Merge pull request #2948 from kacpherek/fix/hdr-crash-macos
🤖 Agent: read the diff atdddcc9972("Fix the crash on every start with HDR on in macOS, and start with HDR ") against the 26.3 source it cites; verify green, merges cleanly with main. Proof: cg25 union a051cc285 (local branch cg25/union in t3-ef805fdb: main6d3489d30+ 38 contributor heads merged cleanly, no fixups): clippy -p horizon-client --all-targets -D warnings clean, horizon-client lib 1105 + bin 133 + integration tests pass, parity --changed 355/355 harnesses PASS on the Mac mini (Cargo.lock changed by #3210, so every harness ran; tab_list passed on its one retry).
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@@ -61,8 +61,10 @@ large_enum_variant = "allow"
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# wgpu-hal 30.0.1 with gfx-rs/wgpu#10124: wgpu 30 creates a Vulkan descriptor
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# pool with no pool sizes while it creates the device, which Vulkan allows only
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# since 1.3.215, and Intel's Windows driver for 6th-10th gen iGPUs (HD 520/530,
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# UHD 620/630) crashes on it with an access violation (#746). Drop this and the
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# folder once a wgpu release has the fix.
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# UHD 620/630) crashes on it with an access violation (#746). It also fixes the
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# Metal backend's lookup of the CoreGraphics HDR colour space names, which handed
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# CoreGraphics a symbol's address as the string and crashed HDR output on macOS.
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# Drop this and the folder once a wgpu release has both fixes.
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[patch.crates-io]
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wgpu-hal = { path = "third_party/wgpu-hal" }
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@@ -273,6 +273,7 @@ impl Game<'_> {
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s.horizon.hdr,
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s.horizon.hdr_paper_white as f32,
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s.horizon.hdr_peak as f32,
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&Self::options_path().with_file_name(horizon_client::graphics::HDR_MARKER),
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);
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}
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// Window.updateFullscreenIfChanged: only a changed option asks the
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@@ -539,6 +539,9 @@ pub struct Renderer {
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hdr: Option<hdr::Hdr>,
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/// The HDR output the window's surface can present.
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hdr_output: Option<hdr::Output>,
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/// The marker file of an HDR output that has not presented a frame yet
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/// (`graphics::HDR_MARKER`).
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hdr_marker: Option<std::path::PathBuf>,
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/// The shader pack's post-processing, and the dimension (legacy id) it was loaded for.
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pack_post: Option<(i32, Option<pack_post::PackPost>)>,
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/// The post passes of one of Horizon's own shader packs; never beside `pack_post`'s.
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@@ -2644,6 +2647,7 @@ impl Renderer {
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world_post,
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hdr: None,
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hdr_output,
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hdr_marker: None,
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pack_post: None,
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native: None,
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pass_timing: pack_timing::PassTiming::logging(),
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@@ -3202,9 +3206,17 @@ impl Renderer {
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}
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/// HDR output (Horizon setting): HDR10 or scRGB at `paper_white` nits, the world's
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/// highlights expanded up to `peak` nits. Off where the surface can't present it.
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pub fn set_hdr(&mut self, on: bool, paper_white: f32, peak: f32) {
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pub fn set_hdr(&mut self, on: bool, paper_white: f32, peak: f32, marker: &std::path::Path) {
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let output = self.hdr_output.filter(|_| on && self.surface.is_some());
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if output.is_some() != self.hdr.is_some() {
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// If the game dies before HDR output shows a frame, the marker is still there at
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// the next start, which then comes up with HDR off.
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if output.is_some() {
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let _ = std::fs::write(marker, "HDR output was being switched on\n");
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self.hdr_marker = Some(marker.to_owned());
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} else if let Some(marker) = self.hdr_marker.take() {
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let _ = std::fs::remove_file(marker);
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}
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let format = self.config.format.remove_srgb_suffix();
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self.hdr = output.map(|output| hdr::Hdr::new(&self.device, format, output));
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self.configure_surface();
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@@ -5231,6 +5243,12 @@ impl Renderer {
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startup_step(format_args!("presenting the first frame"));
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}
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self.queue.present(surface_frame);
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if self.hdr.is_some()
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&& let Some(marker) = self.hdr_marker.take()
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{
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let _ = std::fs::remove_file(marker);
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log::info!("Horizon renderer: HDR output presented its first frame");
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}
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if reconfigure && let Some(surface) = &self.surface {
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Self::configure(
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&self.device,
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@@ -5,6 +5,9 @@
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use std::{fs, path::Path};
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pub const FILE: &str = "horizon-graphics.txt";
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/// Written beside it before HDR output is switched on and removed once the first HDR frame is
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/// presented. Found at the next start, it means HDR output took the game down, so HDR starts off.
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pub const HDR_MARKER: &str = "horizon-hdr-pending";
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/// Simple-level presets. `Custom` leaves every option as the player set it.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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@@ -310,9 +313,17 @@ fn bool_text(v: bool) -> &'static str {
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}
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impl Graphics {
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pub fn load(dir: &Path) -> Self {
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fs::read_to_string(dir.join(FILE))
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let mut g: Self = fs::read_to_string(dir.join(FILE))
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.map(|t| Self::parse(&t))
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.unwrap_or_default()
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.unwrap_or_default();
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if fs::remove_file(dir.join(HDR_MARKER)).is_ok() && g.hdr {
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g.hdr = false;
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g.save(dir);
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log::warn!(
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"the last start ended before HDR output showed a frame; HDR is off now (graphics option hdr, in {FILE})"
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);
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}
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g
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}
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pub fn parse(text: &str) -> Self {
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let mut g = Self::default();
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+5
-2
@@ -228,9 +228,12 @@ static COLOR_SPACES: LazyLock<Result<ColorSpaces, crate::SurfaceError>> = LazyLo
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lib: &libloading::Library,
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name: &[u8],
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) -> Result<&'static CFString, crate::SurfaceError> {
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let sym = unsafe { lib.get(name) }
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// The symbols are `CFStringRef` globals, so `dlsym` returns the address of the
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// global and the symbol's type is a pointer to the reference. Typing it as
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// the reference itself would hand CoreGraphics that address as the string.
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let sym = unsafe { lib.get::<*const &'static CFString>(name) }
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.map_err(|_| crate::SurfaceError::Other("error resolving symbol in CoreGraphics"))?;
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Ok(*sym)
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Ok(unsafe { **sym })
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}
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let extended_display_p3 = lookup(&lib, b"kCGColorSpaceExtendedDisplayP3\0")?;
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let itur_bt2100_pq = lookup(&lib, b"kCGColorSpaceITUR_2100_PQ\0")?;
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