Commit Graph

792 Commits

Author SHA1 Message Date
Ludovic Marie 0b581f9ffe Give each crate's probe example its own target name
horizon-client, horizon-world and horizon-protocol each had an example
named `probe`. Cargo copies every crate's examples into one
<profile>/examples/ directory, so parallel parity harnesses sharing a
target dir could run another crate's probe (CI parity run 40055656303:
command_parse ran the horizon-world dispatcher). The examples are now
client_probe, world_probe and protocol_probe ([[example]] in each
Cargo.toml; the files stay where they are), and every harness builds
and runs its own crate's name.

tools/parity.py recognises the new names when it counts the probes a
harness ran, and renames the old `probe` in recorded artifacts to the
crate's target (from the record's -p, else its probe sources), so the
prebuild still builds them instead of dropping them as unknown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 08:08:18 +02:00
Ludovic Marie d139f9bee6 Merge pull request #1514 from ludovic111/feat/st-default
🤖 Agent: merged after verify and CI parity passed, built merged with current main. Single player runs on its server thread by default, as vanilla does; `--in-frame` brings back the old mode. Evidence: the smoke session passes 48/48 in both modes. ThinkPad (HD 620, Mesa) RD 16: 651 vs 185 FPS. M4 Pro, v0.2.25 release build, forest, offscreen, alternating runs: 1% lows 224–231 → 399–476 at RD 16 and 120–124 → 210–213 at RD 32; average FPS within 4% at RD 32.
2026-10-24 07:27:50 +02:00
Ludovic Marie 8cce2e2f8a Prepare: import Programmer Art and High Contrast from the asset index
Vanilla lists its built-in resource packs from minecraft:resourcepacks of
the vanilla pack (BuiltInPackSource.populatePackList), and those two zips
live only in the asset index, not in the client JAR. Preparation never
copied them, so Horizon's pack list had no Programmer Art. Packs made to sit
on it, like Golden Days ("This pack is meant to be put over Programmer
Art"), then showed the modern textures for the ~720 textures they leave to
it: furnaces, stone bricks, crafting tables, pumpkins, TNT, logs, tools,
buckets, paper.

Full preparation now imports both after extracting the JAR, like the
panorama and Unifont, and `horizon-prepare packs` adds them to prepared
resources.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 06:34:00 +02:00
Ludovic Marie 582856aac2 Merge pull request #1326 from ludovic111/feat/java-shadow-programs
🤖 Agent: merged after verify and CI parity passed (shaders stack: Java packs draw their own terrain, water and shadow map, as in Iris). BSL shows real shadows on Vulkan and Metal; frame times and screenshots are on #1326. Without a pack, nothing changes.
2026-10-24 06:11:42 +02:00
Ludovic Marie 5ec40c8004 Merge remote-tracking branch 'origin/main' into feat/java-terrain-cull 2026-10-24 05:15:42 +02:00
Ludovic Marie 03be14bb59 Merge remote-tracking branch 'origin/fix/st-cursor-close' into feat/st-default 2026-10-24 04:12:23 +02:00
Ludovic Marie 22b2711cf9 Merge pull request #1277 from ludovic111/feat/java-gbuffers-terrain
🤖 Agent: merged after verify and CI parity passed (shaders stack: Java packs draw their own terrain, water and shadow map, as in Iris). BSL shows real shadows on Vulkan and Metal; frame times and screenshots are on #1326. Without a pack, nothing changes.
2026-10-24 03:18:46 +02:00
Ludovic Marie d8dd2023dd Merge pull request #1447 from ludovic111/chore/client-mods-feature
🤖 Agent: merged after verify and CI parity passed, built merged with current main. Code mods become horizon-client's `mods` feature: CI's two test commands run with `--features horizon-client/mods,horizon-mods/pack`; tests pass with and without it.
2026-10-24 03:01:51 +02:00
Ludovic Marie a4a101ca9c Single player runs on its server thread by default again; --in-frame is the opt-out
#1428 made the in-frame world the default while a server's players lagged
behind it (signs, books, totems, keep_inventory and the other [server-thread]
issues). With the fixes of this stack a scripted single player session (walk,
mine, place, inventory, combat, eating, boats, minecarts, chests, furnaces,
beds, chat, signs, books, totems, keep_inventory, fishing, maps, saving and
reopening) gives the same results on the server thread as in the frame.

`--in-frame`, `--no-server-thread` or HORIZON_SERVER_THREAD=0 runs the world
in the frame; `--server-thread` still works. LAN guests, dedicated servers and
the command harness are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:30:14 +02:00
Ludovic Marie 0bbe50c6e8 Merge remote-tracking branch 'origin/main' into feat/java-terrain-cull 2026-10-23 23:10:12 +02:00
Ludovic Marie c924894624 Merge remote-tracking branch 'origin/main' into feat/java-gbuffers-terrain 2026-10-23 23:08:59 +02:00
Ludovic Marie b9501fc826 Merge remote-tracking branch 'origin/feat/world-probe-binary' into feat/client-probe-binary 2026-10-23 21:09:59 +02:00
Ludovic Marie 341576a084 Merge remote-tracking branch 'origin/main' into feat/world-probe-binary 2026-10-23 21:06:03 +02:00
Ludovic Marie ee79b8f0cd Merge remote-tracking branch 'origin/main' into mm1-1447 2026-10-23 20:38:10 +02:00
Ludovic Marie 0cc3b4a057 Merge remote-tracking branch 'origin/main' into mm1-1447
# Conflicts:
#	.github/workflows/ci.yml
2026-10-23 20:21:46 +02:00
Ludovic Marie 9acc68f09f Merge feat/java-terrain-cull into feat/java-shadow-programs
The shadow samplers bind with main's custom textures (texture.* first,
then the shadow map, then the rest); the shadow layers are drawn from the
shadow list on the flat path too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 18:00:56 +02:00
Ludovic Marie a8c21c27df Merge feat/java-gbuffers-terrain into feat/java-terrain-cull
With main's Metal culling: the pack's depth test in OpenGL's layout runs
forced early on Vulkan (fs_box_early_depth) and in the shader on Metal
(fs_box_gl, the pack's depth attached read only and bound), and the flat
path culls too (phase 1 calls, flatten_phase2 after test_gl, then
draw_phase2 with each page's group 3).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:55:04 +02:00
Ludovic Marie 0f3a92ac2b Merge feat/java-packs-photon-chocapic into feat/java-gbuffers-terrain
Brings main's shader api 2 (#1414) up the stack. One path for blending:
the terrain programs' blend.* now go through Pass.blend/buffer_blends like
composite and final (java_pack::pass_blends). depthtex1/depthtex2 are one
source, DepthSolid: Horizon's depth before translucent geometry, then the
pack's solid terrain's. Horizon's world goes to the pack's first terrain
target (colortex1 for MakeUp).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:46:12 +02:00
Ludovic Marie ab2bc22515 Merge origin/main into feat/java-packs-photon-chocapic
# Conflicts:
#	crates/horizon-shaderpack/src/translate.rs
#	docs/shader-packs.md
2026-10-23 17:20:17 +02:00
Ludovic Marie ce3284a516 Merge pull request #1429 from ludovic111/feat/launcher-single-channel
🤖 Agent: merged after verify and CI parity passed; release dry run 39935111815 was green (the smoke test drew a world, no blocker, it would publish as the release and latest). One channel, as Ludovic decided on 2026-10-23.
2026-10-23 17:11:04 +02:00
Ludovic Marie d759a89cf0 Merge pull request #1451 from ludovic111/docs/agent-map
🤖 Agent: merged after verify passed; docs only (AGENTS.md, CLAUDE.md symlink, docs/architecture.md). Every path and harness name was checked against the repo.
2026-10-23 16:31:47 +02:00
Ludovic Marie 4a922a5772 Document how the runner tracks probe-binary dependencies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:30:38 +02:00
Ludovic Marie 858f701ee8 Run the horizon-client parity probes from one binary
81 client examples that harnesses run become modules of examples/probe:
harnesses run `probe <name> ...` (or `cargo run --example probe -- <name>`),
and the shared helpers (audio_common, hud_fixture, chat_screen_fixture)
move with them. The benchmarks and manual tools stay standalone examples.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:30:38 +02:00
Ludovic Marie fdae4b895c horizon-world probes: one binary, probe <name>
The 168 horizon-world examples the parity harnesses run become modules of
one example, examples/probe, that dispatches on its first argument;
crate::args() gives each the command line its example saw. Linking ~170
binaries, each instantiating horizon-world's generics again, was most of
the parity job's probe build (review plan, section 1).

The harnesses build `--example probe` and run `probe <name> ...`.
tools/parity.py counts only the probes a harness ran, and the support
modules they name, as its dependencies, so editing one probe still reruns
only its own harnesses (and PARITY_RUST_SCOPE keeps working).

The six manual tools (benches, loot_fill, structure_blocks, vanilla_diff,
attribute_memory, behaviour_load_profile) stay separate examples.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:30:38 +02:00
Ludovic Marie 172ae241f1 Merge pull request #1430 from ludovic111/feat/release-single-channel
🤖 Agent: merged after verify and CI parity passed; release dry run 39935111815 was green (the smoke test drew a world, no blocker, it would publish as the release and latest). One channel, as Ludovic decided on 2026-10-23.
2026-10-23 16:24:35 +02:00
Ludovic Marie 2eb699228a AGENTS.md and docs/architecture.md: a map of the code for agents
AGENTS.md (CLAUDE.md links to it): the crates and what each owns, how to
build and test fast, where each subsystem of horizon-client lives, how Game
is organised, the two single-player paths and how to test both, the vanilla
reference, and the rules that bite. docs/architecture.md: feature -> files ->
checks for the 40 areas changed most in the last 30 days.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:18:44 +02:00
Ludovic Marie b15e5e893e Code mods are the client's mods feature: tests and probes skip wasmtime
horizon-mods' runtime is no longer a default feature, and its sandbox test
requires runtime and pack instead of a dev-dependency on itself (that
dev-dependency turned the runtime on in every workspace build with examples,
the parity probe build included). The client gets a mods feature that turns
the runtime on; without it game/mods.rs keeps content mods and logs why code
mods don't start, and every hook does nothing.

Release builds (client and server) pass the feature, CI's clippy and tests
pass it (and pack, for the sandbox test), and pr_ready does where horizon-mods
is checked. horizon_mods::find moves to manifest.rs: content mods use it
without the runtime.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:18:01 +02:00
Ludovic Marie 6fe88978a7 Merge origin/main into feat/shader-api2-pipeline 2026-10-23 14:17:13 +02:00
Ludovic Marie d9591047fa Shader pack docs: MakeUp, Chocapic13' and Photon on the Java path, and where the world goes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:17:13 +02:00
Ludovic Marie eafe97da74 Shader packs: keep what Iris does, drop what doesn't work, apply settings on Done
Review fixes for #1414 (contribution gate):

- Java packs no longer get Horizon's shadow map: it was mirrored in y and
  reversed in depth against the GL conventions the packs sample with, had
  no distortion and only the camera's sections, so BSL drew no shadows
  while the pass cost 0.65 ms (MakeUp, M4 Pro). shadowtex* stays a far
  depth, as on main; the packs' own shadow programs are #1326.
- Invented uniforms removed (centerDepthSmooth fixed at 0.5,
  ambientOcclusionLevel and shadowMapResolution as uniforms, constant
  temp/rainfall/biome/held items); an unknown uniform stays zero as
  before. wetness keeps its Iris smoothing. Unused directives removed.
- texture.<stage>.<sampler> is scoped to Iris's stages (final reads the
  composite ones) instead of overriding the sampler in every pass;
  texture.noise replaces noisetex. One noise generator and one RGBA
  upload for both pack kinds.
- The G-buffer pass, the opaque-depth copy and the shadow pass run only
  for a pack that reads them (naga's per-entry-point binding use, not a
  text search): every pack paid all three before.
- Api 2's prelude additions go in their own file after api 1's, so api 1
  packs keep the names they declare (aces_tonemap, material_at...).
- Stage kinds shadow, gbuffer, deferred and final ran as composite: only
  composite is accepted; api 2 adds formats (validated), profiles,
  option descriptions and a noise texture.
- Shader Pack Settings applies once when the page closes, as Iris's Done
  (each click or slider step rebuilt the pack: 2.7 s per click, 12.7 s
  for one drag with BSL). Labels follow Iris (.lang, else the name).
  A pack whose options can't be read isn't read again every frame.
- Saved option values an option doesn't list are ignored, as OptiFine's
  ShaderOption.setValue (a stale file broke BSL's compile).
- Import: the blocking file dialog (osascript/zenity/kdialog/PowerShell
  on the event loop) is gone; a pack dropped on the Shader Packs page is
  copied and picked, as Iris's onFilesDrop. Drops elsewhere do nothing,
  an existing pack isn't overwritten, links aren't followed.
- Docs and the example say what the code does (SSAO, not GTAO).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:02:12 +02:00
Ludovic Marie d95932e62c Merge origin/main into feat/shader-api2-pipeline 2026-10-23 14:02:12 +02:00
Ludovic Marie 630f521072 Launcher: one update channel, and the menu entry is never taken over
Every release is now published as the release (one channel, Ludovic's
decision of 2026-10-23), so the launcher drops its Stable/Alpha choice:
the Updates row in Settings, `horizon-launcher update-channel` and its MCP
tool, the channel on the Versions page, in `versions` and in the footer.
It updates to the newest game release that is not a pre-release (GitHub's
latest) and looks every 30 minutes. The pre-releases of the old Alpha
channel stay listed and installable by hand, never as an update. Old
`update_channel` / `beta_builds` keys in settings.json are ignored.

On Linux a release build that starts no longer rewrites the
applications-menu entry to point at itself. It writes the entry only when
there is none, or when the program it starts (TryExec, else Exec) no longer
exists; turning the Settings switch on or `desktop-entry` still points it
at this launcher, and HORIZON_LAUNCHER_DESKTOP_EXEC is still honored. A
test build started with the real HOME took over a working entry and then
left it broken when its target/ was deleted (2026-10-23).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 11:53:00 +02:00
Ludovic Marie 0e65e85878 Releases: one channel, every release is the latest once its checks pass
Ludovic's decision (2026-10-23): no more Alpha and Stable. release.yml
publishes every game release as the release and GitHub's latest instead of
a pre-release that promote.yml made stable once a day. The checks that
gated a promotion run in the release itself: `decide` holds the train while
an issue labelled release-blocker is open (forced runs too), and the publish
job runs `release_train.py gate` right before publishing: the Mac mini's
smoke-test.json must be there and show a world was drawn, and no blocker may
be open. Otherwise nothing is published.

Notes cover everything since the last release that is not a pre-release, so
the first single-channel release lists all of it since v0.2.0. promote.yml,
tools/release_channels.py and its tests are deleted. The cadence is
unchanged (5 minutes of settling, 20 at most, release-now at once).

Docs and site: one channel in release-flow, versioning, security, the FAQ,
install, the home page and the Releases page (Game / Launcher filter); no
player-facing Alpha wording left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 11:53:00 +02:00
Ludovic Marie 6049012b52 Single player runs in the frame by default again; the server thread is opt-in
Players on the Alpha channel report single player as broken since v0.2.1
(#1265 made the integrated server thread the default again). On v0.2.11's
server thread, placed signs open no editor (#1380), held books don't open
(#1366), a totem doesn't save its holder (#1292) and death keeps the
inventory with keep_inventory off (#1284); the in-frame world and Stable
v0.2.0 do all four right. About 45 more [server-thread] issues are open.

`--server-thread` or HORIZON_SERVER_THREAD=1 turns it on, as before #1114;
`--no-server-thread` and HORIZON_SERVER_THREAD=0 still work. LAN guests and
dedicated servers are untouched. Temporary until the server thread reaches
parity (FEATURES 4zg).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 10:54:42 +02:00
kerneldroid 4dff61b697 feat(shaders): complete wgpu Iris/Horizon API-2 shader pipeline, shadow & G-buffer passes, GLSL translator fixes, and settings/import UI 2026-10-23 11:07:03 +05:00
Ludovic Marie 5c9f11b954 Benchmark: a 1080p set next to 720p
perf_bench ran every game in a 1280x720 window only. It now runs the
standard set at 1280x720 and 1920x1080 (--sizes picks others), each size
its own reports: <label>-rd<N>.json at 720p as before, <label>-1080p-rd<N>.json
at 1080p.

Horizon takes vanilla's --width and --height for its window's starting size
(1280x720 by default); perf_bench passes them to every game, and to Horizon
only off 720p, so builds before this one still run the 720p set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 07:58:53 +02:00
Ludovic Marie 910f59bf0e Merge pull request #1213 from ludovic111/fix/server-respawn-levels
🤖 Agent: merged after verify passed and the wave-3 integration on the desktop by integ-w3: main + 17 PRs, fmt, clippy 0, 1929 workspace tests, parity --changed (only known flakes failed, and those passed on rerun), lan_e2e in both modes, and the perf numbers back to back against main posted on each PR.
2026-10-23 06:27:48 +02:00
Ludovic Marie 247a33d889 Merge pull request #1212 from ludovic111/fix/server-end-gateways
🤖 Agent: merged after verify passed and the wave-3 integration on the desktop by integ-w3: main + 17 PRs, fmt, clippy 0, 1929 workspace tests, parity --changed (only known flakes failed, and those passed on rerun), lan_e2e in both modes, and the perf numbers back to back against main posted on each PR.
2026-10-23 06:26:20 +02:00
Ludovic Marie a1597c041f Merge pull request #1211 from ludovic111/fix/server-command-levels
🤖 Agent: merged after verify passed and the wave-3 integration on the desktop by integ-w3: main + 17 PRs, fmt, clippy 0, 1929 workspace tests, parity --changed (only known flakes failed, and those passed on rerun), lan_e2e in both modes, and the perf numbers back to back against main posted on each PR.
2026-10-23 06:24:51 +02:00
Ludovic Marie 1a4e783a04 Merge pull request #1210 from ludovic111/feat/lan-levels-check
🤖 Agent: merged after verify passed and the wave-3 integration on the desktop by integ-w3: main + 17 PRs, fmt, clippy 0, 1929 workspace tests, parity --changed (only known flakes failed, and those passed on rerun), lan_e2e in both modes, and the perf numbers back to back against main posted on each PR.
2026-10-23 06:23:22 +02:00
Ludovic Marie 8b6d49c4b4 Merge pull request #1357 from ludovic111/docs/agent-control
🤖 Agent: merged after verify passed and the agent-control-2 integration of all six PRs on the Mac mini. agent_control_e2e passes in CLI and MCP (one known survival flake), launcher_mcp_e2e passes, No AI is refused, and the options, screen_layout, menu_click and world_options parity harnesses pass. Ludovic asked for this on 2026-10-23.
2026-10-23 05:17:45 +02:00
Ludovic Marie f642105e84 Merge remote-tracking branch 'origin/main' into feat/java-packs-photon-chocapic 2026-10-23 04:04:11 +02:00
Ludovic Marie d42c246122 Merge pull request #1343 from ludovic111/feat/agent-control-game
🤖 Agent: merged after verify passed and the agent-control-2 integration of all six PRs on the Mac mini. agent_control_e2e passes in CLI and MCP (one known survival flake), launcher_mcp_e2e passes, No AI is refused, and the options, screen_layout, menu_click and world_options parity harnesses pass. Ludovic asked for this on 2026-10-23.
2026-10-23 03:38:25 +02:00
Ludovic Marie 850354ca28 Merge pull request #1337 from ludovic111/feat/telemetry-hardware
🤖 Agent: merged after verify passed. Ludovic asked on 2026-10-23 for every hardware fact players send (opt-in). The end-to-end run against a local server is in the description: breakdowns need ≥3 installs, with no install ID or exact value. The consent version goes up to 2, so players who opted in are asked again, as the privacy page promises.
2026-10-23 03:35:06 +02:00
Ludovic Marie 7db6ce51a6 Docs: control Horizon with your AI agent (players), the full inventory (developers)
website/docs/agents.md, in the nav under "Going further", is the player's page.
It covers what an agent can do, connecting it from the launcher, copy-paste
config for Claude Code, Codex, Cursor and any MCP client, the game's AI Agent
page, a CLI quick reference, safety and No AI.

docs/agent-control.md is rewritten for developers:
- the surfaces, and why one MCP server covers the launcher and the game;
- the inventory, before and after, for the launcher and the game;
- No AI on every surface, and the launcher commands that stay;
- connecting from the launcher and the game;
- the design rules for a new command.

docs/launcher-commands.md lists every launcher command, its arguments and its
MCP tool. It is generated from the clap definition (cli_tools::markdown). The
launcher test the_launcher_reference_is_up_to_date fails when it is stale or a
tool is undocumented, like horizon-ctl's generated reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 03:10:58 +02:00
Ludovic Marie 3bfb345714 horizon-ctl options: the agent page (Horizon Settings > AI Agent)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:47:42 +02:00
Ludovic Marie bcbf860aaa horizon-ctl: every player action in the one command table, with a generated reference
The table gains what only the raw socket could do (options pages, connect
and invite codes, disconnect, LAN, Play with Friends, books, signs, mount
inventories, effects, xp, enchant, potion, fill, containers) and new
commands: worlds, world-rename, world-backup, world-delete --confirm (the
Select and Edit World screens, from the title screen only), servers (the
Multiplayer list) and interact-entity (right-click an entity). status,
mouse, pad, release, bench and stats become MCP tools; summon takes a
position. Destructive and network tools carry MCP annotations.

docs/horizon-ctl-commands.md is generated from the table
(horizon-ctl help --markdown) and a test fails when it drifts. The
agent_control_e2e manage scenario exercises the new commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:27:59 +02:00
Ludovic Marie 8b0152bd11 Merge remote-tracking branch 'origin/main' into sw1132 2026-10-23 02:09:13 +02:00
Ludovic Marie 91f42fb633 Merge remote-tracking branch 'origin/main' into l269-merge 2026-10-23 02:01:27 +02:00
Ludovic Marie 828398b5ec Telemetry: every hardware fact that explains performance, broken down by class
What players send (opt-in, unchanged switches) now describes the whole machine:
CPU cores and base/boost clock, the GPU's maker, integrated or discrete and its
VRAM, the drive under the game folder (NVMe/SSD/HDD), the screen (size, refresh,
scale), on battery or mains, laptop or desktop. Perf, crash and bug items carry
them in `system`; benchmark reports in `hardware`. No serials, host or user
names, or paths. CONSENT_VERSION goes to 2, so players are asked again.

The server keeps the new fields in `systems.extra` (the table is rebuilt once
on old databases, ids kept). /v1/aggregate and /v1/benchmarks/summary add
breakdowns by RAM class, VRAM class, drive, OS and integrated/discrete GPU;
a class is published only with at least 3 different installs, never a raw value.
website/scripts/benchmarks.mjs mirrors the classes on the shared fixtures.

The summary's "not Horizon or plain vanilla" check returned None (accepted)
instead of the rejection; it now matches the site's script.

The launcher's "View what would be sent" and `data show` list every field.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:59:39 +02:00