Commit Graph

12 Commits

Author SHA1 Message Date
Ludovic Marie d271176f23 Tools and harnesses start the game in scratch folders, not a player's
The game logs into HORIZON_HOME and falls back to the player's own game folder when it is unset. Harnesses
that set only HORIZON_NO_AUDIO (and test_native_client, which set nothing) wrote logs, and on a world run
advancements, into ~/Library/Application Support/horizon.

lab.game_env gives every game a fresh HORIZON_HOME, HORIZON_LAUNCHER_HOME, XDG_DATA_HOME and XDG_CONFIG_HOME,
no audio and no launcher self-update; a folder the caller passes is kept. Every launcher of the game uses it,
parity.py gives each harness its own HORIZON_HOME, and tests/test_game_home.py fails for a script in tools/
that starts the game without it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 18:34:32 +02:00
Ludovic Marie 3960c09159 tools: one copy of the helpers harnesses share, in lab.py
free_port (7 copies), offline_uuid (4), varint and parse_varint (3 and 2),
dbits (6), fbits (4) and settled (2) move into lab.py; every caller uses
lab's. The other server harnesses keep importing free_port from
test_dedicated_server_parity, which now takes lab's. Imports the moved
code left unused go too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:20:06 +02:00
Ludovic Marie 7d512ed829 Merge pull request #1091 from ludovic111/fix/republished-asset-index
🤖 Agent: merged after integration C: the desktop ran 322/325 harnesses on main + #1088–#1093, and its 3 failures were the known dedicated_server flake plus the two display harnesses; world_reopen and save_roundtrip pass on the Mac mini (main + the six branches).
2026-10-21 19:37:21 +02:00
Ludovic Marie 3ac4d26cd0 Prepare: accept Mojang's republished 26.3 asset indexes (sounds, panorama)
Mojang republished the 26.3 version JSON again (sha1 61fff131), with a new
asset index 34 (0c8f43b2) that changes only 142 translation files. A launcher
keeps one indexes/34.json, so every install made since then, official
launcher or Prism, failed the "pinned asset index" check: no sounds and no
title panorama.

- research-lock.json: accept the new version JSON, and list the asset
  indexes of every accepted version JSON (accepted_asset_index_sha1).
- horizon-prepare: an index the lock does not know is still used, with a
  line in the log, since every object copied from it is checked against its
  own SHA-1; the sounds now require minecraft/sounds.json in the index.
- tools/lab.py: the same for the dev tools.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:32:00 +02:00
Ludovic Marie ce87bfb8c7 Tools read the pinned Minecraft version from research-lock.json
lab.VERSION, lab.GAME (.local/minecraft/<version>) and lab.RESOURCES
(.local/horizon-client/<version>) come from the lock, and lab.version_info()
reads the pinned client jar's version.json. Every harness, generator and
tool that named 26.3 (resource folders, jar and source paths, result
records, the vanilla client's --version and asset index, the bare login
client's protocol, the benchmark's options.txt data version, the packet id
table's header) uses them, so a candidate worktree pinned to another version
runs them unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:22:20 +02:00
Ludovic Marie 6d7f11feb2 Prepare: require only this platform's libraries; accept republished 26.3 manifests
lab.prepare imported every client library in the version JSON, ignoring
its OS rules, so a Linux install failed on the macOS-only
java-objc-bridge the official launcher never downloads there. The rule
evaluation moves from runtime.py into lab.py and one selector,
client_library_artifacts, now serves preparation, the runtime and the
model baking harness: OS rules as the launcher applies them, and the
natives for this architecture (classifier suffixes, plain natives being
the x64 build only when an ARM variant is listed). Required libraries
are still checksummed and a missing one still errors.

Mojang republished 26.3.json twice (702fe591, then 11f1aefe, the current
one) with only assetIndex changed: non-English translations, same jars
and libraries. The lock pins the current file and accepts both earlier
ones; preparation takes the launcher's copy so it matches the asset
index installed with it, and an unknown republish errors clearly.
Fixes #41

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:20:17 +02:00
Ludovic Marie 6fab5eb279 Merge branch 'main' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game.rs
2026-10-12 19:02:09 +02:00
Ludovic Marie 37898e856b Build from the user's own copy of the game instead of downloading it
Horizon no longer fetches anything of Minecraft from Mojang's servers. The
client jar, version JSON, libraries and assets come from the user's official
launcher install, and the server jar is one they downloaded themselves
(--server-jar or HORIZON_SERVER_JAR). Every file is checked against checksums
pinned in research-lock.json, and the prepared .local/ layout is byte-identical
to the old downloads, so the harnesses and the native client are unchanged.

CI keeps the offline checks on GitHub's runners; the vanilla comparisons and
the mod build need the game, so they move to a manual job on a self-hosted
runner that holds the maintainer's own copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:00:18 +02:00
Ludovic Marie 6396e8c161 Run the vanilla harnesses in parallel, only when their inputs change
tools/parity.py traces each harness (its Python, Java oracle sources and
the Rust sources of the probes it runs, from Cargo's dep-info) and reruns
it only when one of those, the vanilla artifacts or the toolchains change.
Harnesses run in parallel within the available memory, and their probes
build without LTO and with 16 codegen units into .local/parity-target: a
one-line change rebuilds every horizon-world probe in 3 seconds instead of
122. The full suite takes about 20 minutes instead of an hour.

tools/gate.py is the check a branch passes before integration, and
tools/supervise.py manages the per-area worktrees: status, new worktrees,
saving unfinished work, and integrating a branch only when the gate passes.

Harnesses find probes through lab.cargo_target() instead of a hard-coded
target/, the save round-trip harness builds the binaries it launches, and
the mob AI harness now fails on divergences like every other harness
(--report-only keeps the old behaviour). Debug builds keep line tables
only, so worktrees stay small.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:05:36 +02:00
Ludovic Marie cb19660fbe Build Horizon Rust parity foundations and differential validation
Add version-bound core, world data, geometry, generation and feature implementations with native client/server comparison tools and scoped evidence reports. Apply Horizon project branding.

Workspace tests, Clippy and 147 Python tests passed. Full 51-family survival and expanded provider comparisons are still running; complete gameplay parity and a playable Rust client remain unfinished. Private game artifacts and the isolated simple-block placement work are excluded.
2026-10-06 11:24:51 +02:00
Ludovic Marie 3f56cdfb2f Normalize coverage paths for Windows builds 2026-10-03 20:07:23 +02:00
Ludovic Marie 32a4383459 Build local Minecraft 26.3 decompilation and Rust optimization lab 2026-10-03 19:08:33 +02:00