The Extras page's Inventory section gains "Sort buttons" (sort, off) and
"Sort key" (sortKey, unbound). A small button right of a chest, barrel,
ender chest or shulker box title sorts the container; one right of the
"Inventory" line sorts the main inventory (the hotbar stays). The key
sorts the part under the cursor.
inv_sort::plan merges partial stacks, then orders the stacks by creative
tab order (the search tab's), then name, full stacks first, using only
left PICKUP clicks with an empty hand: the game sends them as ordinary
clicks, so vanilla servers accept them. A unit test replays the plans
through the menu engine on 40 random chests.
The Extras page binds any extra key the way it bound the zoom key
(Item::key_name, Extras::set_key).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Extras page gains an Inventory section with "Mouse Tweaks controls"
(mouseTweaks, off) and "Scroll wheel moves items" (mouseTweaksWheel). In
the player inventory and chest-like containers, locally and on servers:
- right-drag holding a stack puts one item in each slot entered, at once;
- left-drag holding a stack gathers the slots of the same item into the
hand, while vanilla's drag covers one slot (a drag over empty slots
still splits as vanilla does); with Shift they are quick-moved;
- Shift + left-drag with an empty hand quick-moves every slot entered;
- the wheel over a slot moves one item to the other side (down) or
brings one back (up).
Every action is ordinary slot clicks: the menu engine's, or ContainerClick
packets for any slot (remote_slot_click, factored out of remote_click).
With the extra off each hook returns at once.
horizon-ctl gains drag-at and scroll-at, which send the window events of
a mouse drag and of wheel steps, to test these and vanilla's drags.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Classifies the online-mode login outcomes from #161: invalid session,
banned from playing online, multiplayer disabled, no account signed in
and the server failing to verify the username are never retried;
unreachable session servers (the client's or the server's) are. A retry
of an online-mode server joins with the account held in memory for the
whole run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The zoom key went to the zoom on every screen, so with zoom on, Z could
not be typed in screens with text fields that share the game's key
handler. Now it zooms only while playing with no sign or book open, lets
go when a screen opens, and always passes the key on, like a vanilla key
mapping. A vanilla mapping bound to the same key still acts; the Extras
page marks the zoom key "Also bound" and names it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An Extras section in Horizon's Options holds optional additions saved in
horizon-extras.txt beside options.txt. Zoom divides the field-of-view
target vanilla's Camera.tickFov eases toward (the spyglass path), with a
wheel-adjustable level and lower mouse sensitivity; scoping keeps the
spyglass view. The FPS counter (with minimum and 1% low) and the keystroke
overlay (WASD, space, mouse buttons with clicks per second) draw in the
HUD layer, hidden with F1. docs/extras.md describes all the extras.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>