Commit Graph

3 Commits

Author SHA1 Message Date
Ludovic Marie 27d750f1c9 Split horizon-items out of horizon-client
Second slice of the crate split, a pure move like the first: blocks (+ blocks/), items, item_data, enchant,
cooldowns, bundle and random_sequences move to horizon-items. They are the first layer mobs/ needs, after
horizon-client-core.

Items moved out of lib modules that sit in the big cycle, unchanged:
- firework shapes, explosions and dye colours (particles.rs) -> firework.rs;
- BannerLayer and its NBT form (banner.rs) -> banner_layer.rs;
- the ItemStack NBT codec (save.rs) -> item_nbt.rs;
- consumable_animation (first_person.rs) -> use_animation.rs;
- the content namespaces (mod_content.rs) -> content_namespaces.rs;
- save.rs's NBT value helpers -> horizon-client-core's nbt_value.rs, and name_text (entity_nbt.rs) -> core's
  component.rs.

horizon-client re-exports every module and item under its old path. Test helpers other client tests use
(Items::for_tests, enchant::tests) are behind horizon-items' `test-support` feature, enabled by
horizon-client's dev-dependency. The items test that loads the client's assets moved to the client:
always_edible_and_consume_effects_loaded, to assets.rs. particles.rs' test module moved to the end of the file
(clippy's items_after_test_module had been quiet only thanks to the derives that moved out).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:46:48 +01:00
Ludovic Marie 0a116d9523 Split horizon-command and horizon-client-core out of horizon-client
A pure move, the first slice of splitting the client lib into crates:

- horizon-command: the command/ module (Brigadier port, vanilla tree, argument types, selectors), as is.
- horizon-client-core: what command needs from the lib, with no other dependency inside it: text, lang, snbt,
  nbt_path, component, scoreboard, bossbar, gamerules, block_entity_nbt, fastutil_order; plus items moved out of
  lib modules that sit in the cycle, unchanged: ParticleType (particles.rs), the key display name (keybinds.rs),
  SOUND_SOURCES (settings.rs), uuid_text/uuid_from_text (save.rs), Registries/RegistryIds and parse_identifier
  (command/args.rs).

horizon-client re-exports every module and item under its old path (`horizon_client::text`,
`crate::command::Registries`, `particles::ParticleType`...), so no caller changes. Inside the moved files only
paths changed (`crate::snbt` -> `horizon_client_core::snbt` in command, `crate::command::args::parse_identifier`
-> `crate::identifier::parse_identifier`...), `sign_side` became pub, lang.rs includes the lang files from
horizon-client's assets, and gamerules' test that saves a Level moved to save.rs (it needs the client's save).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:36:05 +01:00
Joansitoh 90eda915d5 Add a lore tooltip harness against ItemLore.addToTooltip.
The styled lines have to keep matching vanilla, including an explicit non-italic span and a lore component hidden by tooltip_display.
2026-10-25 18:58:52 +01:00