Commit Graph

3 Commits

Author SHA1 Message Date
Ludovic Marie 519ec1217c Server build: the game without sound or controllers, so Linux servers need neither ALSA nor udev
horizon-client's cpal output and its controllers (gilrs, the DualSense's HID output) move behind the
audio and controllers features, on by default, so the game is unchanged. Built with
--no-default-features it links neither libasound.so.2 nor libudev.so.1. release.yml packages that
build as horizon-engine in horizon-server-linux-x86_64.tar.gz (xtask package-server, checked by
check_imports.py --server); install.sh installs it on Linux (and --archive installs a local one);
horizon-server already prefers horizon-engine. The Dockerfile uses it too, and CI lints it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:17:21 +02:00
Ludovic Marie 4ea2243e4d horizon-server on Linux: say which libraries the game needs, and follow updates
On a Linux without ALSA's library (most minimal server images), the
game exits at once with the loader's "error while loading shared
libraries: libasound.so.2". The supervisor took that for a crash and
restarted it five times over two and a half minutes before giving up
with "see logs/latest.log", which holds nothing about it.

Now:
- `run` starts the game with --help first (it loads no game files) and,
  if the system can't load it, stops at once with the loader's line and
  the packages to install on Debian/Ubuntu, Fedora, Arch and NixOS;
- `init` prints the same as a warning after "Game:";
- install.sh lists the libraries `ldd` can't find, with the same advice;
- docs/server.md says so in the install section.

Also, a service installed without the installer's launcher on the PATH
ran `<dir>/releases/<tag>/horizon-server`: Linux reports the running
program with links resolved, so the unit pinned that release and an
update never reached it. The fallback now goes through `<dir>/current`
while it points at that release.

Found by the end-to-end install check on the ThinkPad (NixOS, no
nix-ld libraries) with v2026.10.18.15.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:16:14 +02:00
Ludovic Marie ed6af00ff8 horizon-server: install scripts, a Docker image, and boot services
- packaging/server/install.sh (Linux, macOS) and install.ps1 (Windows) install the latest release (or
  --version) from GitHub, check the SHA-256 GitHub publishes for it, and keep releases side by side:
  <dir>/current points at the one in use, so an update or a rollback is one link, and the game files
  prepared from the owner's Minecraft stay in <dir>/game-files across updates.
- packaging/server/Dockerfile builds the server and the engine; the prepared game files are mounted
  read-only, and the first start writes server.toml from HORIZON_EULA, HORIZON_WORLD, HORIZON_SEED,
  HORIZON_PORT, HORIZON_WHITELIST, HORIZON_PLAYERS and HORIZON_OP (`init` reads them too).
- `horizon-server service install|uninstall|print` writes and loads a systemd unit (user, or --system),
  a launchd agent, or a Windows task at logon. It runs the installer's launcher, so updates apply on
  the next restart.
- Releases build horizon-server and ship it beside horizon-ctl and horizon-prepare; PLAY.txt says how
  to run a server.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:20:09 +02:00