Primed TNT (and falling blocks, projectiles) spawned from /summon get
their entity id only when first tracked, so the summon found no new id
and answered "Unable to summon entity" though the entity was there and
went off. The summon now also counts those lists, and names the type:
"Summoned new Primed TNT", as vanilla.
Test: a TNT summon in the command execution corpus (world group:
125/126 match vanilla; the one left, /waypoint list, was there before).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit dd733684bc8a2efca2b2fa76fc54d6eb48608103)
The relative-dimension check teleported the player from the Nether's
80 100 -40 to the overworld's 644 100 -316, fresh ocean chunks at seed 1.
On some runs vanilla broke some of their kelp and seagrass while they
loaded (its chunk loading is asynchronous), which rolled those blocks'
loot tables, so /random reset * later counted 12 or 13 sequences
against Horizon's 11. 1 230 0 in the Nether lands at 12 230 4, terrain
loaded since the start: the scaling is still checked, and 10 runs in a
row pass (5 of the 16 runs before failed this way).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Coming back to a level, the entities saved with its chunks wait in
World::loaded_entities until the next tick spawns them, as vanilla's
PersistentEntitySectionManager.processPendingLoads does. /summon pushed its
compound onto that queue and drained all of it, so the first waiting
entity took the id counted as the summon's root: after a Nether round trip
`/summon minecraft:armor_stand ...` reported "Summoned new Pig". Summon now
spawns only its own stack and leaves the queue to the tick.
The command harness's settle now waits for the entities of the chunks
around the player as well, like the oracle's settle
(areEntitiesActuallyLoadedAndTicking), and a `portal` op sends the player
through the nether portal it stands in (Entity.handlePortal:
NetherPortalBlock.getPortalDestination, teleportToPortalDestination). The
corpus's new `levels` group makes the round trip and checks the Overworld's
pig and a summon's feedback on the way back.
Fixes#947
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Context int and float providers (inline or registered) evaluate with
Java's arithmetic, exceptions and rounding, in the default, block or
entity loot context; their codecs report missing fields as
DataFixerUpper does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model TestCommand's release tree (ResourceSelectorArgument patterns
included) and its finder, locate, pos, stop and clear outcomes when no
test instance block exists. Compare /help's gamerule alternatives as a
set: GameRuleCommand registers them in identity-hash order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/tellraw resolves nbt components; execute in another dimension sees its
chunks unloaded; the built-in pack's predicates load; holders stay
tracked after their objective is removed; new worlds use the offline
profile id of the player.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/spreadplayers follows SpreadPlayersCommand (safe positions, failure
distance, float centre); /datapack models the built-in, feature and
world packs with their chat links; unknown function tags are empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Inline and registered item modifiers now apply (26.3's type-dispatched
functions, set_lore, set_custom_data, set_components, toggle_tooltips,
filtered), counting every set slot like CountingModifier. Item stacks
keep components Horizon does not model, display names follow
ItemStack.getDisplayName, /data prints compounds in CompoundTag's
HashMap order, summoned passengers snap to the position, and living
entities other than the player get vanilla attribute maps (waypoint
transmit range included, tracked as ServerWaypointManager does).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Markers, displays and other unsimulated entity types are now kept as
their saved data at a position, so selectors, /tag, /kill, /tp and
/data reach them. Widen the command execution corpus to every command
the integrated server registers, and keep the oracle's terrain tickets
out of /forceload's view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Uncommitted changes the agent had in progress when it was stopped; may
not build or pass its harnesses yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Uncommitted changes the agent had in progress when it was stopped; may not
build or pass its harnesses yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>