Commit Graph

6 Commits

Author SHA1 Message Date
Ludovic Marie 6d7f11feb2 Prepare: require only this platform's libraries; accept republished 26.3 manifests
lab.prepare imported every client library in the version JSON, ignoring
its OS rules, so a Linux install failed on the macOS-only
java-objc-bridge the official launcher never downloads there. The rule
evaluation moves from runtime.py into lab.py and one selector,
client_library_artifacts, now serves preparation, the runtime and the
model baking harness: OS rules as the launcher applies them, and the
natives for this architecture (classifier suffixes, plain natives being
the x64 build only when an ARM variant is listed). Required libraries
are still checksummed and a missing one still errors.

Mojang republished 26.3.json twice (702fe591, then 11f1aefe, the current
one) with only assetIndex changed: non-English translations, same jars
and libraries. The lock pins the current file and accepts both earlier
ones; preparation takes the launcher's copy so it matches the asset
index installed with it, and an unknown republish errors clearly.
Fixes #41

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:20:17 +02:00
Ludovic Marie 6fab5eb279 Merge branch 'main' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game.rs
2026-10-12 19:02:09 +02:00
Ludovic Marie 82eda1d8bf Port the 1.18 structure fixes (2967, 2970) and add a 1.18.1 sample world
Old server jars run on Mojang's own Java runtimes, pinned in
research-lock.json and installed beside the shared vanilla data.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:30:48 +02:00
Ludovic Marie 37898e856b Build from the user's own copy of the game instead of downloading it
Horizon no longer fetches anything of Minecraft from Mojang's servers. The
client jar, version JSON, libraries and assets come from the user's official
launcher install, and the server jar is one they downloaded themselves
(--server-jar or HORIZON_SERVER_JAR). Every file is checked against checksums
pinned in research-lock.json, and the prepared .local/ layout is byte-identical
to the old downloads, so the harnesses and the native client are unchanged.

CI keeps the offline checks on GitHub's runners; the vanilla comparisons and
the mod build need the game, so they move to a manual job on a self-hosted
runner that holds the maintainer's own copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:00:18 +02:00
Ludovic Marie 24a58c40d8 Query the shipped vanilla bytecode through REA
tools/rea_vanilla.py runs REA's JADX provider over the pinned client and
server JARs: class search, class members, method bodies and callers
(including lambdas). REA and the JADX engine are pinned in
research-lock.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:08:47 +02:00
Ludovic Marie 32a4383459 Build local Minecraft 26.3 decompilation and Rust optimization lab 2026-10-03 19:08:33 +02:00