Commit Graph

167 Commits

Author SHA1 Message Date
Ludovic Marie 8d5424408c Nightly: nothing an unreviewed build leaves reaches a release
Orchestrator's review of #2859: a nightly can hold pull requests nobody
reviewed yet, and their build scripts run in `build`. game-build.yml gets a
`trusted` input, true only from release.yml:

- the Rust cache (GitHub-hosted Linux and Windows): its own key for an
  untrusted build (`nightly-<name>`), never saved; a release restores only
  what a release saved;
- macOS: an untrusted build's exporters and build jobs run on the runner
  that already runs pull requests' parity jobs (macOS + horizon-game), never
  the release runner (MAC_RUNNER) nor parity-main's;
- a trusted build doesn't read the machine's shared sccache, which pull
  requests' jobs write (runner-env.sh: HORIZON_NO_SCCACHE).

tests/test_nightly.py pins all three.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:26:51 +01:00
Ludovic Marie 79eddec09c Nightly: trusted reviewers pick the pull requests with /nightly
Ludovic's decision (2026-10-27, from kacpherek's proposal under #2779): the
Nightly is where contributors test pull requests before the gate.
kacpherek, rdbtCVS and levzzz5154 (.github/nightly-reviewers.txt) and
Ludovic pick them with `/nightly 2640 2642`, `add`, `remove`, `clear`,
`status` or `dry-run` in any issue or pull request.

- nightly-command.yml (issue_comment, main's copy): checks who asked, saves
  the set on nightly-state, starts `nightly build`, answers "🤖 Nightly: …".
  It never checks out or merges a pull request.
- nightly-build.yml: `pick` builds main + the set (newest heads and merged or
  closed ones dropped at the scheduled run), pushes it as
  nightly/build-<date>-<n>, records it in builds.jsonl; build, sign and
  publish are unchanged; `answer` tells the thread how it ended.
- Notes say a Nightly can include pull requests not reviewed yet, picked by
  trusted reviewers, and list each with its author and who picked it.
- docs/release-flow.md: who can pick, how, how Ludovic removes or pauses them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:11:14 +01:00
Ludovic Marie 24800ac54e ci: hand-started release dry runs get their own concurrency group
A dry run publishes nothing, so it can't race a real release; in the shared game-release group a release queued
behind it replaced it as the pending run and GitHub cancelled it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:29:22 +01:00
Ludovic Marie d89e27113f ci: an opt-in Nightly build from the proven union branches
nightly-build.yml builds, once a night, the newest union/<agent>-<name> branch on origin when it is newer than
main and holds something main lacks (else main), and publishes it as the `nightly` pre-release; the previous one
stays a week as nightly-<date> (tools/ci/nightly.py pick/rotate/prune). Launchers ignore it until a player turns
Nightly on (next PR).

The release builds move unchanged into game-build.yml, a reusable workflow both release.yml and the nightly call
from main's copy. The nightly builds with no secrets and the macOS keychain locked; only the sign job holds the
key, and it runs nothing but main's sign_release.sh over the archives, for the message "horizon release nightly".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:14:32 +01:00
Ludovic Marie 80751276f3 test: run the full content-root tests only where they matter
The five mod_content tests that load the whole content root took minutes of
every `cargo test -p horizon-client --lib` on prepared data. They are now
#[ignore]d; pr_ready runs them when the diff touches what they load, and CI's
verify job runs them filtered with --ignored on its existing build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:37:40 +01:00
Ludovic Marie 111db2827b ci: full-parity and PR parity jobs on playhorizon, not the desktop
The maintainer asked that CI stop using his desktop (2026-10-26). playhorizon's
runner now carries horizon-game and the desktop's runner none of the job labels;
full-parity jobs go to playhorizon only, with a 6 h timeout on its 4 CPUs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 23:46:29 +01:00
Ludovic Marie f8ba650559 ci: full-parity label runs a pull request's parity job on the desktop
A crate split reaches every harness (#2160: 352 harnesses, 71 min on a Mac
mini runner) and held the Mac mini's runners while other pull requests'
parity jobs queued for over an hour. With the full-parity label, the job
runs on the desktop's runner only (8 at a time) and waits for it while the
desktop is in use; its timeout is 300 min, since a job under way when
someone comes back goes on with 2 threads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:25:11 +01:00
Ludovic Marie df045f1e9a CI parity: test the head merged into main
A head tested alone keeps failing harnesses that main already fixed. Since 10-25 evening, 9 of 21 failed PR
parity jobs failed only on such fixes: server_knockback (heads without #2114, 7 times), mob_ai's oracle heap
(without #2270), save_roundtrip (without #2212). #2160 needed 4 parity runs this way.

The job now merges main's current tip into the head and selects harnesses against that main commit, so only
the pull request's own changes count. A branch that doesn't change the runner scripts or the selection gets
main's, which replaces the two steps that copied main's vanilla-data.sh and parity.py in by hand. A head that
conflicts with main is tested alone, with a warning. The job summary names the main commit, and the check is
still `parity / parity` on the head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:22:13 +01:00
Ludovic Marie dbbe3a45d9 CI: check the launcher's workspace on every push to main and on pull requests that touch it
verify's cargo runs never build launcher/ (its own workspace), so #2059 and the
registry ratings commit each passed alone and left main's launcher failing to
compile (E0061). The new launcher job runs its rustfmt, clippy -D warnings and lib
tests when a pull request changes the launcher, a crate it builds or the root
manifests, and on every push to main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:29:09 +01:00
Ludovic Marie 9e76f8c4f0 parity-main: a failure that passes again at HEAD counts as a pass
Twice today (runs 40301239508, 40311712302) mob_ai failed in parity-main, passed when bisect ran it again at
the same HEAD, and the run still ended red, so no game release could follow main for three hours. The
harness step now continues on error and the bisect step gives the verdict: 0 when every failed harness
passes again at HEAD, 1 when they fail at the base too or a merge is named.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:12:04 +01:00
Ludovic Marie 189b2c6b3c nightly: pick the 03:07 Paris schedule by offset, not by the clock at start; room for lan_integration
GitHub started both 10-26 schedules over an hour late, so the hour check skipped both and no audit ran.
lan_integration takes ~2,400 s under load, past the 1,800 s per-harness limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:52:09 +01:00
Ludovic Marie d31832eaf4 Merge pull request #1996 from ludovic111/perf/reach-planning
🤖 Agent: merged main in. The old head's parity failure was server_dimension_players, which passes on main's parity-main. tests/test_parity_reach.py OK.
2026-10-26 08:40:52 +01:00
Ludovic Marie 6ace65fc18 ci: parity-main's runner comment says where it runs now
ludovics-mac-mini-2 holds only the horizon-parity-main label; the release
runner no longer has it, since a release waited behind each new
parity-main run there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 08:11:46 +01:00
Ludovic Marie 886ecd9b20 Merge remote-tracking branch 'origin/main' into perf/reach-planning 2026-10-26 06:13:02 +01:00
Ludovic Marie ef4018805e Merge pull request #2008 from ludovic111/ci/parity-main-vanilla-data
🤖 Agent: verify passed at 0c84eb307. Merged by hand: the PR parity job is queued behind the same runners, and this changes only how that job prepares its data. The next PR parity job on ludovics-mac-mini is the real test.
2026-10-26 03:27:46 +01:00
Ludovic Marie 4bfb7f6506 Merge pull request #1965 from rdbtCVS/t3/optimize-launcher-resource-prepare
🤖 Agent: Thanks rdbt, preparation needs only a Java runtime now and runs 5 JVMs instead of 18! Verified on the Mac mini:
2026-10-26 03:21:56 +01:00
Ludovic Marie 0c84eb3079 ci: PR parity jobs prepare vanilla data with main's script
A PR head older than the fix in vanilla-data.sh left a real
.local/horizon-client without sounds.json on runner ludovics-mac-mini;
every later job there failed subtitle. Like the harness selection, the
job now runs main's script unless the branch changes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 03:18:39 +01:00
Ludovic Marie 2c612fd791 ci: parity-main on the release runner, not behind PR parity jobs
The queued parity-main run waited 2 h behind PR parity jobs on the two
horizon-game runners, each merge replacing the pending one, and releases
need it green. The release runner gets a horizon-parity-main label; a
release only starts after parity-main passed, so the two never compete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 03:10:55 +01:00
Ludovic Marie dd1581c062 Merge remote-tracking branch 'origin/main' into cg15/1965
# Conflicts:
#	crates/horizon-prepare/src/lib.rs
2026-10-26 02:44:23 +01:00
Ludovic Marie 7b0192118e parity: choose harnesses faster (shared parse cache, early stop, time budget)
- The reach parse cache lives in the shared parity folder, keyed by content,
  so a new worktree starts warm (written atomically, other worktrees'
  entries kept within bounds).
- A harness's reach search stops as soon as it reaches a changed file that
  differs in more than its `mod` declarations; partial searches are not
  memoized. Declaration diffs are memoized (one git show per file).
- A harness whose changed dependency is outside crates/ is picked without a
  search (narrowing always keeps those).
- After PARITY_REACH_BUDGET seconds (default 180) the remaining harnesses
  count every source their probes link.
- crate_of is cached; no pathlib in the hot paths.

Same 79 harnesses on the 19-file diff from contrib-gate-16; CPU 19.9 s cold /
16.6 s warm before, 13.1 s cold / 9.9 s warm after (Mac mini under load).

parity.yml: skip the prepare_output check for heads made before #1947 (no
OUTPUT_VERSION, no tool): the job runs main's workflow on the head's files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 02:13:09 +01:00
Ludovic Marie 9db6a0ee48 CI: parity-main stays on the Mac; heat check on a median, boot as the first sign; nix roots fixed
nix-build names a dev output's GC root <name>-dev, so the runner's PKG_CONFIG_PATH pointed at links
that didn't exist and every client build failed on libudev; it now uses the store path nix-build
prints. The package temperature spikes for a second under load, so the heat check takes the median
of 5 readings. Restarting the watcher no longer throttles a running job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:23:27 +01:00
Ludovic Marie 4c78d1b4f8 Merge origin/main into ci/linux-runner
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:23:12 +01:00
Ludovic Marie 045bda8bfc release: give the exporters job an hour, as the Mac builds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:21:20 +01:00
Ludovic Marie e1a7892361 Merge pull request #1985 from ludovic111/perf/parity-disk
🤖 Agent: merged on verify. CI speed (Ludovic's focus tonight); measurements in the body and in horizon-parity/ci-speed/LOG.md.
2026-10-26 00:52:57 +01:00
Ludovic Marie e9f93c656a Merge pull request #1981 from ludovic111/ci/parity-main
🤖 Agent: merged on verify. CI speed (Ludovic's focus tonight); measurements in the body and in horizon-parity/ci-speed/LOG.md.
2026-10-26 00:48:22 +01:00
Ludovic Marie 373d9c08c0 Merge pull request #1947 from ludovic111/feat/prepare-output-check
🤖 Agent: verified: OUTPUT_VERSION = 1 and output-versions.txt carry the digest measured on 10 CI preparations. tools/prepare_output.py check passes on v0.2.64's preparation and fails on v0.2.47's. This head's own parity job prepares with its preparer and checks the digest. Merging.
2026-10-26 00:47:05 +01:00
Ludovic Marie 5034e4557d parity: clear rust-<name>-parity outputs after a pass, reuse oracles on CI
Disk: clear_large_outputs only looked at .local directories named after the
harness, so the 174 harnesses writing to rust-<name>-parity kept every dump
(86 GB in one runner checkout, 13 GB for state_provider alone). It now
clears those too, keeps vanilla outputs only up to 256 MB (larger ones cost
more disk than rerunning their oracle), and handles shard names.
collision, world and geometry dropped one mkdtemp run directory per run
(11 GB): each run now removes the earlier ones.

Time: harnesses inherited the runner's stdin, a pipe on GitHub's runner, and
parity_shim never reuses an oracle run whose stdin is a pipe, so oracle reuse
never worked on CI. Harnesses now get /dev/null.

CI: parity.yml falls back to the head's own selection when the names main's
`--list` printed don't match its summary count.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:44:22 +01:00
Ludovic Marie 40f79354d6 release: build the preparer and compile the exporters fresh in the exporters job
The clean checkout removes target/, and vanilla-data.sh builds horizon-prepare only when it
prepares afresh, so compile-exporters had no binary on a cached preparation. The bundle is
also compiled in the job instead of reused from .local/exporters, which vanilla-data.sh links
to preparations that pull requests' parity jobs write, and the job fails if anything but our
classes and the manifest would leave the runner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:40:43 +01:00
Ludovic Marie 73da2f04dd CI: parity on main, a batch of merges at a time; releases wait for it
parity-main runs the vanilla harnesses on every push to main, one run at a
time: merges that land during a run wait in one pending run, which checks
every merge since main's last green parity-main (tools/parity_main.py base,
then parity.py --changed). A failure is bisected over the batch's
first-parent merges, running only the failing harnesses, and the breaking
merge's pull request gets a comment.

Game releases ship only a commit both checks and parity-main passed on
(release_train.py; release.yml also starts when parity-main finishes; a
forced release doesn't wait). The per-PR parity job now runs only for a PR
that changes a harness, an oracle, a probe or the runner, or carries
run-parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:35:28 +01:00
Ludovic Marie 836c1ee3b9 CI parity: pick harnesses with main's selection code, run them at the head
The parity job checks out the PR head, so every branch made before #1964
still selected with the old per-crate rule. The step now runs main's
tools/parity.py and tools/parity_reach.py with --changed --list, restores the
head's files, and runs the named harnesses with the head's parity.py. A
branch that edits either file, or a failure of main's selection, falls back
to the head's own `--changed` run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:27:32 +01:00
rdbtCVS f45e3f1237 Optimize launcher preparation with precompiled, batched exporters
Compile and validate original exporter bundles during release builds, cache development compilation, and reuse initialized JVMs and collision data during preparation. Keep legacy preparers compatible while current releases need only a Java runtime.

Co-Authored-By: Codex <noreply@openai.com>
2026-10-25 23:11:23 +00:00
Ludovic Marie d81aa97e84 CI: the desktop runner works only while nobody is at the screen; desktop as a parity host
runner_pause.py pauses on any seat0 session (locked too), games, GPU use or a pause file, and is
the only thing that starts the runner; a job under way is throttled, then the runner stops. The
desktop host in parity_hosts.json refuses work while paused and its workers stop on a pause. The
nightly audit stays on the Mac mini. Docs and a unit test of the watcher.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:12:09 +01:00
Ludovic Marie 116a7f7dca horizon-prepare: OUTPUT_VERSION, the number of what it prepares, checked by CI
Launchers copy a player's prepared resources to a new release while its preparer declares the
same OUTPUT_VERSION (the launcher side is its own pull request). The number is bumped by hand;
CI keeps it honest: the parity job already prepares with every change to the preparer, and
tools/prepare_output.py check now fails when that preparation's digest is not the one
crates/horizon-prepare/output-versions.txt gives the current number, or when the file changed
other than by appending a version. The digest canonicalises what differs between two runs of
the same preparer (JSON key order, creative tab tag order, lambda class addresses, logs, the
sounds): 10 preparations by 5 preparer versions on the three Mac runners give one digest, and a Linux preparation by an older preparer gives the Mac runners' digest for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 22:48:51 +01:00
Ludovic Marie 0c5d229ad0 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	Cargo.toml
2026-10-25 09:13:06 +01:00
Ludovic Marie 3612f51812 Game releases send people to the launcher: notes open with it, archives labelled
GitHub's "Latest release" is the newest game release, so new players download the game's archive, which
does not start on its own (#1647). Making a launcher release the latest instead would break every
installed horizon-server, install.sh and install.ps1: they ask for releases/latest and expect the game's
archives, and a server that can't update can't fetch a fix either. So the game stays the latest and says
where to go:

- The notes open with "Want to play? Download the Horizon launcher, not the files below", linking
  playhorizon.dev and the launcher releases. It is raw HTML on one line, which GitHub renders and the
  launcher's notes view and one-line summary skip (pulldown-cmark HTML events), so launchers already
  installed don't tell players to download themselves. The game footer that said the same at the bottom
  goes. The site's Releases page leaves the block out.
- release.yml gives each archive a label ("Game files the launcher installs: Linux (...)", "Dedicated
  server for Linux (...)"), which GitHub shows instead of the file name. Everything that downloads
  matches the asset's name, which is unchanged.

Fixes #1647

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:00:21 +02:00
Ludovic Marie 7b56b59e7c Mod registry: the submission form's service (crates/horizon-mod-registry)
Its own workspace, as the telemetry server's, for its own Railway service.
GitHub sign-in with no scope (the user's token reads the login once and is
dropped), signed-cookie sessions, an origin check and a CSRF token, six
submissions per account and sixty in all per hour. A submission runs the
file's own checks (horizon_mods::index::inspect, the signature, the entry's
fields through registry::project), uploads it to the registry's `staging`
release as <sha256>.<extension>, writes mods/<id>.toml on a new branch with
the submitter as co-author, and opens the pull request. Only an entry's
owners publish updates; a key change is a pull request by hand. Shader packs
are refused until their format exists.

Tested end to end against a mock GitHub: sign-in, the signed sample mod,
what lands on GitHub, and what is refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 23:43:20 +02:00
rdbtCVS 06ec15f3a0 Retire the legacy Java optimization mod and performance packs
Preserve Java parity oracles and comparison benchmark instrumentation. Move their remaining dependency locks under tools/benchmark-deps and remove legacy product packaging, fixtures, and CI checks.

Co-Authored-By: OpenAI Codex gpt-6.1-sol <noreply@openai.com>
2026-10-24 14:50:55 +01:00
Ludovic Marie e61e6345bc Releases: in batches of 5 pull requests, or when the oldest has waited 6 hours
One release per merge made about 40 releases in 31 hours, hard for players to follow (asked on Discord).
release-now still releases at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:47:19 +02:00
Ludovic Marie 0cc3b4a057 Merge remote-tracking branch 'origin/main' into mm1-1447
# Conflicts:
#	.github/workflows/ci.yml
2026-10-23 20:21:46 +02:00
Ludovic Marie f7144ccd19 Merge pull request #1435 from ludovic111/fix/ci-verify-no-examples
🤖 Agent: merged after verify passed. CI verify no longer builds the ~275 examples: the job goes from 7.8 to 5.6 min (review-1-ci).
2026-10-23 17:37:42 +02:00
Ludovic Marie b15e5e893e Code mods are the client's mods feature: tests and probes skip wasmtime
horizon-mods' runtime is no longer a default feature, and its sandbox test
requires runtime and pack instead of a dev-dependency on itself (that
dev-dependency turned the runtime on in every workspace build with examples,
the parity probe build included). The client gets a mods feature that turns
the runtime on; without it game/mods.rs keeps content mods and logs why code
mods don't start, and every hook does nothing.

Release builds (client and server) pass the feature, CI's clippy and tests
pass it (and pack, for the sandbox test), and pr_ready does where horizon-mods
is checked. horizon_mods::find moves to manifest.rs: content mods use it
without the runtime.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:18:01 +02:00
Ludovic Marie 4a61134edd CI verify: test without building the examples
cargo test --workspace built and linked all ~275 examples, 59% of the
test build (review-plan section 1), though none of their tests run.
Test the libraries, binaries and integration tests, then the doc tests,
as tools/gate.py and tools/pr_ready.py already do. Clippy --all-targets
still type-checks every example, and the parity job builds and runs them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:06:25 +02:00
Ludovic Marie 0e65e85878 Releases: one channel, every release is the latest once its checks pass
Ludovic's decision (2026-10-23): no more Alpha and Stable. release.yml
publishes every game release as the release and GitHub's latest instead of
a pre-release that promote.yml made stable once a day. The checks that
gated a promotion run in the release itself: `decide` holds the train while
an issue labelled release-blocker is open (forced runs too), and the publish
job runs `release_train.py gate` right before publishing: the Mac mini's
smoke-test.json must be there and show a world was drawn, and no blocker may
be open. Otherwise nothing is published.

Notes cover everything since the last release that is not a pre-release, so
the first single-channel release lists all of it since v0.2.0. promote.yml,
tools/release_channels.py and its tests are deleted. The cadence is
unchanged (5 minutes of settling, 20 at most, release-now at once).

Docs and site: one channel in release-flow, versioning, security, the FAQ,
install, the home page and the Releases page (Game / Launcher filter); no
player-facing Alpha wording left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 11:53:00 +02:00
Ludovic Marie b3e9d8ebd1 Merge pull request #1276 from ludovic111/feat/telemetry-live
🤖 Agent: merged after verify passed. telemetry.playhorizon.dev is live on Railway (service telemetry in horizon-site, volume /data): /healthz, /v1/live (a test ping counted) and /v1/benchmarks/summary (CORS for playhorizon.dev) answer. The PR's local end-to-end runs are in the description.
2026-10-23 01:14:18 +02:00
Ludovic Marie be16401f90 Telemetry: send to telemetry.playhorizon.dev, a benchmarks summary, the Railway config
- DEFAULT_ENDPOINT is https://telemetry.playhorizon.dev. The heartbeat, the launcher's live count and the
  outbox upload all go there; HORIZON_TELEMETRY_URL still names another server, and HORIZON_TELEMETRY_URL=off
  sends nothing at all. CI workflows and the harnesses that start the game or the launcher set off. Consent
  is unchanged: the four switches stay opt-in, only the anonymous ping is always on.
- GET /v1/benchmarks/summary: players' benchmark uploads grouped by GPU, CPU, render distance and game, groups
  of 3+ installs only, medians per install then across installs, no install ID, day, OS version, driver,
  memory or screen. Cached 10 minutes, CORS for the website. Same rules as website/scripts/benchmarks.mjs,
  tested on the same fixtures; a deleted install leaves its groups at once.
- /v1/aggregate no longer lists the newest 50 raw benchmark reports (hardware, driver, day, one install each):
  uploads are published only through the summary.
- Behind Railway's proxy the rate limit counts X-Real-IP, else the last X-Forwarded-For entry (the one the
  proxy adds; a client could choose the first). Still in memory only, never stored or logged.
- crates/horizon-telemetry-server/railway.json: Dockerfile build from the repository root, health check
  /healthz, one replica in europe-west4 (one SQLite file on the /data volume).
- Docs: docs/telemetry.md, the server README (the summary's shape, Railway setup), the privacy page (the ping
  is on, where the data lives, how benchmark uploads are shown).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:46:32 +02:00
Ludovic Marie 042adc674a One menu style, vanilla's: Horizon's settings join vanilla's Options
Drop the Horizon menu style (options_horizon.rs, front.rs, the live title
backdrop and its post grade, the launcher's menu-style setting, CLI and MCP
tool). Every screen is vanilla's. Horizon's own settings hang off vanilla's
Options the way mods add theirs: Horizon Settings... and Mods... take the
Telemetry/Credits slots, and Horizon Settings opens Graphics, Advanced
Graphics, Shader Packs, Controller Settings, Extras and Mods, each a vanilla
options list with tooltips. Play with friends moves behind vanilla's Friends
buttons: the pause menu's opens Play with Friends (share, copy, stop), the
title screen's opens Join a Friend, and Direct Connection takes a full code.

Old files load as before: horizon.txt's menuStyle line and
horizon-graphics.txt's level line are ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:06:51 +02:00
Ludovic Marie 5eb224a909 Rename the Nightly update channel to Alpha
The whole of Horizon is in beta, so the channel that installs every build as
soon as it is built is called Alpha; Stable keeps its name. The launcher's
Settings, the update-channel command, the MCP tool, the release notes footer
and the docs say Alpha. update_channel is saved as "alpha"; "nightly" and the
old beta_builds switch still read as Alpha.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 17:17:33 +02:00
Ludovic Marie aa65c74e0f Update channels: stable at 20:00 UTC, Nightly checks every 30 minutes
The daily promotion moves to 20:00 UTC (21:00 in Paris in winter time):
PROMOTE_AT and promote.yml's cron (20:07, retries until 21:37), with the docs
that give the time. A launcher left open on Nightly looks for new releases
every 30 minutes; Stable keeps 4 hours. The launcher README's Settings
screenshot shows the Updates choice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:57:50 +02:00
Ludovic Marie ea5994a58a Update channels: Stable (daily) and Nightly (every build) in the launcher
The launcher's "Beta builds" switch becomes an Updates choice of two channels,
stored as "update_channel": "stable" | "nightly" (an old "beta_builds": true
reads as nightly). The CLI (update-channel) and MCP (update_channel) show and
set it, and list each release's channel as stable or nightly.

Nightly ships constantly: the release train waits 5 minutes for a merge wave to
settle (20 at most) instead of 15 (an hour). Stable moves once a day:
promote.yml runs at 19:00 UTC (retries until 20:37) and promotes the newest beta
that had been out 6 hours by 19:00, so late runs and retries pick the same one.
The stalled-promotion issue waits 30 hours. Release notes, docs, the website's
install and FAQ pages say Stable and Nightly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:30:19 +02:00
Ludovic Marie aa7f71a79b Merge pull request #1131 from ludovic111/feat/version-sources
🤖 Agent: merged after integration wave 1 on the desktop (main e730dc14 + #1108 #1114 #1131 #1157 #1158 #1162 = ae482a72): fmt, clippy -D warnings, workspace tests (one port-race flake in horizon-server panel, passes on rerun), release build, tools/parity.py --changed origin/main 299/302 then the 3 rerun: save_roundtrip pass, world_reopen pass x2 (one early-count flake), dedicated_server = known flake also failing on main (fixed by #1183/#1184).
2026-10-22 12:51:24 +02:00