 90 °C, on a game or the GPU. Fixes the service start: the link loop's last test
failed the script under set -e.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:27:22 +01:00
Ludovic Marie d81aa97e84 CI: the desktop runner works only while nobody is at the screen; desktop as a parity host
runner_pause.py pauses on any seat0 session (locked too), games, GPU use or a pause file, and is
the only thing that starts the runner; a job under way is throttled, then the runner stops. The
desktop host in parity_hosts.json refuses work while paused and its workers stop on a pause. The
nightly audit stays on the Mac mini. Docs and a unit test of the watcher.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:12:09 +01:00
Ludovic Marie 116a7f7dca horizon-prepare: OUTPUT_VERSION, the number of what it prepares, checked by CI
Launchers copy a player's prepared resources to a new release while its preparer declares the
same OUTPUT_VERSION (the launcher side is its own pull request). The number is bumped by hand;
CI keeps it honest: the parity job already prepares with every change to the preparer, and
tools/prepare_output.py check now fails when that preparation's digest is not the one
crates/horizon-prepare/output-versions.txt gives the current number, or when the file changed
other than by appending a version. The digest canonicalises what differs between two runs of
the same preparer (JSON key order, creative tab tag order, lambda class addresses, logs, the
sounds): 10 preparations by 5 preparer versions on the three Mac runners give one digest, and a Linux preparation by an older preparer gives the Mac runners' digest for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 22:48:51 +01:00
Ludovic Marie 3612f51812 Game releases send people to the launcher: notes open with it, archives labelled
GitHub's "Latest release" is the newest game release, so new players download the game's archive, which
does not start on its own (#1647). Making a launcher release the latest instead would break every
installed horizon-server, install.sh and install.ps1: they ask for releases/latest and expect the game's
archives, and a server that can't update can't fetch a fix either. So the game stays the latest and says
where to go:

- The notes open with "Want to play? Download the Horizon launcher, not the files below", linking
  playhorizon.dev and the launcher releases. It is raw HTML on one line, which GitHub renders and the
  launcher's notes view and one-line summary skip (pulldown-cmark HTML events), so launchers already
  installed don't tell players to download themselves. The game footer that said the same at the bottom
  goes. The site's Releases page leaves the block out.
- release.yml gives each archive a label ("Game files the launcher installs: Linux (...)", "Dedicated
  server for Linux (...)"), which GitHub shows instead of the file name. Everything that downloads
  matches the asset's name, which is unchanged.

Fixes #1647

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:00:21 +02:00
Ludovic Marie e61e6345bc Releases: in batches of 5 pull requests, or when the oldest has waited 6 hours
One release per merge made about 40 releases in 31 hours, hard for players to follow (asked on Discord).
release-now still releases at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:47:19 +02:00
Ludovic Marie 0e65e85878 Releases: one channel, every release is the latest once its checks pass
Ludovic's decision (2026-10-23): no more Alpha and Stable. release.yml
publishes every game release as the release and GitHub's latest instead of
a pre-release that promote.yml made stable once a day. The checks that
gated a promotion run in the release itself: `decide` holds the train while
an issue labelled release-blocker is open (forced runs too), and the publish
job runs `release_train.py gate` right before publishing: the Mac mini's
smoke-test.json must be there and show a world was drawn, and no blocker may
be open. Otherwise nothing is published.

Notes cover everything since the last release that is not a pre-release, so
the first single-channel release lists all of it since v0.2.0. promote.yml,
tools/release_channels.py and its tests are deleted. The cadence is
unchanged (5 minutes of settling, 20 at most, release-now at once).

Docs and site: one channel in release-flow, versioning, security, the FAQ,
install, the home page and the Releases page (Game / Launcher filter); no
player-facing Alpha wording left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 11:53:00 +02:00
Ludovic Marie 5eb224a909 Rename the Nightly update channel to Alpha
The whole of Horizon is in beta, so the channel that installs every build as
soon as it is built is called Alpha; Stable keeps its name. The launcher's
Settings, the update-channel command, the MCP tool, the release notes footer
and the docs say Alpha. update_channel is saved as "alpha"; "nightly" and the
old beta_builds switch still read as Alpha.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 17:17:33 +02:00
Ludovic Marie 41e6c3eca3 release-flow: #releases shows every Nightly silently, pings only for Stable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 16:23:59 +02:00
Ludovic Marie aa65c74e0f Update channels: stable at 20:00 UTC, Nightly checks every 30 minutes
The daily promotion moves to 20:00 UTC (21:00 in Paris in winter time):
PROMOTE_AT and promote.yml's cron (20:07, retries until 21:37), with the docs
that give the time. A launcher left open on Nightly looks for new releases
every 30 minutes; Stable keeps 4 hours. The launcher README's Settings
screenshot shows the Updates choice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:57:50 +02:00
Ludovic Marie ea5994a58a Update channels: Stable (daily) and Nightly (every build) in the launcher
The launcher's "Beta builds" switch becomes an Updates choice of two channels,
stored as "update_channel": "stable" | "nightly" (an old "beta_builds": true
reads as nightly). The CLI (update-channel) and MCP (update_channel) show and
set it, and list each release's channel as stable or nightly.

Nightly ships constantly: the release train waits 5 minutes for a merge wave to
settle (20 at most) instead of 15 (an hour). Stable moves once a day:
promote.yml runs at 19:00 UTC (retries until 20:37) and promotes the newest beta
that had been out 6 hours by 19:00, so late runs and retries pick the same one.
The stalled-promotion issue waits 30 hours. Release notes, docs, the website's
install and FAQ pages say Stable and Nightly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:30:19 +02:00
Ludovic Marie 9a3237c5ac Release train: a release line (0.2) for vX.Y.Z and launcher@X.Y.Z tags
docs/versioning.md: with .github/release-line.txt (MAJOR.MINOR) the train tags game releases
vMAJOR.MINOR.PATCH and launcher releases launcher@MAJOR.MINOR.PATCH, the patch after the newest
release on the line; the line's first release goes out at once (still not while RELEASES_PAUSED is
set). Without the file nothing changes: vYYYY.MM.DD[.N] and launcher-vX.Y.Z. The file is not added
here; the switch to 0.2 is a separate one-line pull request for the day Ludovic says go.

- tag_key: every 0.2 tag ranks above every dated or launcher-v tag; semver order within, a
  pre-release before its release. release_channels.py uses the same key and tag test, so promotion
  and "latest only moves forward" work across the switch.
- A line's first release says so in its notes; 0.2.0's explains the numbering and how a server
  that says it is up to date takes it (horizon-server update --version v0.2.0).
- launcher.yml strips either prefix for HORIZON_LAUNCHER_VERSION and passes HORIZON_LAUNCHER_TAG,
  which the launcher uses to know its own line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 00:47:35 +02:00
Ludovic Marie 846f681b9a Signed updates: releases from before signing stay installable with pinned files; tests need a release key
- crates/horizon-release-sign/legacy-releases.txt pins the SHA-256 of every archive of the 131 releases published
  before signing (GitHub's upload digests, written by tools/ci/legacy_releases.py). The launcher and
  horizon-server update install those releases only with exactly those files, so rolling back to one works and
  nobody can swap its files later; every other release needs its signed SHA256SUMS.
- the_launcher_ships_with_a_release_key and horizon_server_ships_with_a_release_key fail while
  release-keys.txt lists no key, so this can't ship refusing everything.
- Test tags moved to v2099.* so they never collide with a pinned release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:20:36 +02:00
Ludovic Marie a307bd2e3d Release channels: blockers hold every beta, latest only moves forward, a stalled promotion opens an issue
- A release-blocker issue's text is never read: its author can edit it after a maintainer labels it, so an
  open blocker holds every beta, and one closed as completed still holds the betas published before it closed.
- Even --force never promotes a beta that isn't newer than the stable release: horizon-server update and
  install.sh download GitHub's latest.
- When the oldest beta newer than the stable release has waited 24 hours, promote.yml opens a "Promotion to
  stable has stalled" issue with the last reason; the next promotion closes it.
- promote.yml: persist-credentials: false; issues: write for the stall issue.
- Website: the newest 100 releases, plus GitHub's latest (the stable one) when a day of betas pushes it out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:38:05 +02:00
Ludovic Marie 2a7303f76f Releases: beta and stable channels, promoted after 6 hours
Game releases go out as betas (GitHub pre-releases, never "latest") with the Mac mini's smoke
report attached. promote.yml (every 30 minutes, or by hand from a phone) runs
tools/release_channels.py, which makes the newest beta stable and latest once it has been out 6
hours, passed its smoke test and no release-blocker issue covers it, with notes rewritten to cover
everything since the last stable release. release_train.py counts merges from the newest release of
either channel, and a beta's notes say it is one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:34:03 +02:00
Ludovic Marie 0a1d03b4b7 Merge pull request #1011 from ludovic111/feat/signed-release-checksums
🤖 Agent: merged after verify passed, with security-1's dry runs on the branch and an independent review (no regression: parity still runs on every PR from this repo; releases go out unsigned with a warning until the signing key is set).
2026-10-19 15:32:09 +02:00
Ludovic Marie d38c07c2fa Releases: sign in a job of its own that runs only sha256sum and OpenSSL
Any repository code running earlier in the job that holds the key could reach it (a build patched
through Cargo.toml, or a step writing $GITHUB_ENV or $GITHUB_PATH for the next one). The `sign`
job checks out only tools/ci/sign_release.sh, which signs with the runner's OpenSSL; the publish
job, without the key, checks the result with horizon-release-sign as launchers will.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:18:54 +02:00
Ludovic Marie f32a91d793 Releases: signed checksums (SHA256SUMS, SHA256SUMS.sig) for game and launcher releases
crates/horizon-release-sign signs a release's checksums with an Ed25519 key that exists only as a
secret of the `release` environment, and checks them as launchers will, against the public keys
built in from release-keys.txt. Dry runs sign with a throwaway key. Until release-keys.txt lists a
key, releases keep going out with SHA256SUMS alone and a warning; once it does, a missing or
unknown key fails the release before anything is published. tools/ci/new_release_key.sh pipes a
new key straight into the secret and prints only the public key. ring and base64 are already in
the lockfile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:03:03 +02:00
Ludovic Marie cef652d026 checks: verify always runs, so a skipped job can never satisfy main's required check
Labels started `checks` runs whose verify job was skipped, and GitHub counts a skipped required
check as passed: auto-merge merged #823 and #837 before the real verify finished. Labels no longer
start `checks` (the fork-only run-parity label has its own workflow), and verify has no condition.
The parity job moves into a reusable workflow both call.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 13:58:27 +02:00
Ludovic Marie 519ec1217c Server build: the game without sound or controllers, so Linux servers need neither ALSA nor udev
horizon-client's cpal output and its controllers (gilrs, the DualSense's HID output) move behind the
audio and controllers features, on by default, so the game is unchanged. Built with
--no-default-features it links neither libasound.so.2 nor libudev.so.1. release.yml packages that
build as horizon-engine in horizon-server-linux-x86_64.tar.gz (xtask package-server, checked by
check_imports.py --server); install.sh installs it on Linux (and --archive installs a local one);
horizon-server already prefers horizon-engine. The Dockerfile uses it too, and CI lints it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:17:21 +02:00
Ludovic Marie 08c4805e10 Release train: pad the same-day counter to two digits
GitHub's releases page sorts a day's tags as text, so v2026.10.15.9 showed
above v2026.10.15.18 (reported by rdbt on Discord). Tags now count .01, .02...
Every reader (release_train.tag_key, the launcher's compare_versions) compares
the parts as integers, so older unpadded tags still order correctly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:17:09 +02:00
Ludovic Marie 7a07251acf CI disk: short artifact retention, runner cleanup, sccache on the Mac runners
Releases now ship as often as changes land, so nothing they leave behind may
grow without bound. Workflow uploads keep 3 days (nightly parity logs 7); the
releases carry their own assets.

tools/ci/runner-gc.sh, run every 6 hours by launchd on the Mac mini from a copy
of main, skips a runner in a job, removes a checkout's cargo build folders past
12 GB and harness work folders under .local/ untouched for 3 days, and keeps the
2 newest shared preparations while no runner works. The runners build through
the machine's sccache, so what it removes comes back from the cache.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 01:05:59 +02:00
Ludovic Marie 86e0e122f4 Release train: ship every settled player-facing change, no 3-hour gap
Ludovic wants releases as often as changes land. A kind now releases when
player-facing pull requests merged since its last release and the newest of
them merged 15 minutes ago (a burst of merges becomes one release), or the
oldest an hour ago when merges never pause; release-now still ships at once.
There is no minimum time between releases. The scheduled checks run every 10
minutes (game at :02, launcher at :07) so a settled release goes out without
another merge.

Release titles keep proper nouns (Horizon's mark, Microsoft, LAN, ...) when
they lowercase the clauses after the first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 01:01:26 +02:00
Ludovic Marie beac11eaa5 Nightly parity audit on the Mac mini, with an issue per regressed harness
nightly.yml runs every harness from scratch on main at 03:00 Paris time on the Mac mini's runner, after
preparing the resources again if the preparer changed. tools/ci/parity_issues.py compares the results with
the previous audit: a harness that passed and now fails gets one issue labelled parity-regression (an open
one is commented on), and an issue closes when its harness passes again. The bugs session picks them up.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:18:31 +02:00
Ludovic Marie fa61f262c3 launcher: automatic releases, the version built in from the tag
launcher.yml releases the launcher by itself: after a push to main that changes launcher/,
crates/horizon-prepare or crates/horizon-theme, hourly, and by hand, with the game's rules
(tools/release_train.py decide --kind launcher: player-facing pull requests and a 3-hour cooldown,
release-now, skip-release, RELEASES_PAUSED). launcher-vX.Y.Z is the next patch, or the next minor after a
pull request labelled feature. Linux on ubuntu-22.04, Windows on GitHub, macOS on the Mac mini's runner;
published with --latest=false.

No version-bump commits: VERSION reads HORIZON_LAUNCHER_VERSION with option_env!, falling back to
Cargo.toml's, and --version, the User-Agent and the self-update comparison use it; each build checks
--version says the release's version.

With several game releases a day, the newest launcher release soon falls out of the newest 100 (launcher)
or 30 (website) releases: both now look the newest launcher-v tags up one by one when the list has none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:17:46 +02:00
Ludovic Marie fb256809a7 release: the macOS smoke run draws 1500 frames; 300 end before the world has loaded
Checked on the Mac mini: 1500 offscreen frames in 12 s, 81 chunks generated, 4153 sections meshed, a player.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:17:20 +02:00
Ludovic Marie e994c8ab95 release: the macOS smoke run opens a world (from a scratch folder) and checks it drew one
Without --world the client stays on the title screen: 300 frames and no chunks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:17:20 +02:00
Ludovic Marie 8aacb48798 release: automatic game releases after main's green checks
release.yml now releases the game by itself: after every green checks run of a push to main, every hour
(a release the cooldown held goes out without another merge) and by hand. tools/release_train.py decides
from the pull requests merged since the last published game release: a release when one changed what
players run and the last release is 3 hours old, at once for a pull request labelled release-now;
skip-release pull requests don't count. RELEASES_PAUSED=1 stops it. Tags vYYYY.MM.DD, then .1, .2 the
same UTC day.

Linux (ubuntu-22.04) and Windows build on GitHub with Cargo caches, macOS on the Mac mini's runner
(MAC_RUNNER=macos-latest sends it to GitHub). Each builds horizon-client, horizon-ctl and horizon-prepare
(all three named: --bin selects only the named binaries), checks all three exist, checks their libraries,
starts each one, packages with xtask and archives; the Mac also runs the game offscreen for 300 frames on
a new world with resources prepared from its own Minecraft. The notes: New (label feature), Fixed (the
rest), Known issues (docs/known-issues.md). A hand-started run off main, or with dry_run, builds
everything and writes the notes but publishes nothing.

docs/release-flow.md describes the flow, the labels, pausing and rolling back; the launcher gets a test
that a release turned back into a draft is never offered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:17:20 +02:00