A player seen with Bad Omen or Trial Omen turns a trial spawner ominous
(tryDetectPlayers' ominous branch): Bad Omen becomes Trial Omen, level
events 3020, the spawner's mobs vanish (3012) and the ominous config
starts over. While active, an ominous spawner drops an ominous item
spawner over a player or one of its mobs every 160 ticks
(spawnOminousOminousItemSpawner, getDispensingItems seeded per 30x20x30
cell); it floats, grows and turns for 60 to 120 ticks, then the item
falls or is fired down (OminousItemSpawner).
Zombies, piglins and zoglins read IsBaby from their tag, so the baby
zombie trial spawners spawn babies, and zombies save it.
The trial spawner harness covers the ominous branch, Trial Omen, the
discarded mobs and the item spawners' items, positions and delays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
mobs::trial_spawner: TrialSpawner and its state data, the registry
configs (data/*/trial_spawner), the six states, player detection with the
visual line of sight, mob spawns and reward ejection, read and saved as
vanilla does (a field that fails to decode takes its default alone).
tools/test_trial_spawner_parity.py ticks 2,500 random trial spawners in
VanillaNaturalSpawnOracle and natural_spawn_fixture and compares states,
spawns, events and ejected items line by line.
Also: copper grates have no visual shape; a slime's or magma cube's
obstruction box scales with the Size its spawn data sets; LootData::roll_split
for an empty-context getRandomItems.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>