Commit Graph

103 Commits

Author SHA1 Message Date
rdbtCVS f45e3f1237 Optimize launcher preparation with precompiled, batched exporters
Compile and validate original exporter bundles during release builds, cache development compilation, and reuse initialized JVMs and collision data during preparation. Keep legacy preparers compatible while current releases need only a Java runtime.

Co-Authored-By: Codex <noreply@openai.com>
2026-10-25 23:11:23 +00:00
Ludovic Marie 22c3f2bd0f Roadmap: roadmap/roadmap.toml, ROADMAP.md generated from it, and its checks
One source of truth for what is being done, what comes next and where to help: roadmap/roadmap.toml,
each item said twice (plain words for players, the technical picture for contributors), Now / Next /
Later / Help wanted / Shipped, no dates. tools/roadmap.py builds ROADMAP.md from it, checks its rules
offline (CI, through tests/test_roadmap.py) and against GitHub (links resolve, no stale Now item),
ships items whose pull requests all went out in a release (sync), and keeps a roadmap:<id> label per
item (labels). README links it; roadmap/README.md is the maintenance guide.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:13:51 +01:00
Ludovic Marie 4e7c25bb55 Remove shader packs
A developer of Iris showed that Horizon's shader pack code was written from
Iris's source. This removes it: the horizon-shaderpack crate, Java pack
loading and its render stages, Horizon's own WGSL packs and the example
packs, the Shader Packs screen and its option, the launcher's shader pack
browsing and installing, and the docs about them. Shader packs may come
back later as a clean-room rewrite.

The vanilla renderer and its post-processing (resolution scale, FXAA) are
unchanged. Options files that name a pack load and drop the key; the
launcher reads manifests that list a shader pack, and files in
`shaderpacks/` are never deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 16:15:39 +02:00
Ludovic Marie fc8643b380 Docs: settings screenshots show the vanilla Video Settings and Advanced Graphics screens
Captured on the Mac mini with the game's offscreen capture (1280x720),
replacing the Horizon menu style's Video page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:06:51 +02:00
Ludovic Marie 042adc674a One menu style, vanilla's: Horizon's settings join vanilla's Options
Drop the Horizon menu style (options_horizon.rs, front.rs, the live title
backdrop and its post grade, the launcher's menu-style setting, CLI and MCP
tool). Every screen is vanilla's. Horizon's own settings hang off vanilla's
Options the way mods add theirs: Horizon Settings... and Mods... take the
Telemetry/Credits slots, and Horizon Settings opens Graphics, Advanced
Graphics, Shader Packs, Controller Settings, Extras and Mods, each a vanilla
options list with tooltips. Play with friends moves behind vanilla's Friends
buttons: the pause menu's opens Play with Friends (share, copy, stop), the
title screen's opens Join a Friend, and Direct Connection takes a full code.

Old files load as before: horizon.txt's menuStyle line and
horizon-graphics.txt's level line are ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:06:51 +02:00
Ludovic Marie 0d9c964711 Docs: the Servers page is released (launcher 0.15), and releases go beta → stable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 11:05:13 +02:00
Ludovic Marie ea6ad5165f README: a clear front page
One-paragraph pitch, download and install, what works today with links to the
site's documentation, hosting and modpacks in two lines each, then build from
source, contributing and the project status table (moved lower, unchanged in
form so the site and tests/test_parity.py still read it). The stale release
notes section and launcher version are gone: the release notes are linked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:25:33 +02:00
Ludovic Marie 0bc6c689da Site: link the host-a-server page from the nav and the README; retire the Fabric server starter
tools/server.py and docs/server-quickstart.txt are gone (horizon-server replaces them);
build_release.py builds only the client starter, and the docs point to docs/hosting.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 05:34:34 +02:00
Ludovic Marie c12e1dcd91 Website and README: fresh in-game and menu screenshots from today's Horizon
Six scenes from one fixed-seed world (seed 8675309): a plains village among
savanna hills, sunset over it and the river, moonrise over its lit square, a
crimson forest with a zombified piglin, tropical fish over a warm-ocean coral
reef, and survival at dusk with a zombie and the full HUD. Plus Horizon's own
title, Singleplayer, Video options and pause screens.

Captured with horizon-ctl screenshot from the offscreen client (fullscreen
2560x1286 on the Mac mini, default graphics settings, GUI scale Auto), scenes
cropped to 16:9 and menus to 16:10 (left-aligned) and scaled to the old sizes
(1600x900, 1280x800). The scene sources are JPEGs in docs/media again, the
names scripts/assets.mjs already reads; the README's WebP copies are the
rebuilt website media. Alt texts and LEGAL.md follow the new pictures.

The launcher screenshots are unchanged: the Mac mini's session is locked, so
no window capture works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:38:37 +02:00
Cosmic 504a70c062 Add an opt-in Cull Leaves graphics setting 2026-10-16 00:12:45 +02:00
Ludovic Marie 48c85fa19f Add tools/pr_ready.py, CONTRIBUTING.md and a pull request template
pr_ready is the one self-check to run before asking for review: from the
files a branch changes it runs rustfmt, clippy with warnings denied, the
tests of the touched crates (mapped through cargo metadata), the launcher's
own workspace when it is affected, the tokens.css check, the Cargo.lock
rule, the Python tests and the public-tree check, and the vanilla harnesses
the change can affect, picked by tools/parity.py exactly as CI's parity job
picks them. It runs locally or on a fleet machine through ~/fleet/rbuild;
on the Mac mini the harnesses use the parity runner's own workspace and
scripts. It prints one Markdown block for the pull request body and exits
non-zero on any failure.

tools/parity.py gains --changed-files for copies without Git history, and
tools/ci/vanilla-data.sh accepts the preparation key from outside.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 01:13:39 +02:00
Ludovic Marie 8a95aa79a7 Website and README: the round-2 menus and launcher screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:40 +02:00
Ludovic Marie cd39680534 Show the new launcher and menus on the website and in the README
The README banner is redrawn in the new design (docs/media/banner.html), and the launcher and
menu screenshots (README and website) are the restyled ones. The website's launcher section
gains a Launcher tab: its screenshots no longer show the old background, whose licence was
never confirmed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:08:40 +02:00
Ludovic Marie e145a32322 Merge pull request #120 from ludovic111/feat/controllers-input
Controllers: design note, gilrs input layer and gameplay
2026-10-14 18:40:10 +02:00
Ludovic Marie b7330ac0cc Controllers: gilrs input layer, in-game movement, camera, actions and hotbar
Vanilla 26.3 has no gamepad input, so this is Horizon's own, on Bedrock's
default layout (docs/controllers.md). gilrs reads the pads; the pure part
(bindings, radial deadzones, the look curve, button edges, the
horizon-controller.txt settings file) is in gamepad.rs with unit tests.

Buttons act as the vanilla key mapping they're bound to, through the same
path a rebound keyboard key takes (the keyboard's post-rebinding handling
moves into Game::mapped_key). The left stick is an analog move vector,
the right stick turns the view per frame, LB/RB step the hotbar, B and
Start leave screens and A respawns. horizon-ctl pad injects a virtual pad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:15:40 +02:00
Ludovic Marie 8355a6ff14 horizon-prepare sounds: the sound copy in Rust, run by the launcher
tools/fetch_sounds.py (and the lab.py functions it used) becomes
`horizon-prepare sounds` (horizon_prepare::sounds): the pinned asset index,
sounds.json and every .ogg from the player's own launcher install, each SHA-1
checked, into .local/horizon-client/<version>. The launcher runs it as part of
Prepare (in-process, the version's own binary when its sources differ and it
knows the subcommand, in-process for older versions), and a launcher install
without the assets only logs that the game will be silent. Player docs no
longer mention Python for sound.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:10:34 +02:00
Ludovic Marie a995fd3b46 Prepare with horizon-prepare: launcher, release folders, messages and docs
The launcher prepares a version in-process when it ships the preparer sources
the launcher was built with, with the version's own horizon-prepare when they
differ, and with the Python script only for versions made before it. Release
folders ship horizon-prepare and its sources; resources are reused between
versions with the same preparer. The game's messages, PLAY.txt, the docs and
release builds name horizon-prepare, and tools/prepare_native_client.py is a
wrapper of it for the development tools.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:29:33 +02:00
Ludovic Marie 71cee5279c Remove the roadmap from the README, the website and the launcher
The README keeps the parity table, and its known differences move to a
Known issues section. The website drops the What's next section and its
nav links, and no longer fetches or requires a Roadmap section. The
launcher drops its What's next page, `next` subcommand and `roadmap`
MCP tool.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 02:18:29 +02:00
Ludovic Marie 6716b0d953 Docs: agent control with horizon-ctl and its MCP server
README gets an Agent control section (out of the roadmap: it's done), the
native client guide describes every command group, the blocking semantics,
exit codes, launch discovery, MCP and the two transports, and PLAY.txt tells
release players about horizon-ctl.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:59:35 +02:00
Ludovic Marie 22756c28d8 README: retake the launcher's Play page, prepared and ready
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:07:17 +02:00
Ludovic Marie f0be91777f README: a new banner, current screenshots, what changed in v2026.10.13.1
- A banner in the website's design (Instrument Serif wordmark over a dimmed
  sunset, purple accent), rendered from docs/media/banner.html with Playwright.
- Screenshots of Horizon's own menus and graphics settings, the in-game scenes
  as WebP (from the website's media), and the launcher 0.1.3 Play and Patch
  notes pages; the JPEGs the README no longer uses are removed.
- A "What changed" section matching the v2026.10.13.1 release notes.
- Download only through the launcher (playhorizon.dev or launcher-v releases).
- Roadmap: performance optimisation, mod support and agent control.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:07:17 +02:00
Ludovic Marie 1c0a47e012 Website: playhorizon.dev in the README, docs, PLAY.txt and the launcher (0.1.3)
links.json gains a website key; the launcher shows a quiet Website link under
Join Discord and lists it in the links CLI command and MCP tool.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 20:35:22 +02:00
Ludovic Marie 27a32cc30d README: parity is what the harnesses check, until the final audit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:17:34 +02:00
Ludovic Marie 8cdec2c8d9 Tidy the repository now that parity is reached: launcher-first README, docs index, research leftovers removed
Removed (each unreferenced by code, workflows, tests or living docs; no harness
dependency record names any of them, and parity.py --list still finds all 281):
- 22 one-off write-ups of the Java-pack experiments in docs/: adaptive-terrain,
  client-graphics-smoke, compact-headers, core-performance, culling-empty,
  culling-rays, debounce-queue, dispatch-retry, foreground-first,
  graphics-api-comparison, heap-budget, mac-first-test, optimization-plan,
  playable-validation, quad-reuse, server-graphics-context, shader-world-smoke,
  terrain-measurements, terrain-position, terrain-read-wait, tick-membership,
  worker-pacing. Their findings are folded into one paragraph of java-packs.md.
- 24 benchmarks/ observation dumps only those write-ups linked (client graphics,
  culling, queues, heap, Mac Vulkan, shader worlds, software identity, and the
  unlinked rust-core, rust-worldgen-2026-10-05, rust-native-client and
  rust-cuboid-model-decoding runs), plus 12 unlinked files inside kept
  report folders. The scoped-parity reports the living docs cite stay.
- debug/: one server log from a chunk investigation.
- The manual macos-shader-research and macos-vulkan-research workflows.
- tools/logs/latest.log, an empty log committed by accident (now ignored).

Kept: research-lock.json (parity.py, packaging, the launcher and datafix read
it), the Java-pack how-tos (vulkan, collectors, profiling, process-memory,
tick-state) and tools/test_client_graphics.py (ci.yml runs it).

README: leads with what Horizon is and "Download the launcher" (the
launcher-v* releases; the launcher updates itself), then build from source
for developers. Direct game downloads and PLAY.txt steps for players are gone;
the launcher has its own section with two screenshots. The roadmap merges the
known differences, the final checks and the plans after parity, under the
"Roadmap" heading the launcher's What's next page reads. The parity table and
its 100%-of-what-the-harnesses-compare note are unchanged.

docs/README.md indexes what remains: build and run, parity (status and
workflow), world generation, world data and simulation, the old Java track.
Links to the removed pages and README anchors are fixed.

packaging/PLAY.txt now speaks to players who came through the launcher and
points anyone with a bare archive to it, keeping the manual steps short.

The launcher's README link points at main instead of the launcher branch.
.gitignore: tools/logs/ and .DS_Store. No code behaviour changes; the compiler
and clippy flag no unused code and the tree has no stale TODOs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:16:55 +02:00
Ludovic Marie b279705c8d README: every subsystem matches vanilla in its harnesses (100%), audit and launch checks next
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:18:24 +02:00
Ludovic Marie 8a13322143 README: the resource pack screen and the chat input match vanilla
Assets and Menus score 1; Java parity is 93%.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 06:28:53 +02:00
Ludovic Marie 41c4f2247e Merge branch 'parity-base' into parity/menus-golem 2026-10-13 04:48:24 +02:00
Ludovic Marie 8976bd37d4 Select resource packs as vanilla's PackSelectionModel does, compared with vanilla
horizon_client::packs::SelectionModel ports PackRepository's selection and
PackSelectionModel (default positions, fixed and required packs, moving up
and down, commit), and the pack screen uses it. The new pack_selection
harness drives vanilla's model and Horizon's through 4,000 random action
sequences; every state matches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:47:36 +02:00
Ludovic Marie ab0d708f87 Merge branch 'parity-base' into parity/menus-golem 2026-10-13 03:43:32 +02:00
Ludovic Marie 4093112bb6 Update the README for player skins, the focused chat and copper golem sorting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 03:43:32 +02:00
Ludovic Marie 9ac6d665fb Merge branch 'parity/rendering-gaps' into parity-base 2026-10-13 03:32:19 +02:00
Ludovic Marie 085cca6aa4 Merge branch 'parity/rendering-gaps' into parity-base 2026-10-13 03:02:44 +02:00
Ludovic Marie 8dc1859369 Merge branch 'parity-base' into parity/spawn-gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 03:02:28 +02:00
Ludovic Marie 5e48972bff README and docs: the recipe book's drawing, the loom's banner preview and End gateway beams match vanilla
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:26:40 +02:00
Ludovic Marie 0425843aa8 Note finalizeSpawn's parity in the README
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:50:50 +02:00
Ludovic Marie c1e4758d04 Finish loading at render distance 2
Streaming kept, decorated and generated chunks within circles a fixed
margin wider than the render distance, but finishing a chunk needs its
3x3 neighbours decorated and theirs generated: squares whose corners
fall outside those circles. At render distance 2 the corner chunks around
the player never finished, so their neighbours never lit and the player
was never placed. Each step now also keeps what a finished chunk's
neighbourhood needs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:03:47 +02:00
Ludovic Marie 4b93509137 Note the render distance 2 loading hang, and run harnesses here by default
The Mac mini and ThinkPad no longer keep the shared vanilla data, so the
other machines are opt-in again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:50:58 +02:00
Ludovic Marie 6fab5eb279 Merge branch 'main' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game.rs
2026-10-12 19:02:09 +02:00
Ludovic Marie 2f0ff87295 Describe what is new and the 88% parity audit in the README
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:00:32 +02:00
Ludovic Marie 14bff2518f Merge branch 'parity/raids' into parity-base
# Conflicts:
#	README.md
#	docs/rust-parity.md
2026-10-12 17:50:53 +02:00
Ludovic Marie c195cd3239 Merge branch 'parity/tablist-border' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/lib.rs
#	docs/rust-parity.md
2026-10-12 17:50:31 +02:00
Ludovic Marie 69b191b1f4 Merge branch 'parity/loom-crafter' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game/dispense_fixture.rs
#	docs/rust-parity.md
#	mods/horizon/src/test/java/dev/horizonlab/parity/VanillaDispenserOracle.java
2026-10-12 17:48:44 +02:00
Ludovic Marie b6fa612bee Merge branches 'parity/tooling', 'parity/score-subtitles' and 'parity/block-followups' into parity-base 2026-10-12 17:47:58 +02:00
Ludovic Marie e5dc127ab2 Document scoreboards, teams and subtitles and their harnesses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:39:55 +02:00
Ludovic Marie 05228e0fe2 Document the loom, crafter and recipe book harnesses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:39:45 +02:00
Ludovic Marie 8f80f8decf Document block entity removal, immediate drops and copper golems
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:33:49 +02:00
Ludovic Marie 70992eb815 Document the patrol and raid harness and its scope
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:43:32 +02:00
Ludovic Marie 95c7e7ad2a Document the player list and world border parity harnesses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:08:40 +02:00
Ludovic Marie fd79addba4 Merge branch 'parity/saves' into parity-base 2026-10-12 14:06:53 +02:00
Ludovic Marie b3b6194a91 Add the plans for after the rewrite to the README roadmap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:49:42 +02:00