diff --git a/tools/test_entity_death_loot_parity.py b/tools/test_entity_death_loot_parity.py index 2bb53ebbb..39aa6edda 100644 --- a/tools/test_entity_death_loot_parity.py +++ b/tools/test_entity_death_loot_parity.py @@ -31,7 +31,7 @@ SKIPPED = {'player', 'mannequin', 'armor_stand', 'ender_dragon', 'giant'} # Types Horizon keeps body armour for in the head slot: their corpus wears # body items instead of helmets. BODY = {'horse', 'donkey', 'mule', 'skeleton_horse', 'zombie_horse', 'camel', 'camel_husk', 'llama', 'trader_llama', - 'happy_ghast', 'nautilus', 'zombie_nautilus', 'sulfur_cube'} + 'happy_ghast', 'nautilus', 'zombie_nautilus', 'sulfur_cube', 'wolf'} WEAPONS = ['minecraft:iron_sword', 'minecraft:diamond_sword;looting:1', 'minecraft:diamond_sword;looting:2', 'minecraft:netherite_sword;looting:3', 'minecraft:golden_sword;fire_aspect:2', 'minecraft:diamond_axe;looting:3;fire_aspect:1'] ARMOUR = {'head': 'minecraft:iron_helmet', 'chest': 'minecraft:chainmail_chestplate', 'legs': 'minecraft:golden_leggings',