release.yml builds horizon-ctl beside the client (checked for system-only
imports like it), packaging/package.sh copies it from beside the client binary
and refuses to package without it (the macOS folders made by hand go through
the same script), and package_native_client.py adds it to private archives.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared CI runners hit GitHub's anonymous rate limit in the smoke test (launcher 0.1.2's
macOS build failed twice on it). Players never set the variable, so nothing changes for them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- links.json on main gives the Discord and sponsor links (built-in fallback offline,
empty hides the button); 'links' command and MCP tool.
- Install new versions automatically is on unless explicitly turned off (new settings
key, so 0.1.1's written default does not count as a choice).
- Settings: Horizon / Classic menu style, the horizon.txt menuStyle line the game reads;
'menu-style' command and MCP tool.
- launcher workflow: install latest into a temp home, check imports (Windows, Linux client)
and that the client starts, on all three platforms; also runs on launcher-* branches.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Windows launcher was built without crt-static and imported VCRUNTIME140.dll,
which only the Visual C++ redistributable installs: players without it got a
missing-DLL dialog before anything started. The game itself links only system
DLLs (vulkan-1.dll is loaded at run time).
- launcher.yml links the C runtime on Windows.
- tools/check_imports.py reads PE import and delay-import tables (and ELF
loader, needed libraries and run paths); release.yml and launcher.yml fail
when a Windows binary imports a non-system DLL.
- release.yml builds Linux on Ubuntu 22.04: the NixOS-made Linux release asked
for a /nix/store loader, so it ran nowhere but NixOS.
- No adapter: the game says the Vulkan driver is missing and what to install,
and on Windows keeps the console open until Enter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Removed (each unreferenced by code, workflows, tests or living docs; no harness
dependency record names any of them, and parity.py --list still finds all 281):
- 22 one-off write-ups of the Java-pack experiments in docs/: adaptive-terrain,
client-graphics-smoke, compact-headers, core-performance, culling-empty,
culling-rays, debounce-queue, dispatch-retry, foreground-first,
graphics-api-comparison, heap-budget, mac-first-test, optimization-plan,
playable-validation, quad-reuse, server-graphics-context, shader-world-smoke,
terrain-measurements, terrain-position, terrain-read-wait, tick-membership,
worker-pacing. Their findings are folded into one paragraph of java-packs.md.
- 24 benchmarks/ observation dumps only those write-ups linked (client graphics,
culling, queues, heap, Mac Vulkan, shader worlds, software identity, and the
unlinked rust-core, rust-worldgen-2026-10-05, rust-native-client and
rust-cuboid-model-decoding runs), plus 12 unlinked files inside kept
report folders. The scoped-parity reports the living docs cite stay.
- debug/: one server log from a chunk investigation.
- The manual macos-shader-research and macos-vulkan-research workflows.
- tools/logs/latest.log, an empty log committed by accident (now ignored).
Kept: research-lock.json (parity.py, packaging, the launcher and datafix read
it), the Java-pack how-tos (vulkan, collectors, profiling, process-memory,
tick-state) and tools/test_client_graphics.py (ci.yml runs it).
README: leads with what Horizon is and "Download the launcher" (the
launcher-v* releases; the launcher updates itself), then build from source
for developers. Direct game downloads and PLAY.txt steps for players are gone;
the launcher has its own section with two screenshots. The roadmap merges the
known differences, the final checks and the plans after parity, under the
"Roadmap" heading the launcher's What's next page reads. The parity table and
its 100%-of-what-the-harnesses-compare note are unchanged.
docs/README.md indexes what remains: build and run, parity (status and
workflow), world generation, world data and simulation, the old Java track.
Links to the removed pages and README anchors are fixed.
packaging/PLAY.txt now speaks to players who came through the launcher and
points anyone with a bare archive to it, keeping the manual steps short.
The launcher's README link points at main instead of the launcher branch.
.gitignore: tools/logs/ and .DS_Store. No code behaviour changes; the compiler
and clippy flag no unused code and the tree has no stale TODOs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The control socket reports itself unavailable on Windows, which has no
Unix domain sockets, and horizon-ctl uses the same stream type. A release
workflow builds the Windows client by hand; packaging/package.sh assembles
the binary, the resource preparation tool and PLAY.txt, without any of
Minecraft's files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Horizon no longer fetches anything of Minecraft from Mojang's servers. The
client jar, version JSON, libraries and assets come from the user's official
launcher install, and the server jar is one they downloaded themselves
(--server-jar or HORIZON_SERVER_JAR). Every file is checked against checksums
pinned in research-lock.json, and the prepared .local/ layout is byte-identical
to the old downloads, so the harnesses and the native client are unchanged.
CI keeps the offline checks on GitHub's runners; the vanilla comparisons and
the mod build need the game, so they move to a manual job on a self-hosted
runner that holds the maintainer's own copy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Everyday work is built and tested on Linux only. macOS and Windows jobs run only when started by hand (workflow_dispatch: gh workflow run <workflow> --ref <branch>), not on pull requests or pushes to main. Release workflows are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Horizon now targets Linux and macOS only: remove the Windows CI runners and
wgpu's DX12 backend, and update the scope docs. The Ubuntu RTX 4080 desktop
becomes the first physical Linux target. tools/package_native_client.py bundles
a release build with its prepared resources and a launcher for playing on
another machine of the same platform.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add registry-bound double-plant and moss placement, independent world RNG, survival ordering and post-write tick scheduling. Integrate named providers and feature graphs. Both pinned JARs matched 9,613,872 trace lines across 492,554 fixtures; workspace tests and all-target Clippy passed.
Add version-bound core, world data, geometry, generation and feature implementations with native client/server comparison tools and scoped evidence reports. Apply Horizon project branding.
Workspace tests, Clippy and 147 Python tests passed. Full 51-family survival and expanded provider comparisons are still running; complete gameplay parity and a playable Rust client remain unfinished. Private game artifacts and the isolated simple-block placement work are excluded.