The usage line, the docs and the website list `test` with main's
`new --template code|content`; the code template keeps tests/hello.toml.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six pages under a "Make a mod" group of the docs: set up and see a mod in
the game (the launcher's Game arguments or cargo horizon-mod run), the
manifest and every capability, the hooks and calls with a worked example
(Playtime, built and checked), content mods, testing and check, and
publishing (minisign signing, the submit form, review, updates). /mods,
the submit page, the docs index, Mods and data packs and the Mod API link
to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The repository's docs/api/ (the portal, its surface pages and the generated mod and
server references) is built into the docs section: /docs/api is its README and
/docs/api/<page> each page, in two nav groups, "Build on Horizon" and "API reference".
The pages are read from the checkout or from main on GitHub, like the README, so the
site never holds a copy. Links between portal pages become the site's (and the build's
link check covers them); other relative links go to the file on GitHub.
The renderer gains tables: the "Ways in" table, the references and the other tables
on the site (apis, performance) showed as raw pipes. A link whose label is a code span
no longer throws.
Caddy and the dev server route /docs/api/<page> and redirect /docs/api/ to /docs/api;
Railway rebuilds when docs/api/ changes. /docs/mods links the Mod API, its reference
and its ways in; the summary page is now "APIs at a glance".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A mod's tests/<name>.toml scripts run in the sandbox the game uses, with no game
and no window. The runner plays the game's part (the player and clock the mod
reads, ticks, frames, chat lines, commands, a reload) and each step checks what
the mod did: its commands, chat lines, command feedback and errors, HUD panel
and corner, or that it was turned off. A failing step names itself and prints
expected against got. Each script runs on a scratch copy, so storage starts
empty and is removed afterwards.
horizon_mods::testing (feature runtime) holds TestGame and Script; the cargo
subcommand builds the mod (or takes --hmod), filters scripts by name, and fails
when one does. The template gains tests/hello.toml, coords-hud gains panel and
where scripts, and the sandbox tests run the example's scripts and check the
runner's failures, reload and expected stops. Scripts don't care what language
the mod is written in, so script mods (Lua) get the same runner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A developer of Iris showed that Horizon's shader pack code was written from
Iris's source. This removes it: the horizon-shaderpack crate, Java pack
loading and its render stages, Horizon's own WGSL packs and the example
packs, the Shader Packs screen and its option, the launcher's shader pack
browsing and installing, and the docs about them. Shader packs may come
back later as a clean-room rewrite.
The vanilla renderer and its post-processing (resolution scale, FXAA) are
unchanged. Options files that name a pack load and drop the key; the
launcher reads manifests that list a shader pack, and files in
`shaderpacks/` are never deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Drop the Horizon menu style (options_horizon.rs, front.rs, the live title
backdrop and its post grade, the launcher's menu-style setting, CLI and MCP
tool). Every screen is vanilla's. Horizon's own settings hang off vanilla's
Options the way mods add theirs: Horizon Settings... and Mods... take the
Telemetry/Credits slots, and Horizon Settings opens Graphics, Advanced
Graphics, Shader Packs, Controller Settings, Extras and Mods, each a vanilla
options list with tooltips. Play with friends moves behind vanilla's Friends
buttons: the pause menu's opens Play with Friends (share, copy, stop), the
title screen's opens Join a Friend, and Direct Connection takes a full code.
Old files load as before: horizon.txt's menuStyle line and
horizon-graphics.txt's level line are ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ludovic dropped CurseForge for now (its API needs a paid key). The Mods page shows
"CurseForge (coming soon)" beside the Modrinth switch, disabled and inert;
browser::sources() is Modrinth only, so no search or install goes to CurseForge,
and `--source curseforge` says it is coming soon. Text that asked for a key or
an environment variable now says CurseForge support is coming soon. Importing a
CurseForge zip or instance still works; jars only CurseForge serves are listed
as "CurseForge downloads coming soon".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Mods page gets a Mods tab: Fabric, NeoForge, Forge and Quilt mods for 26.3
(1.21 and later with Show everything). Each result's jar is downloaded (allowed
CDNs, checksum), checked with horizon-port-pack (Works, Partly, Doesn't run, with
what ports and what doesn't) and the answer cached per file. Install copies the
carry into horizon-mods/<id>/ and turns it on in horizon-mods.txt, with required
mods that port; libraries with nothing to port are listed as not ported; id or
namespace clashes are refused. Remove deletes it and turns it off.
The Modpacks page becomes the Mods page's Modpacks tab: imported packs first,
then the search. CLI: mods search --kind mod, mods check <project>.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Mods page (launcher 0.17) replaces "a mod browser is planned"; the Horizon
shader format is no longer called planned; Nightly-only things say Nightly.
The "I'm playing" ping has no server (DEFAULT_ENDPOINT is None), so the FAQ and
the privacy page say it is off instead of sent. The channel switch says it
needs the launcher release after 0.17. The README says what deploys the site.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
/docs has a left navigation and eleven pages written for players first, then
hosters, then contributors: what Horizon is, install, settings, multiplayer,
logs and bug reports, hosting (the launcher's Servers page and the command
line), modpacks, mods and data packs, performance, contributing and the FAQ.
/server redirects to /docs/hosting. The build checks every link between the
pages and every image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>