6888 Commits

Author SHA1 Message Date
Ludovic Marie bec8cce82d Merge pull request #3179 from horizon-rust/feat/launcher-rust-toolchain
🤖 Agent: merging: the launcher's portable Rust 1.99.1 (pinned SHA-256 components, own data dir); proven by a real isolated rust install + crate build on the Mac mini and the launcher tests.
2026-10-28 13:49:37 +01:00
Ludovic Marie 0ee2425d40 Merge levzzz5154's #3140 (native-mod registry kind, .hnmod validator)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 13:44:24 +01:00
Ludovic Marie 7f3bd901bc Launcher: build native mods on the Nightly they pin, with its own Rust
horizon-launcher native-build FOLDER --trust-native-code compiles mixin bundles (a folder with a
horizon-mixin.toml, or an unpacked .hnmod from the registry) into a game of their own:
- the Horizon commit the mods pin (all must agree; else the installed version's), its source from
  GitHub by commit (Nightlies keep theirs as nightly-source/ tags);
- horizon-mixins at the commit the mods were tested with, built once with the launcher's Rust;
- horizon-mixins apply, then the release's cargo build, with the portable toolchain;
- installed as native-<commit>-<key>, played by the Native mods instance.
Based on native-mixins-1's unmerged work; docs/native-mods.md describes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 13:43:52 +01:00
Ludovic Marie d308df6167 Launcher: a portable Rust toolchain of its own, for native mods
Native mods compile the game on the player's computer (levzzz5154: many native mods per build). The
launcher now downloads the official rustc, cargo and rust-std components of Rust 1.99.1 (plus
rust-mingw on Windows, the windows-gnu host that needs no Visual Studio) from static.rust-lang.org,
each pinned by SHA-256, into <launcher data>/rust/, and runs them with its own CARGO_HOME. No rustup,
nothing installed on the system. `horizon-launcher rust status|install|remove`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 13:32:09 +01:00
Ludovic Marie 5ded675a7d Nightly: publish the exact source, and tag its commit for good
The nightly release names its commit, and now also attaches horizon-source.tar.gz (git archive of that
commit, made from git objects in pick and signed with the builds) and tags the commit
nightly-source/<date>-<short>. The dated release and the nightly/build-* branch are pruned after 7 days;
the tag is not, so native mods pinned to a Nightly's commit keep building.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 13:16:48 +01:00
Ludovic Marie 564162a0b0 Merge pull request #2741 from horizon-rust/refactor/cut-biome-spawn-parsers
🤖 Agent: verify passed at 0f565f4e4. Move only: parse_entries/parse_costs/SpawnCost go from mobs/spawn_selection.rs to biome.rs (re-exported), cutting biome -> mobs (step A of the cycle plan). pr_ready --quick green (1315 tests). Ready to merge once parity is green.
2026-10-28 13:12:01 +01:00
Ludovic Marie 8b5a27ed3f Merge remote-tracking branch 'origin/main' into refactor/furnace-cooking 2026-10-28 13:11:00 +01:00
Hermes Agent c0505424bd fix(launcher): keep native sources hidden until build integration lands
Co-Authored-By: Hermes Agent (OpenAI) <noreply@openai.com>
2026-10-28 15:27:51 +05:00
Hermes Agent 137045e321 feat(mods): validate source-only native mod bundles
Co-Authored-By: Hermes Agent (OpenAI) <noreply@openai.com>
2026-10-28 15:20:36 +05:00
Kacpherek 4a18a4bde4 Draw the shulker bullet with its model instead of a sprite
The bullet fell through to the item billboard and showed the whole spark texture. Vanilla ShulkerBulletRenderer draws the tumbling bullet model plus a 1.5x translucent copy at full block light.
2026-10-28 10:47:31 +01:00
Kacpherek f6b467eba9 Hurt crammed mobs by 6 at the max entity cramming limit
Mobs only drew the cramming random and never took damage, so a crowd was never thinned. Vanilla's LivingEntity.pushEntities hurts a mob by 6 on a quarter of the ticks while max_entity_cramming or more non-riding entities are pushable around it.
2026-10-28 10:47:13 +01:00
Alexander 23d2146066 Villagers: report a failed random_sequences write
The merchant's random sequences (the salts that keep its offers stable) were
written with the result dropped, so a failed write rerolled every trade on
the next load with nothing in the log. Log it like the other save paths.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 11:38:23 +03:00
Alexander 5f8afb17fc Name tags: copy a custom name only inside the tag's range
name_tags cloned every named mob's custom name each frame and dropped the tag
afterwards when the mob was beyond 64 blocks. Test the distance first, so the
copy happens only for a mob the frame can show.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 11:26:00 +03:00
Alexander f7bb1ceb79 Effect panels: borrow the name and reuse the icon key
The panel list is painted every frame the inventory is open. An unclipped
name was cloned per panel and the icon key was a fresh format! per panel; the
name is borrowed and the key is built in one buffer now.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 11:16:09 +03:00
Alexander b9494af976 Server list: build each row's sprite key once
The row made the short sprite name (format! or to_owned) and then wrapped it
in format!("gui/sprites/{sprite}") for the atlas. Build the full key in the
match arm and hand it straight to sprite_scaled.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 11:14:14 +03:00
Alexander d1ead6a5fa Clippy: tab is already a reference
Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 11:09:17 +03:00
Alexander 3511d556ef rustfmt
Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:58:20 +03:00
Alexander 4ff7118db7 Creative screen: draw the selected tab from a reference
tab_headers() builds a header per tab without the item lists, and the caller
then cloned the selected one again: three Strings copied every frame the
screen is open. Borrow it instead.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:55:47 +03:00
Alexander 626068da3a Inventory draw: a slot is drawn from a reference, not a copy
draw_slot_item needs neither ownership nor &mut self: it reads the carried
stack only for a drag. Taking `&Option<ItemStack>` and &self drops the copy
every caller made, including the two the creative hotbar made per slot each
frame (and one clone per hovered slot becomes a clone only when hovered).

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:40:11 +03:00
Alexander 4bf633e8a9 HUD paint: build the sprite key in one reused buffer
paint() runs for every drawn HUD call each frame and made a fresh String per
sprite to look it up in the atlas: sprite.to_string() for a mob_effect and
format!("gui/sprites/{sprite}") otherwise. One buffer outside the loop keeps
the same keys without the allocation.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:33:46 +03:00
Alexander f4d6f9c0ed Tests: skip the reports-link case when the host cannot link
os.symlink needs Developer Mode or an elevated token on Windows, so the test
errored with WinError 1314 instead of exercising own_reports. Skip it there
and keep it on hosts that can link.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:30:03 +03:00
Alexander 93e61ef936 Port regen: hand the tools a Python that runs
python() returned shutil.which("python3"), which on Git for Windows is the
Microsoft Store stub (prints "Python", exits 49): every tool it launched
failed before its first line. Probe python3, python and py and keep the first
that is Python 3, once per process.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:27:21 +03:00
Alexander 28e3286e40 Port harness: read the log a Windows javac error names
named_logs only matched a Posix absolute path (`see /...log`), so on Windows
horizon-prepare's "see C:\...\export.log" matched nothing and its javac
errors were never shown. The pattern now takes either form.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:21:06 +03:00
Alexander aef4186de4 Tests: the parity-reach fixture names files the way the tool does
narrow() and its graph key files by Posix path (`crates/a/src/used.rs`), so
a fixture built from str(relative_to) on Windows produced backslashes and all
seven tests errored in setUp. as_posix() in the fixture matches the tool.

Co-Authored-By: Hermes Agent (Nous Research) <noreply@nousresearch.com>
2026-10-28 10:16:41 +03:00
Cosmic b6c936f82b Merge pull request #3058 from kacpherek/perf/cart-signals-only-on-detector-rails
Server lag in new forests: count minecart signals only when a detector rail reads them
2026-10-28 02:52:35 -04:00
Kacpherek 6960b65c62 Keep the cart and its box apart in detector_rail_signal 2026-10-28 07:07:43 +01:00
Kacpherek c66554126d Turn name tags to the camera in third-person front view
Name tags faced the player's own look, so in the front view (F5 twice) every name and hologram read mirrored. They now face the camera, turned round in that view, like Camera.rotation().
2026-10-28 06:58:59 +01:00
Kacpherek 4a1c5fc54c Stop sprinting after a spear stab with knockback
Player.causeExtraKnockback stops the attacker's sprint, as the melee path already does.
2026-10-28 06:57:48 +01:00
Kacpherek 5b13af2f75 Count a minecart's comparator signal only when a detector rail reads it
Every with_level built every chest and hopper cart's signal through item lookups. tick_scheduled calls it once per scheduled tick, so freshly generated forests (thousands of leaf ticks) next to mineshaft chest carts spent a large share of the server tick there. detector_rail_signal now counts the cart it reads.
2026-10-28 06:54:33 +01:00
iLostName a1b32304a3 boat: the view stops at 105 degrees at every turn, so it doesn't jitter
Fixes #2983.
2026-10-28 06:52:29 +01:00
iLostName 7934a0b180 riding: the crosshair skips the mob being ridden, so it can't be hit
Fixes #2870.
2026-10-28 06:52:28 +01:00
iLostName 992c63eefb death message: a creeper's blast names the creeper, not the last mob that hit
The creeper is out of the mob list when its blast lands, so its name now comes with the explosion event. Fixes #2978.
2026-10-28 06:52:28 +01:00
iLostName a967ca4340 item pickup: a stack in the off hand fills before the inventory, as getSlotWithRemainingSpace does
Fixes #2865.
2026-10-28 06:52:28 +01:00
iLostName c0b560527f F1 hides the HUD only with no screen open, as key.toggleGui does
Fixes #2942.
2026-10-28 06:52:27 +01:00
iLostName 557a827383 trial spawner: a spawn egg sets its mob, as overrideEntityToSpawn does
Fixes #3041.
2026-10-28 06:52:26 +01:00
iLostName e06134f71a redstone ore: a right-click lights it, as RedStoneOreBlock.useItemOn does
Fixes #3044.
2026-10-28 06:52:15 +01:00
Kacpherek 330314327a Give a mounted spear charge its mount's speed
The charge read the rider's own last move, which a rider never sends, so on horseback it had no speed and hit nothing. ServerPlayer.getKnownSpeed gives a rider its vehicle's movement.
2026-10-28 06:30:14 +01:00
Kacpherek 012a3cf908 Use the End's ambient light for entity shadows
DimensionType.ambientLight is 0.25 in the End; shadows used 0, so they were weaker there.
2026-10-28 06:10:38 +01:00
Kacpherek 0e03cac368 Draw faint entity shadows instead of cutting them out
Shadows used the entity fragment shader, which discards alpha under 0.1, so they vanished at block light 7 and below and faded out a few blocks away. rendertype_entity_shadow.fsh has no cutout.
2026-10-28 06:10:38 +01:00
Hector Eccles a48fcf0d16 Reuse natural spawn candidate buffers
Every spawning pass built a new 289-per-player candidate Vec and a new
dedup set. Keep both in a scratch struct on the game and clear them between
passes, so their capacity survives. The first pass and the thunder pass use
the same buffers.

Co-Authored-By: OpenCode <noreply@opencode.ai>
2026-10-27 21:55:47 -04:00
Hector Eccles 2eb3de2748 Sweep far chunks every eighth tick
Streaming walked every loaded column and every proto chunk on each update to
drop the ones that had fallen out of range. The sweep now runs at once when
the view moves and every eighth tick otherwise; unloads can wait 400 ms
without changing what is visible or generated.

Co-Authored-By: OpenCode <noreply@opencode.ai>
2026-10-27 21:47:29 -04:00
Hector Eccles 67511d9749 Reuse the block entity ticker list between ticks
The list of ticking block entities was cloned into a new Vec on every tick,
even when no slot had been freed and nothing had been added. Keep it behind an
Arc and clone the Arc instead; promotions and sweeps use Arc::make_mut, so the
list is copied only when it actually changes.

Also skip the block lookup in tick_spawner: the caller only reaches it for a
BlockEntity::Spawner, and changing the block removes or replaces that entity.

Co-Authored-By: OpenCode <noreply@opencode.ai>
2026-10-27 21:40:12 -04:00
Hector Eccles df90f62d35 Hopper ticks check their block only when they move
A hopper on its 8-tick cooldown looked up its block and compared the state
name every tick, then returned without moving. Advance the cooldown first and
only resolve the block when it is due to move. The sweep that drops hoppers
whose block entity is gone can run once a second; a hopper that ticks still
checks its own block.

Co-Authored-By: OpenCode <noreply@opencode.ai>
2026-10-27 21:28:52 -04:00
rdbt 56f968e11c Merge pull request #2868 from masa-masa-0314/fix/closed-captions
Subtitles: fix closed captions never appearing
2026-10-28 00:48:18 +00:00
rdbt ae4cea18ef Merge pull request #3004 from feeldev12/feat/slim-skins
feat(client): slim skins wear the slim player model
2026-10-28 00:47:38 +00:00
rdbt 296802a618 Merge pull request #2980 from feeldev12/fix/own-skin-first-person
fix(client): the first-person arm and the player models wear the player's own skin
2026-10-28 00:47:14 +00:00
rdbt a5d3ad165a Merge pull request #2891 from socksprox/t3/clickable-book-links
Books: page click events work, run_command ones included
2026-10-28 00:46:58 +00:00
rdbt 2120ffedb4 Merge pull request #2878 from leifiyoo/riptide-spin-server-countdown
Count down Riptide's spin on a server's copy of a player
2026-10-28 00:46:44 +00:00
rdbt 04e6e21813 Merge pull request #2883 from sirrayi/deps/webpki-advisories
Update rustls-webpki and webpki-roots for RUSTSEC-2026-0382 and -0381
2026-10-28 00:46:15 +00:00
rdbt acee253e1c Merge pull request #2940 from ASOwnerYT/tools/harness-no-vscreen
Harnesses run offscreen on a Linux without vscreen
2026-10-28 00:46:02 +00:00