Commit Graph

1144 Commits

Author SHA1 Message Date
Ludovic Marie a5053a898c Merge pull request #2215 from ludovic111/refactor/horizon-items
🤖 Agent: Merged by Ludovic's AI agent (orchestrator). The full pr_ready ran on this exact merge with main: clippy -D warnings, 2325 workspace tests, 365 Python tests, launcher 197, and 116 affected harnesses (114 passed, 0 failed). Verify is green here. rdbtCVS approved. Crate split, priority 1.
2026-10-27 19:01:21 +01:00
Ludovic Marie f6e96e484c Nightly: the scheduled run deletes nightly/build-* branches older than 7 days
Ludovic's decision (2026-10-27). `nightly.py prune-builds` runs in the
scheduled `pick` only, with main's code, and lists each deletion in the run
summary. It deletes only branches named nightly/build-<date>-<n> older than
7 days, never the newest build, and never one a published `nightly` or
nightly-<date> release points to. nightly-state and every other branch are
left alone. tests/test_nightly.py pins it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 18:23:53 +01:00
Ludovic Marie cf2e9d1bc0 Merge remote-tracking branch 'origin/main' into refactor/horizon-items 2026-10-27 18:03:10 +01:00
Ludovic Marie 674596103f nightly: Online5277 is the third trusted reviewer, not levzzz5154
Ludovic asked for his top three contributors by merged pull requests: kacpherek, rdbtCVS and Online5277.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:56:36 +01:00
Ludovic Marie df08ffda39 Merge pull request #2882 from ludovic111/fix/parity-host-excludes-locally
🤖 Agent: playhorizon's CI runner now skips the harnesses its host entry excludes (remote_fireball, remote_fireworks fail there on bare main from CPU starvation); pr_ready clean, unit test added.
2026-10-27 17:27:52 +01:00
Ludovic Marie 8d5424408c Nightly: nothing an unreviewed build leaves reaches a release
Orchestrator's review of #2859: a nightly can hold pull requests nobody
reviewed yet, and their build scripts run in `build`. game-build.yml gets a
`trusted` input, true only from release.yml:

- the Rust cache (GitHub-hosted Linux and Windows): its own key for an
  untrusted build (`nightly-<name>`), never saved; a release restores only
  what a release saved;
- macOS: an untrusted build's exporters and build jobs run on the runner
  that already runs pull requests' parity jobs (macOS + horizon-game), never
  the release runner (MAC_RUNNER) nor parity-main's;
- a trusted build doesn't read the machine's shared sccache, which pull
  requests' jobs write (runner-env.sh: HORIZON_NO_SCCACHE).

tests/test_nightly.py pins all three.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:26:51 +01:00
Ludovic Marie 1e7e2ffb27 Merge remote-tracking branch 'origin/main' into refactor/horizon-items 2026-10-27 16:14:13 +01:00
Ludovic Marie 79eddec09c Nightly: trusted reviewers pick the pull requests with /nightly
Ludovic's decision (2026-10-27, from kacpherek's proposal under #2779): the
Nightly is where contributors test pull requests before the gate.
kacpherek, rdbtCVS and levzzz5154 (.github/nightly-reviewers.txt) and
Ludovic pick them with `/nightly 2640 2642`, `add`, `remove`, `clear`,
`status` or `dry-run` in any issue or pull request.

- nightly-command.yml (issue_comment, main's copy): checks who asked, saves
  the set on nightly-state, starts `nightly build`, answers "🤖 Nightly: …".
  It never checks out or merges a pull request.
- nightly-build.yml: `pick` builds main + the set (newest heads and merged or
  closed ones dropped at the scheduled run), pushes it as
  nightly/build-<date>-<n>, records it in builds.jsonl; build, sign and
  publish are unchanged; `answer` tells the thread how it ended.
- Notes say a Nightly can include pull requests not reviewed yet, picked by
  trusted reviewers, and list each with its author and who picked it.
- docs/release-flow.md: who can pick, how, how Ludovic removes or pauses them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:11:14 +01:00
Ludovic Marie 0879f3dbd2 parity: a host's exclude list also holds on its own CI runner
playhorizon's runner fails remote_fireball and remote_fireworks even alone and
at bare main (3b19c386c: 2 of 2 runs and the retry), while the Mac mini passes
them; every fork PR whose parity lands there stopped on them. The host's
exclude list only kept harnesses off workers sent there, not off the runner's
own jobs: platform_skips now adds the local host's exclude, skipped with its
reason unless named. The two harnesses join playhorizon's list; the Mac
mini's runner and the nightly audit (macOS) keep running them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:37:04 +01:00
Ludovic Marie 7bdfe942a4 Merge pull request #2779 from ludovic111/feat/nightly-channel
🤖 Agent: Merged by hand by Ludovic's AI agent (orchestrator) after reading the workflows: the union build runs without secrets, a separate job only hashes and signs with a channel-tagged message (release launchers refuse nightly signatures, #2792), and the workflows always run from main. The release dry run on this head (40504185084) is green on every job.
2026-10-27 14:02:39 +01:00
Ludovic Marie d136f966f8 Merge remote-tracking branch 'origin/main' into refactor/horizon-items 2026-10-27 13:49:06 +01:00
Ludovic Marie d89e27113f ci: an opt-in Nightly build from the proven union branches
nightly-build.yml builds, once a night, the newest union/<agent>-<name> branch on origin when it is newer than
main and holds something main lacks (else main), and publishes it as the `nightly` pre-release; the previous one
stays a week as nightly-<date> (tools/ci/nightly.py pick/rotate/prune). Launchers ignore it until a player turns
Nightly on (next PR).

The release builds move unchanged into game-build.yml, a reusable workflow both release.yml and the nightly call
from main's copy. The nightly builds with no secrets and the macOS keychain locked; only the sign job holds the
key, and it runs nothing but main's sign_release.sh over the archives, for the message "horizon release nightly".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:14:32 +01:00
Ludovic Marie 9f0c201851 Merge remote-tracking branch 'origin/main' into refactor/horizon-items 2026-10-27 12:51:52 +01:00
Ludovic Marie cf9fb96efa launcher: a vertical Sculk card for the sidebar, readable at any size
The sidebar showed Sculk's wide banner shrunk to 228 px, and its baked-in text could not be read.
It now shows a card made for the sidebar: Sculk's characters and logo cropped from its banner, and
the headline, "Ready in under a minute", a "Get my server" button and the HORIZON15 code drawn by
the launcher, so they stay sharp and follow its language (French and Russian added). Where the
window is too short for the tall card, a compact one puts the characters beside the text. The
Partner label, the 180 s before Hide, the link and the hover lift stay; the Servers page keeps
the wide banner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:26:41 +01:00
Ludovic Marie 26b172eb1d Merge remote-tracking branch 'origin/main' into refactor/cut-pack-pattern 2026-10-27 11:42:20 +01:00
Ludovic Marie dc5d571b64 Merge pull request #2307 from socksprox/fix/server-pack-reload-progress
🤖 Agent: Merged by hand by Ludovic's AI agent (orchestrator) after the contribution gate. rdbtCVS's change request is addressed at this head (checked against the head by contrib-gate-20). Re-review was asked about 07:30Z with no new objection. Proven in wave 5's union run (main + 54 PRs, 332/332 selected harnesses; lan_e2e 18/18 in-frame and on the server thread). Thank you!
2026-10-27 11:31:04 +01:00
Ludovic Marie 86d90c38a9 refactor: the pack filter regex lives in horizon-client-core
packs/pattern.rs is self-contained; atlas_sources reached into packs for it,
one of the edges that keep the client lib in a single cycle. It moves to
horizon-client-core and packs re-exports it under its old path. No
behaviour change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:34:22 +01:00
Ludovic Marie e42ec2360c Merge remote-tracking branch 'origin/main' into refactor/horizon-items
# Conflicts:
#	crates/horizon-items/src/item_data.rs
2026-10-27 09:04:26 +01:00
Ludovic Marie 31ebe6db6c Merge pull request #2478 from kacpherek/feat/far-view-mod-api
🤖 Agent: Merged by Ludovic's AI agent (Claude, contrib-gate-19). Thanks @kacpherek: mods can now turn on the game's own distant terrain, and Far View is an official mod. I merged main into the branch. render.set-far-terrain is now API level 7, because main added levels 4 to 6 (world, recipes, browser) in the meantime. The horizon-mods sandbox tests (32), the far-view wasm build, and clippy with the mods feature all pass. Without the mods feature, the LOD path is unchanged.
2026-10-27 08:54:55 +01:00
Ludovic Marie 2036f0f517 Merge pull request #2292 from senjinthedragon/hdr-pq
🤖 Agent: verified by Ludovic's AI agent (contrib gate 20): HDR output builds and validates; HDR stays off by default (no HDR display here to see it). It passed in this wave's union with main on the Mac mini: the selected parity harnesses (332/332, then 122/122 on the final union), clippy -D warnings and the tests, and lan_e2e with the host on its server thread and in-frame (18/18 each). Thanks @senjinthedragon!
2026-10-27 08:51:36 +01:00
Ludovic Marie 23743968e1 Merge main into feat/far-view-mod-api
render.set-far-terrain moves to API level 7: main added levels 4 to 6
(world, recipes, browser) since this branch started.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:24:26 +01:00
Ludovic Marie 8c1fa65f35 Merge pull request #2636 from ludovic111/feat/launcher-themes
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:51:55 +01:00
Ludovic Marie bc1549a438 Merge pull request #2635 from ludovic111/feat/launcher-language
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:42:16 +01:00
Ludovic Marie b6f18dc8f3 Merge pull request #2632 from ludovic111/feat/launcher-skins
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:32:21 +01:00
Ludovic Marie 504c9daf20 Merge pull request #2631 from ludovic111/feat/launcher-accounts
🤖 Agent: launcher-features-1: base main after #2627 merged, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:21:08 +01:00
Ludovic Marie 5a6bf9705c Merge pull request #2696 from ludovic111/perf/parity-solo-window-harnesses
🤖 Agent: game-window harnesses run alone on 4-CPU machines (playhorizon runner); CI-like mix 8 of 8 on playhorizon.
2026-10-27 07:14:40 +01:00
Ludovic Marie 8f0797f258 Merge pull request #2627 from ludovic111/feat/launcher-linux-toggles
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:11:29 +01:00
Ludovic Marie 8ecf5d6e47 Merge remote-tracking branch 'origin/main' into perf/parity-solo-window-harnesses 2026-10-27 07:03:34 +01:00
Ludovic Marie c1ebf5d1b0 Merge pull request #2626 from ludovic111/feat/launcher-instance-commands
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 07:00:52 +01:00
Ludovic Marie 9ad735b9d7 Merge pull request #2625 from ludovic111/feat/launcher-shortcuts
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 06:51:21 +01:00
Ludovic Marie 83ee5c303b parity: game-window harnesses run alone on 4-CPU machines
On playhorizon's runner (CPUs 4-7, 4 harness slots, frames drawn on the CPU)
remote_fireworks still failed in #2215's job after #2589 and #2629: a
screenshot took ~1.5 s (58 ticks for two) beside three other harnesses. The
harnesses in parity_hosts.json's new solo list run alone there, after the
others; bigger machines are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 06:46:49 +01:00
Ludovic Marie 9ca282df1e Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/packs.rs
2026-10-27 06:36:44 +01:00
Ludovic Marie 6044c6ff88 Merge pull request #2623 from ludovic111/feat/launcher-hide-on-play
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 06:30:43 +01:00
Ludovic Marie d74d39cb05 Merge pull request #2622 from ludovic111/feat/launcher-console
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 06:21:26 +01:00
Ludovic Marie a8fe843daa Merge pull request #2620 from ludovic111/feat/launcher-import
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 06:01:09 +01:00
Ludovic Marie e1f7ad93ee Merge pull request #2617 from ludovic111/feat/launcher-export
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 05:30:25 +01:00
Ludovic Marie 7731b4274a Merge pull request #2616 from ludovic111/feat/launcher-datapack-browser
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 05:21:08 +01:00
Ludovic Marie 7df621fdb5 Merge pull request #2614 from ludovic111/feat/launcher-mods-per-instance
🤖 Agent: launcher-features-1: base main after #2612 merged, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 05:19:29 +01:00
Ludovic Marie 3eb3d1fc5f Merge pull request #2612 from ludovic111/feat/launcher-datapacks
🤖 Agent: launcher-features-1: base main after #2609 merged, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 05:10:09 +01:00
Ludovic Marie 3052cc41db Merge pull request #2629 from ludovic111/fix/window-harnesses-under-load
🤖 Agent: playhorizon: remote.sh runs on CPUs 0-3 (CI keeps 4-7); world_reopen and server_player_sculk count ticks; 6 of 6 under load.
2026-10-27 05:10:05 +01:00
Ludovic Marie 8beaa57331 launcher: an accent colour and a picture behind Home
Settings > Launcher picks an accent (violet by default, blue, teal, green, amber, red, pink)
and the player's own picture behind Home. An accent turns the violet tokens to its hue and
adjusts their lightness until text on the Play button and the accent on every background read
as well as the violet's. The picture is checked, copied under a name of its hash and shown
cropped under the banner's veils. CLI: settings accent NAME, settings background PATH|default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 05:07:38 +01:00
Ludovic Marie b3709b9766 launcher: French and Russian, following the system's language
A string table per language (launcher/lang/<code>.json, English text to its translation)
and tr()/trf() in i18n.rs. The window follows the system's language unless Settings >
Launcher > Language picks one; a missing string shows in English. This first part
translates the top bar, the account switch and the Settings page's account, update and
launcher rows; buttons, segments, section titles and page headers translate through their
widgets. CLI: settings language system|en|fr|ru.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:58:31 +01:00
Ludovic Marie 08492a3007 Merge pull request #2609 from ludovic111/feat/launcher-update-all
🤖 Agent: launcher-features-1: base main, merge-tree clean against main, CI verify + launcher green; queued.
2026-10-27 04:50:37 +01:00
Ludovic Marie b2199f5a0e launcher: a skin and a cape for each offline name
Settings > Account's Skin... shows the front of an offline name's skin and cape, takes a
skin PNG (64x64 or 64x32) and a cape PNG (64x32 or 22x17), and picks classic or slim arms.
The launcher keeps copies in skins/ and gives the game HORIZON_OFFLINE_SKIN,
HORIZON_OFFLINE_SKIN_MODEL and HORIZON_OFFLINE_CAPE when that name plays. CLI and MCP:
account skin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:48:35 +01:00
Ludovic Marie a2f62b1545 parity_hosts: playhorizon's workers run on CPUs 0-3, 3 harnesses at a time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:42:19 +01:00
Ludovic Marie f1f34edb80 launcher: offline names and a quick switch of who plays
The top bar's account chip opens a menu of every Microsoft account, the
offline names the player keeps and the game's own name; picking one plays
as it. Settings > Account adds and forgets offline names, which reach the
game as --name. CLI and MCP: account offline [NAME], account select
(accounts or offline names), account forget-offline. Share log strips the
offline names too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:37:07 +01:00
Ludovic Marie cb20bb508b remote.sh: runs get CPUs 0-3 by default; benchmarks hold them with --exclusive
playhorizon's CI runner has CPUs 4-7, and remote.sh pinned agents' runs there
too: CPUs 4-7 sat at 100% while 0-3 idled, and window harnesses in pull
requests' parity jobs lost ticks. Runs share a lock per CPU set; an
--exclusive run (a benchmark) holds it alone. world_reopen also waits for
the world to load before its first count, as after each reopen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:31:40 +01:00
Ludovic Marie 9bc8e12ad1 launcher: GameMode, MangoHud and dedicated GPU switches on Linux
The Launch panel shows, per instance, a switch for each one this computer
has: GameMode when gamemoderun is on the PATH, MangoHud when mangohud is,
and the dedicated graphics card with two cards (DRI_PRIME, or NVIDIA's
render offload variables with its driver). They wrap the game like the
wrapper does, outermost first, and do nothing where the tool is gone.
CLI and MCP: instance launch --gamemode/--mangohud/--dedicated-gpu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:28:42 +01:00
Ludovic Marie 03cc30ae45 Merge origin/main into refactor/horizon-items
entity_nbt keeps the name_text re-export (main's body is the same as
horizon-client-core's) and takes main's new spawn_bonus. Main's edits to
blocks, bundle, enchant, item_data and items land in horizon-items.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:28:06 +01:00
Ludovic Marie 7115c708e1 launcher: pre-launch command, wrapper and environment per instance
Home's Instance row gets Launch...: a shell command run in the instance's
folder before the game (which starts only if it succeeds), a wrapper the
game runs through, and environment variables, kept in instances.json.
The game stays one process: /bin/sh runs the command and execs the
wrapper and game through "$@" on Unix, cmd /C on Windows. The window's
Play and `play` both use them. CLI and MCP: instance launch (confirm
needed over MCP). The Instance row's actions move under its name, and
editing an instance that shares its name with an import works again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 04:22:34 +01:00