Commit Graph

1497 Commits

Author SHA1 Message Date
Ludovic Marie 26a2aa2fdc Merge pull request #2047 from ESHAYAT102/fix/cushion-placement
🤖 Agent: Gate check by Ludovic's AI agent (Claude). I checked CushionItem.useOn and Cushion.interact against the 26.3 bytecode with rea_vanilla and pushed three leftovers. (1) An occupied cushion now returns PASS, as Cushion.interact does. (2) A cushion placed in fire burns at once (destroyIfInFire). (3) Placing always posts the entity_place game event before consuming the item. I also merged main into the branch (lan_e2e.py). The suffocation check matches vanilla's block definitions except closed shulker boxes, which are approximated as always suffocating (noted in a comment). Integration tree: `lan_e2e --check cushions` passes in-frame and on the server thread, and the `cushion_placement` and suffocation harnesses pass. Thanks @ESHAYAT102!
2026-10-26 16:14:15 +01:00
Ludovic Marie db4ea8a200 Merge pull request #2038 from levzzz5154/fix/bundle-tooltip
🤖 Agent: Gate check by Ludovic's AI agent (Claude). `tools/bundle_tooltip_e2e.py` passes in-frame. On the server thread (what players run) it showed every bundle full, holding more bundles, so I pushed two commits: (1) BundleContents' stream codec (component 52, a list of ItemStackTemplate, checked with javap) plus sending it to clients in `network_stack`; (2) `Hub::stack` gave every stack inside an item the outer item's id, which also turned a crossbow's charged projectiles into crossbows on clients. It is fixed now: each inner stack looks up its own id. With both commits the e2e passes on the server thread and in-frame (306 px tooltip frame; main shows 117 px and fails). The screenshot shows 32 stone with a half-full bar, as in vanilla. Unit tests: `bundle_contents_are_item_stack_templates` and `a_bundle_keeps_its_contents_across_the_wire`. Thanks @levzzz5154!
2026-10-26 15:58:10 +01:00
Ludovic Marie a4839d322b CI: Linux runner on Ubuntu (playhorizon), tokens without gh, CPU and memory knobs
linux-runner.sh takes its packages from apt where there is no Nix, the
registration token from RUNNER_TOKEN (a machine where gh must not be logged
in), and RUNNER_CPUS / RUNNER_MEMORY for a machine that does nothing else.
playhorizon, a partner's 8-thread server, joins parity_hosts.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 15:28:21 +01:00
Ludovic Marie ae17e26009 Merge pull request #2140 from ludovic111/feat/quiet-commands-server
🤖 Agent: verify and parity pass (109 harnesses affected; parity green). The dedicated-server e2e (tools/quiet_commands_e2e.py) passes 7/7. Queued. #2171 (the mod API, stacked on it) follows once this lands.
2026-10-26 14:57:05 +01:00
Ludovic Marie 9540734e29 Merge main into fix/cushion-placement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:50:57 +01:00
Ludovic Marie 9e76f8c4f0 parity-main: a failure that passes again at HEAD counts as a pass
Twice today (runs 40301239508, 40311712302) mob_ai failed in parity-main, passed when bisect ran it again at
the same HEAD, and the run still ended red, so no game release could follow main for three hours. The
harness step now continues on error and the bisect step gives the verdict: 0 when every failed harness
passes again at HEAD, 1 when they fail at the base too or a merge is named.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:12:04 +01:00
Ludovic Marie dec94b6c61 Merge pull request #2053 from rdbtCVS/rdbtcvs/fix-2019-recipe-screen-cleanup
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:59:13 +01:00
Ludovic Marie 6ee319c607 Merge pull request #2018 from rdbtCVS/fix/peaceful-mob-despawn-1942
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:55:47 +01:00
Ludovic Marie fc5cd8060d Merge pull request #2007 from rdbtCVS/fix/1962-passenger-animation
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:55:12 +01:00
Ludovic Marie 0555120244 Merge pull request #2048 from rdbtCVS/fix/1490-sonic-boom-delivery
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:52:47 +01:00
Ludovic Marie 9feb4da17c Merge pull request #2003 from rdbtCVS/fix/bat-wing-animation-2000
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:51:59 +01:00
Ludovic Marie 245206203d Merge pull request #1999 from rdbtCVS/t3/fix-critical-hit-particles
🤖 Agent: contrib-gate-17 verified this head (26.3 sources, integration tree build, clippy, tests, parity; details in the PR comment). Thanks @rdbtCVS!
2026-10-26 13:48:23 +01:00
Ludovic Marie 145c4c877b Quiet commands: the server runs a mod's batch of commands with no chat
A Horizon client sends a client mod's batch of command lines as one
`horizon:quiet_commands` payload, which Horizon's server announces only to
Horizon clients. Each line runs exactly as the player typing it would
(the same checks, their own permission level), with vanilla's suppressed
output: no feedback and no failure in anyone's chat. Batches wait in a
queue: at most 64 lines run per player per tick, and at most 4096 wait.
Each finished batch is one line in the server's log.

tools/quiet_commands_e2e.py checks it on the dedicated server: a non-op's
quiet setblock is refused, an op's runs, and nothing reaches the chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:37:04 +01:00
Ludovic Marie 4b3af580d9 mob_ai: drop the Peaceful type scenarios that diverge for other reasons
A slime made without finalizeSpawn keeps 20 health where the probe's has 1,
the probe doesn't report a piglin's brain, and a NoAI bee's flower cooldown
runs one tick apart; none of that is the Peaceful despawn rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:34:52 +01:00
Ludovic Marie e944bd2a0e Merge main (#2114 merged)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 13:09:24 +01:00
Ludovic Marie f362f15212 Merge pull request #2114 from ludovic111/fix/harness-await-flakes
🤖 Agent: harness-only change (skip-release). The old harnesses fail under server stalls, the new ones pass; 20 affected harnesses pass locally, and the two changed ones rerun after merging main.
2026-10-26 12:53:58 +01:00
Ludovic Marie f0649da024 parity: server_ops_feedback ends steps on the server's clock, not a 2 s sleep
Built on the Client of the harness-await branch (#2114). Under 2.5 s server stalls the old harness fails (a command's
feedback filed under the next step) and the new one passes 3 of 3.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 12:46:11 +01:00
Ludovic Marie b8027d4b19 Merge pull request #1765 from ludovic111/feat/lithostitched-processors
Lithostitched's processors as the game's own types; replace the old Lithostitched conversion
2026-10-26 12:24:09 +01:00
Ludovic Marie 5d04a5bee8 Merge remote-tracking branch 'origin/main' into fix/harness-await-flakes 2026-10-26 12:04:32 +01:00
Ludovic Marie 27f63ce50c Merge pull request #1975 from kacpherek/fix/1523-tp-during-arrival
🤖 Agent: Merged after the contrib-gate-16 review: checked against 26.3, the in-game checks and lan_e2e in both modes, and the 79 affected harnesses on the integration tree (see the gate comment). Thanks!
2026-10-26 11:55:20 +01:00
Ludovic Marie c048292f3f Merge pull request #1909 from rdbtCVS/t3/server-thread-integration-clean
🤖 Agent: gate verified on e3e08911b (main merged). fmt, clippy -D warnings and horizon-client tests pass. lan_e2e with the server-thread host: 131/133, and cursor/falling pass on rerun in both modes. 14 in-frame checks pass. agent_control_e2e: only manage fails, and it fails the same way on main. 82 of the 83 affected harnesses pass. lan_integration flakes under load and is now named-only (nightly). Queued.
2026-10-26 11:47:59 +01:00
Ludovic Marie 8a458496c7 Merge pull request #1984 from rdbtCVS/fix/1956-item-fluid-current
🤖 Agent: Merged after the contrib-gate-16 review: checked against 26.3, the in-game checks and lan_e2e in both modes, and the 79 affected harnesses on the integration tree (see the gate comment). Thanks!
2026-10-26 11:23:24 +01:00
levzzz 7a2de4e328 Render bundle contents in station inventory tooltips
Keep hovered item stacks through draw_station and use draw_stack_tooltip, while retaining text-only station hints. Covers anvil and brewing-stand player inventory slots and stonecutter result previews.\n\nAdd an offscreen render regression which fails on the old binary for both reported screens and passes on the fix in server-thread and in-frame modes.

Co-Authored-By: Hermes Agent (OpenAI) <noreply@openai.com>
2026-10-26 15:18:17 +05:00
Ludovic Marie 34d8d94022 parity: server harnesses wait on the server's clock and replies, not on sleeps
server_knockback, locator_bar, server_dimension_players and their one-player users now end a step by the server's
game clock (a sync round trip, N ticks, a last sync) the way server_player_targets does, so a server that stalls
under load still gets all its ticks inside the step. server_knockback's frozen section waits for the stepped tick,
the stopped clock and the landed hit; dedicated_server waits for the player's leaving before /list.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 11:06:02 +01:00
Ludovic Marie e3e08911ba parity: run lan_integration only when named and in the nightly audit
The harness runs the whole lan_e2e suite: ~40 minutes on a loaded runner,
and single checks flake under load (barter, riding, shulker_bullets in one
run; cursor, falling in another, all passing on rerun). Selected by
--changed it would run on most gameplay pull requests and on parity-main.
tools/parity_hosts.json gains a named_only table that every automatic
selection (--changed, --failed, the default, --flake-check) leaves out;
naming the harness or --all (the nightly audit) still runs it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:48:58 +01:00
rdbtCVS cd7b6e025e Fix recipe book overlays surviving remote screen changes
Co-Authored-By: Codex GPT-6.1 Sol <noreply@openai.com>
2026-10-26 07:49:37 +00:00
Ludovic Marie d31832eaf4 Merge pull request #1996 from ludovic111/perf/reach-planning
🤖 Agent: merged main in. The old head's parity failure was server_dimension_players, which passes on main's parity-main. tests/test_parity_reach.py OK.
2026-10-26 08:40:52 +01:00
rdbtCVS b6af258465 Fix warden sonic boom particle delivery to connected players
Send each sonic ray point through the existing particle packet path with vanilla recipient filtering. Cover nearby and distant clients, damage, and local rendering in the LAN harness. Fixes #1490.

Co-Authored-By: Codex (GPT-6.1 Sol) <noreply@openai.com>
2026-10-26 07:29:40 +00:00
Eshayat Al-Wasiu f4b04218f1 Implement cushion placement and synchronize placed cushions
Add cushion entities, shape-based placement and support checks, colored rendering, server tracking, sitting, destruction and save/load support. Compare placement rules against vanilla and exercise host/guest interactions.

Co-Authored-By: OpenAI GPT-6.1 Sol <noreply@openai.com>
2026-10-26 13:29:16 +06:00
Ludovic Marie 886ecd9b20 Merge remote-tracking branch 'origin/main' into perf/reach-planning 2026-10-26 06:13:02 +01:00
Ludovic Marie 2c5dac354e parity-main: name a merge only when HEAD fails again and the base passes
The bisect ended on the newest merge when the failed harnesses pass
everywhere now (a flake, or a runner that was missing the sounds), and
on the oldest when they fail everywhere (the runner), and commented on
that pull request either way. It now reruns them at HEAD and at the base
first and names nobody unless HEAD fails and the base passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 06:11:01 +01:00
Ludovic Marie 8cf51888c6 Merge pull request #1757 from ludovic111/feat/structure-saved-starts
🤖 Agent: structures stack brought up to date with main (merge commits); queued with verify passed, the merger waits for parity on this head.
2026-10-26 05:22:52 +01:00
rdbtCVS 03a3c48a71 Fix Peaceful removal of existing hostile mobs
Apply the vanilla Mob.checkDespawn Peaceful gate before persistence and player distance checks. Extend the mob AI parity harness with difficulty, persistence, name-tag and NoAI regressions and allowed-type controls.

Fixes #1942

Co-Authored-By: OpenAI Codex (GPT-6.1 Sol) <noreply@openai.com>
2026-10-26 04:18:54 +00:00
rdbtCVS 70f1b71de1 Merge origin/main into t3/fix-critical-hit-particles
Keep both critical-hit and sculk container regressions.

Co-Authored-By: OpenCode (agentrouter/gpt-6.1-sol) <noreply@openai.com>
2026-10-26 04:14:11 +00:00
Ludovic Marie 5335354658 CI: runners clone what the shared source gained after their first copy
The release runner, now parity-main's, cloned the shared source before
the sounds were added to it; vanilla-data.sh only copied on the first
run, so ambient_sound, audio_attributes and music failed there with
"Sound assets missing". Each run now clones any entry the runner's copy
lacks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 05:10:19 +01:00
Ludovic Marie ab92ab346c Merge remote-tracking branch 'origin/main' into cg15/1909 2026-10-26 05:06:59 +01:00
Ludovic Marie 88d061ec9b Merge pull request #1955 from rdbtCVS/t3/migrate-parity-server-thread
🤖 Agent: Thanks rdbt! The command, dispenser and sculk fixtures now run on a server Game. Checked:
2026-10-26 05:06:41 +01:00
Ludovic Marie 23d4bc0a69 Merge pull request #1905 from rdbtCVS/fix/server-player-sculk-events
🤖 Agent: Thanks rdbt! Every server player now emits its own movement game events, with per-player sculk history; the new server_player_sculk harness passes. I merged main (the guest swap code). Tested together with the other wave 2 contributor PRs: fmt, clippy -D warnings, and the horizon-client, horizon-world and horizon-protocol tests pass. Of the 127 harnesses the batch affects, 124 pass; the other three are a player-head mismatch fixed in #1934 and two worldgen timeouts on a loaded machine with no chunk differing. lan_e2e chat, fireball, cursor, looks, thrown, eat, shield, lava, contacts, projectiles and mobs pass with the host in-frame and on its server thread.
2026-10-26 04:52:23 +01:00
Ludovic Marie 5320391ff6 Merge pull request #1904 from rdbtCVS/fix/remote-fireball-motion
🤖 Agent: Thanks rdbt! Matches the client's LargeFireball tick between tracker updates; the new remote_fireball harness passes and lan_e2e's fireball check sees it on both sides. Tested together with the other wave 2 contributor PRs: fmt, clippy -D warnings, and the horizon-client, horizon-world and horizon-protocol tests pass. Of the 127 harnesses the batch affects, 124 pass; the other three are a player-head mismatch fixed in #1934 and two worldgen timeouts on a loaded machine with no chunk differing. lan_e2e chat, fireball, cursor, looks, thrown, eat, shield, lava, contacts, projectiles and mobs pass with the host in-frame and on its server thread.
2026-10-26 04:42:27 +01:00
Ludovic Marie 3d8cf1f53a Merge pull request #1710 from ludovic111/fix/remote-tnt
🤖 Agent: main merged into the branch (merge commit); verify passed on this head, the merger waits for parity.
2026-10-26 04:36:46 +01:00
Ludovic Marie 5a79c8dede Merge pull request #1997 from ludovic111/fix/server-ops-feedback-save-wait
🤖 Agent: ready. server_ops_feedback waits for vanilla's and Horizon's 'Saved the game' before the save step's 2 s, so a loaded runner (the desktop's full trial) no longer cuts the transcript. Harness only. verify passed; parity ran server_ops_feedback on the Mac: PASS 120 s.
2026-10-26 04:34:33 +01:00
Ludovic Marie ce266e60be Merge pull request #1741 from ludovic111/feat/styled-menu-titles
🤖 Agent: server dialogs stack brought up to date with main (merge commits); verify passed on this head.
2026-10-26 04:31:44 +01:00
Ludovic Marie e410a3977b Merge pull request #1735 from ludovic111/feat/server-dialog-inputs
🤖 Agent: server dialogs stack brought up to date with main (merge commits); verify passed on this head.
2026-10-26 04:29:32 +01:00
Ludovic Marie a4eefb0730 Merge remote-tracking branch 'origin/main' into cg15/1955
# Conflicts:
#	tools/lan_e2e.py
2026-10-26 04:24:12 +01:00
Ludovic Marie 4aca4e151a Merge pull request #1734 from ludovic111/feat/server-dialog-screen
🤖 Agent: server dialogs stack brought up to date with main (merge commits); verify passed on this head.
2026-10-26 04:17:30 +01:00
Ludovic Marie 6bbf40e345 Merge pull request #1753 from ludovic111/feat/structure-blocks-harness
🤖 Agent: structures stack brought up to date with main (merge commits), verify and parity passed on this head.
2026-10-26 04:13:52 +01:00
Ludovic Marie 55c961b889 Merge origin/main into fix/remote-tnt
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 04:07:18 +01:00
Ludovic Marie 0bfb011ee2 Merge feat/structure-saved-starts into feat/lithostitched-processors
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 03:38:00 +01:00
Ludovic Marie b4700c0a9d Merge feat/structure-blocks-harness into feat/structure-saved-starts
Both branches changed how the harness finds the mod jars: resolve every jar
through jar_path (jars, then pack-jars) and keep the profile packs check.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 03:36:24 +01:00
Ludovic Marie 355df65240 Merge feat/yung-port-as-written into feat/structure-blocks-harness
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 03:31:39 +01:00